Editing Prospects- 0ff-season

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  • hockeyyt988
    Rookie
    • Jun 2009
    • 339

    #1

    Editing Prospects- 0ff-season

    As I was reading the generated prospects post, I realized many of us edit the prospects in the off-season. Im thinking of doing that this year and wanted to start a thread on your method of doing so? Is there a universal method?

    Maybe through this we can approve some variables collectively to allows us to enjoy the game a bit more.

    Fire off guys!



    Sent from my iPhone using Operation Sports
  • countryboy
    Growing pains
    • Sep 2003
    • 52852

    #2
    Re: Editing Prospects- 0ff-season

    What I do is view the prospects 20-80 rating scale to determine how to rate his attributes, and then I add 10 to whatever the rating is:

    For example:

    If a hitting prospect is rated:

    CONTACT 50
    POWER 30
    RUN 40
    ARM: 55
    FIELD: 45

    I'll rate:

    CONTACT 60-64
    POWER 30-34
    RUN 40-44
    ARM: 55-59
    FIELD: 45-49

    Pitchers are a different animal because its tough to gauge what exactly their speed should be on pitches, but here's how I would rate Michael Kopech

    I would give him these three pitches and then typically add a fourth, and that varies.

    FASTBALL:

    SPEED: 95-99 (SINCE 80 IS TOP GRADE)
    CONTROL: 65-70 (Add 20pts to control since pitch rated 80)
    MOVEMENT: 75-80 (Based on Fastball Grade)

    Slider:

    SPEED: 75-79
    CONTROL: 55-59
    MOVEMENT: 75-79

    Changeup:

    SPEED DOES NOT MATTER AS CHANGEUP SPEEDS ARE MESSED UP AND DEFAULT AT 84
    CONTROL: 55-59
    MOVEMENT: 60-65

    Others may do something completely different but this has worked for me for years now.
    Attached Files
    Last edited by countryboy; 05-30-2018, 08:58 AM.
    I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

    I miss the old days of Operation Sports :(


    Louisville Cardinals/St.Louis Cardinals

    Comment

    • hockeyyt988
      Rookie
      • Jun 2009
      • 339

      #3
      Re: Editing Prospects- 0ff-season

      Originally posted by countryboy
      What I do is view the prospects 20-80 rating scale to determine how to rate his attributes, and then I add 10 to whatever the rating is:

      For example:

      If a hitting prospect is rated:

      CONTACT 50
      POWER 30
      RUN 40
      ARM: 55
      FIELD: 45

      I'll rate:

      CONTACT 60-64
      POWER 30-34
      RUN 40-44
      ARM: 55-59
      FIELD: 45-49

      Pitchers are a different animal because its tough to gauge what exactly their speed should be on pitches, but here's how I would rate Michael Kopech

      I would give him these three pitches and then typically add a fourth, and that varies.

      FASTBALL:

      SPEED: 95-99 (SINCE 80 IS TOP GRADE)
      CONTROL: 65-70 (Add 20pts to control since pitch rated 80)
      MOVEMENT: 75-80 (Based on Fastball Grade)

      Slider:

      SPEED: 75-79
      CONTROL: 55-59
      MOVEMENT: 75-79

      Changeup:

      SPEED DOES NOT MATTER AS CHANGEUP SPEEDS ARE MESSED UP AND DEFAULT AT 84
      CONTROL: 55-59
      MOVEMENT: 60-65

      Others may do something completely different but this has worked for me for years now.


      This is awesome! Thanks for the clear response. You’re right, others may do it differently but hearing and seeing how others go about editing might all help us learn some new things.

      I’m mid June in twins franchise so got some time but will try your method end-of-season!


      Sent from my iPhone using Operation Sports

      Comment

      • JoseJoseph9119
        Rookie
        • Mar 2018
        • 179

        #4
        Re: Editing Prospects- 0ff-season

        I take pictures of the draft rounds with my phone before I exit the draft so I have an easy reference point. I also inflate the ratings considerably since the talent disparity between real players and the classes the CPU generates is massive and if you’re a good GM then it’s almost the only way to get the CPU to build a team that could compete with you

        5 out of the top 15 picks get turned into superstars. Max out their potential, raise their overall to 70-80, give them unique looks/equipment/animations/etc
        Prospects who have 80 grade/A potentials and 20XX+ ETAs get 10-20 points in every category as I see fit, or enough to get them up to around 65-70
        80 grade/A potentials who are 60+ overalls get 10 points to every category as long as it doesn’t take them over 75
        75 grade/B potentials get 5-7 points
        5 of the 4-6 rounders with the coolest names(arbitrary as hell, I know) also get the “superstar” treatment, but only set their potential to around 85-90 and give them one major flaw(really bad vision, can’t strike anybody out, severe platoon splits, etc)
        I also think of 23+ year old international players as IFAs so they get bumped up to 75-80 overalls with B potential so they can get straight to the majors

        I’ve only done this with 2 draft classes so far but the results have been good so far. Definitely keeps things interesting.

        Comment

        • jmb5310
          Rookie
          • Jun 2007
          • 18

          #5
          Re: Editing Prospects- 0ff-season

          I'll add on slightly. I used a regression coupled w/ the 20-80 scale:

          Contact=14.71428+(HIT TOOL*0.62857)
          Power =-58.5+(POWER TOOL*1.9)
          Speed =26.42857143+(RUN TOOL*0.8571428)
          Arm =26+(ARM TOOL*0.6)
          Defense =-2+(FIELD TOOL*1.2)

          This was based off of some of Ridin's guys on the OSFM roster because I wanted to keep them consistent. I vary it slightly (if it's a Right handed hitter, I'll make Contact v L better than his Contact v R but have them average out to the output) They aren't perfect, but they get the guy around where I want him.

          Comment

          • moTIGS
            Pro
            • Jun 2003
            • 569

            #6
            Re: Editing Prospects- 0ff-season

            I only recently started doing this, but my approach is fairly random.

            What I've done so far (and what I expect I'll continue to do) is go through the top picks and arbitrarily bump up players. If a guy is older as a draft pick, I'll leave his potential where it is but put points into attributes so he starts out mid-70s overall at least (if he's a top pick). If he's younger, I'll add some attribute points but not as much, but I'll increase potential a lot. Some guys I'll leave alone (there are busts in real life, after all). Sometimes if I notice a team lands a late stud, I'll make him better, too, but I generally leave later picks alone.

            I also at random points will edit other teams' minor leaguers. Today, for example, I noticed a team that had a 77 overall 23-year-old pitcher with C potential (I'm about six years in, so I know he was a draft pick). Presumably, he is a guy they probably picked who came in with a solid overall but low potential, and he'd probably never get much better. So I bumped him up enough that he was at least a borderline MLB player (put 20 points into BB/9, which moved him to an 81 overall and on par with their 4/5 starters).

            I also will randomly just add 5 points or so to a prospect's hitting or fielding stats if I see a guy who's on the verge of making a roster.

            I don't have the time to actually put together a systematic approach, and I feel like that's not really necessary anyway.

            Comment

            • lemarflacco
              Banned
              • Mar 2018
              • 1001

              #7
              Re: Editing Prospects- 0ff-season

              I'm surprised you guys have to inflate the ratings. After completing my first season, I'm still struggling with like 10 draft prospects who were put on the mlb roster at the beginning of the season after they were drafted. I can't remember the last time this happened IRL.

              Comment

              • hockeyyt988
                Rookie
                • Jun 2009
                • 339

                #8
                Re: Editing Prospects- 0ff-season

                Originally posted by jmb5310
                I'll add on slightly. I used a regression coupled w/ the 20-80 scale:



                Contact=14.71428+(HIT TOOL*0.62857)

                Power =-58.5+(POWER TOOL*1.9)

                Speed =26.42857143+(RUN TOOL*0.8571428)

                Arm =26+(ARM TOOL*0.6)

                Defense =-2+(FIELD TOOL*1.2)



                This was based off of some of Ridin's guys on the OSFM roster because I wanted to keep them consistent. I vary it slightly (if it's a Right handed hitter, I'll make Contact v L better than his Contact v R but have them average out to the output) They aren't perfect, but they get the guy around where I want him.


                I like this approach. I might have to give this a whirl too.

                There’s some great suggestion here, might need to save franchise and test. The idea isn’t to spend too much time on that but with how many OSers talking about editing prospects, I’ll be nice to learn a good method to do so without making all draft picks studs lol.


                Sent from my iPhone using Operation Sports

                Comment

                • hockeyyt988
                  Rookie
                  • Jun 2009
                  • 339

                  #9
                  Re: Editing Prospects- 0ff-season

                  Originally posted by lemarflacco
                  I'm surprised you guys have to inflate the ratings. After completing my first season, I'm still struggling with like 10 draft prospects who were put on the mlb roster at the beginning of the season after they were drafted. I can't remember the last time this happened IRL.


                  Hmmm interesting! Are those prospects rated well enough to be on MLB rosters? I’ve had that sometimes where a prospect is on a roster but shouldn’t be


                  Sent from my iPhone using Operation Sports

                  Comment

                  • moTIGS
                    Pro
                    • Jun 2003
                    • 569

                    #10
                    Re: Editing Prospects- 0ff-season

                    Originally posted by lemarflacco
                    I'm surprised you guys have to inflate the ratings. After completing my first season, I'm still struggling with like 10 draft prospects who were put on the mlb roster at the beginning of the season after they were drafted. I can't remember the last time this happened IRL.
                    I didn't think I would want to, either, after one year.

                    It seems (at least to me) that my own prospects tend to develop OK, but CPU teams for whatever reason often see prospects stagnate. So when you get several years in, there are few other quality farm systems in the league.

                    My current best hitter (2024 season) is a guy I drafted in my first draft. He came in at a 69 overall with 87 potential. He's now ranked in the mid-80s (probably would be higher, but his morale is toast because I prematurely locked him into a cheap long-term deal he hates). I got him in the second round.

                    From that same draft, I have an ace (74 overall, 89 potential as a pick, now 92 overall), a closer, and two other big leaguers. A couple more picks I made in that draft are borderline on being called up (or, more likely, traded for younger prospects from teams that could use these guys).

                    Compare that to the top 16 picks in that same draft:

                    The average overall rating six years in for the top 16 picks (cutoff is my pick) is 78. Only about a third have made it out of the minors. The second overall pick is a 70 still. The best player from the first 16 picks is a 91 overall starting pitcher … who I bumped up considerably (like 10 points) a couple seasons back because he'd progressed just a few points despite coming in with 97 potential.

                    There is another pitcher in that group who's a 96 overall. I traded for him when he was in the low to mid-80s. He's now a 92 with morale boosting him up.

                    In the first 17 picks of the draft, there are six MLB-level players. One I edited to get there. Two are on my team. Two more are average starters. The last is a borderline closer. After six years. That's pretty bad.

                    Further … they're all pitchers. The average rating of position players six years later is 72.

                    I don't expect every draft pick to be an all-star or even make the majors, but after six years I would like to see a few more young players at least reach replacement level quality, and in my experience they don't.

                    Comment

                    • kinsmen7
                      MVP
                      • Mar 2016
                      • 1661

                      #11
                      Re: Editing Prospects- 0ff-season

                      I could be way off base here, but might the high overalls have to do with scouting? I did a few different test franchises over the past couple of weeks and when I was scouting manually, most of my drafts had a lot of low overall (50-65) prospects, but a lot more high potential guys. Running with auto scouting on, I've noticed a lot more of the high overall guys that you're talking about (I drafted 3 major league ready players in one draft, including an 18 year old who was a 75 overall), but potentials were much more normal (fewer 90+).

                      Could have been just a small sample size thing, or could be an actual thing?
                      2025 Expos Expansion:https://docs.google.com/spreadsheets...gid=1295163793

                      Comment

                      • markor
                        Rookie
                        • Dec 2011
                        • 135

                        #12
                        Re: Editing Prospects- 0ff-season

                        Originally posted by jmb5310
                        I'll add on slightly. I used a regression coupled w/ the 20-80 scale:

                        Contact=14.71428+(HIT TOOL*0.62857)
                        Power =-58.5+(POWER TOOL*1.9)
                        Speed =26.42857143+(RUN TOOL*0.8571428)
                        Arm =26+(ARM TOOL*0.6)
                        Defense =-2+(FIELD TOOL*1.2)

                        This was based off of some of Ridin's guys on the OSFM roster because I wanted to keep them consistent. I vary it slightly (if it's a Right handed hitter, I'll make Contact v L better than his Contact v R but have them average out to the output) They aren't perfect, but they get the guy around where I want him.
                        Got anything like this for pitchers? Thanks!

                        Comment

                        • jmb5310
                          Rookie
                          • Jun 2007
                          • 18

                          #13
                          Re: Editing Prospects- 0ff-season

                          Originally posted by markor
                          Got anything like this for pitchers? Thanks!
                          Unfortunately, not right now. The game's attributes don't align as easily to scout grades for pitchers.

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