Ankle Pick takedown

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  • Find_the_Door
    Nogueira connoisseur
    • Jan 2012
    • 4051

    #1

    Ankle Pick takedown

    In before everyone incessantly complains about how OP it is. It's the first legitimate takedown option we've had and gives purpose to the push kick and push mechanic.

    I think it's totally fine as is. If it's nerfed at all it'll just be another useless animation like the over/under cage entry. Once you're at a certain distance you just anticipate that your opponent will go for it and get the denial.
    Last edited by Find_the_Door; 07-03-2018, 02:46 PM.
    Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame
  • Boiler569
    MVP
    • Apr 2016
    • 2006

    #2
    Re: Ankle Pick takedown

    Although I haven't tested out the new patch, I'm hopeful that they won't determine all these cool new changes are now OP and nerf them lol

    FTD --- what do you think about the new Double Leg and Single Leg denial windows (based on opponent's movement)? Does that tweak help make those takedowns more viable if setup properly, or is it not really a noticeable change?
    PSN: Boiler569
    Have Fun, It's Just A GAME!
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    • Find_the_Door
      Nogueira connoisseur
      • Jan 2012
      • 4051

      #3
      Re: Ankle Pick takedown

      Originally posted by Boiler569
      Although I haven't tested out the new patch, I'm hopeful that they won't determine all these cool new changes are now OP and nerf them lol

      FTD --- what do you think about the new Double Leg and Single Leg denial windows (based on opponent's movement)? Does that tweak help make those takedowns more viable if setup properly, or is it not really a noticeable change?
      Not really - I still have guys denying it just before it fills up. Not to mention have guys mid headkick denying takedowns still.
      Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

      Comment

      • Papadoc60
        Rookie
        • Jun 2017
        • 393

        #4
        Re: Ankle Pick takedown

        People are already blocking it against me, and it's not too hard to anticipate because the range is pretty specific. I think it's fine but we'll see over time. I do feel like single and doubles are easier too, which is great. Love the changes so far.

        Comment

        • Nugget7211
          MVP
          • Nov 2017
          • 1401

          #5
          Re: Ankle Pick takedown

          The only problem I have with the ankle pick is that it's harder to to deny than a regular takedown which is backwards. It's a longer range takedown that is harder to deny that puts you into a better ground position and I think it's kinda weird for it to be clearly the best option.

          I don't have an opinion yet on whether it's OP, but it does seem like a weird choice
          **** off, Nugget7211 - GPD, 2017 & 2018
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          • Boiler569
            MVP
            • Apr 2016
            • 2006

            #6
            Re: Ankle Pick takedown

            Originally posted by Find_the_Door
            Not really - I still have guys denying it just before it fills up. Not to mention have guys mid headkick denying takedowns still.
            Hmmm OK...well hopefully it makes a difference on the margin but still sounds like it may not have gone far enough.

            I really wish there were more 'undeniable takedowns' in-game. i.e. the mid-headkick you mention; or if one fighter has 90% stamina vs. someone who just whiffed a 4-strike combo and has 30% stamina....assuming relatively equal TD and TDD stats...the 30% stamina guy should have no TD denial window with such a stamina discrepancy.

            Oh, and of course no more being able to switch between TD and Clinch Denials in the middle of the sequence!!! That is a change that's really needed.

            I'm glad we're heading in the right direction though, glad to see grappling and TDs get some love!!
            PSN: Boiler569
            Have Fun, It's Just A GAME!
            Top 10 (Fight Night Series) R.I.P. Joe Frazier
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            UFC 3 LEC: 2x Diamond; 6x Plat.
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            • WarMMA
              MVP
              • Apr 2016
              • 4612

              #7
              Re: Ankle Pick takedown

              Originally posted by Find_the_Door
              Not really - I still have guys denying it just before it fills up. Not to mention have guys mid headkick denying takedowns still.
              I think they just need to make td's auto in those situations. If a guy gets shot on mid high kick with his leg in the air, the td should just be automatic similar to how it is with the spinning strikes.

              Comment

              • Phillyboi207
                Banned
                • Apr 2012
                • 3159

                #8
                Re: Ankle Pick takedown

                Originally posted by WarMMA
                I think they just need to make td's auto in those situations. If a guy gets shot on mid high kick with his leg in the air, the td should just be automatic similar to how it is with the spinning strikes.
                Unless there’s like a +5 gap in TDD vs TD rating

                I’ve seen a couple guys defend TD’s mid kick in real life.

                Comment

                • Nugget7211
                  MVP
                  • Nov 2017
                  • 1401

                  #9
                  Re: Ankle Pick takedown

                  Originally posted by Phillyboi207
                  Unless there’s like a +5 gap in TDD vs TD rating

                  I’ve seen a couple guys defend TD’s mid kick in real life.
                  Jon Jones has done it, and Aldo has done it too I'm pretty sure, but you're right that it should be locked off to guys like Jones, Aldo, Barao, Woodley etc
                  **** off, Nugget7211 - GPD, 2017 & 2018
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                  • ZombieRommel
                    EA Game Changer
                    • Apr 2016
                    • 659

                    #10
                    Re: Ankle Pick takedown

                    Pretty sure the ankle pick is bugged. Feels nigh-unstoppable, along the lines of the prepatch duck-takedown. The double and single GA changes based upon opponent movement feel good and fair, but the ankle pick feels not just unfair, but bugged. I see it coming, deny early, still get taken down. I have one of the highest TDD rates in these games (going by the fighter profiles from UFC1 and UFC2) and even I can't stop it. Other GC'ers brought it up before I did, also, so it's not just me.

                    Remember when we could shoot takedowns from the single collar as a way to always escape single collar for free? This feels like that.

                    As someone already stated it covers more range than the single or double, is harder to deny, AND puts you in side control. It's OP (because it's likely bugged) and there's no honest and fair rebuttal to that, even if you're enjoying easily dragging people to the mat, which I can understand since the game has been lacking in that regard for ages now. But let's not pretend that this is balanced.
                    ZombieRommel on YouTube - UFC3 coverage has begun!

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                    • Blackman316
                      Pro
                      • Jan 2018
                      • 820

                      #11
                      Re: Ankle Pick takedown

                      It's pretty crazy, but I'm loving it. Great addition!

                      Comment

                      • UFCBlackbelt
                        MVP
                        • Jan 2018
                        • 1067

                        #12
                        Re: Ankle Pick takedown

                        Originally posted by ZombieRommel
                        Pretty sure the ankle pick is bugged. Feels nigh-unstoppable, along the lines of the prepatch duck-takedown. The double and single GA changes based upon opponent movement feel good and fair, but the ankle pick feels not just unfair, but bugged. I see it coming, deny early, still get taken down. I have one of the highest TDD rates in these games (going by the fighter profiles from UFC1 and UFC2) and even I can't stop it. Other GC'ers brought it up before I did, also, so it's not just me.

                        Remember when we could shoot takedowns from the single collar as a way to always escape single collar for free? This feels like that.

                        As someone already stated it covers more range than the single or double, is harder to deny, AND puts you in side control. It's OP (because it's likely bugged) and there's no honest and fair rebuttal to that, even if you're enjoying easily dragging people to the mat, which I can understand since the game has been lacking in that regard for ages now. But let's not pretend that this is balanced.
                        yeah, I'm not too mad since it was already mentioned prepatch that this would be fixed in the tuner, I guess it's best to avoid ranked unless you want to play that style.

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                        • 1212headkick
                          Banned
                          • Mar 2018
                          • 1823

                          #13
                          Re: Ankle Pick takedown

                          Originally posted by ZombieRommel
                          Pretty sure the ankle pick is bugged. Feels nigh-unstoppable, along the lines of the prepatch duck-takedown. The double and single GA changes based upon opponent movement feel good and fair, but the ankle pick feels not just unfair, but bugged. I see it coming, deny early, still get taken down. I have one of the highest TDD rates in these games (going by the fighter profiles from UFC1 and UFC2) and even I can't stop it. Other GC'ers brought it up before I did, also, so it's not just me.

                          Remember when we could shoot takedowns from the single collar as a way to always escape single collar for free? This feels like that.

                          As someone already stated it covers more range than the single or double, is harder to deny, AND puts you in side control. It's OP (because it's likely bugged) and there's no honest and fair rebuttal to that, even if you're enjoying easily dragging people to the mat, which I can understand since the game has been lacking in that regard for ages now. But let's not pretend that this is balanced.
                          Fighters like gsp take people down at will. If a grappler is any good he’s gonna take you down and he doesn’t need the clinch.

                          Comment

                          • Nugget7211
                            MVP
                            • Nov 2017
                            • 1401

                            #14
                            Re: Ankle Pick takedown

                            Originally posted by 1212headkick
                            Fighters like gsp take people down at will. If a grappler is any good he’s gonna take you down and he doesn’t need the clinch.
                            GSP has an abnormally high takedown completion percentage (73.8%), the vast majority of other takedown artists have far, far lower percentages, usually in the 40s but some like Frankie Edgar have percentages in the mid 30s. I wouldn't call under half the time "at will"
                            **** off, Nugget7211 - GPD, 2017 & 2018
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                            • GameplayDevUFC
                              Former EA Sports UFC Gameplay Developer
                              • Jun 2014
                              • 2830

                              #15
                              Re: Ankle Pick takedown

                              Slight tuning mess up with the ankle pick.

                              It's a little harder to deny than intended.

                              Working on a fix now to bring it in line with the power single.

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