MXGP Pro Review: Great Gameplay But Shallow Depth
![]() We are deep into Milestone’s run with the MXGP series, with MXGP Pro being the fourth in... Written By: Robert Kollars Click here to view the article. |
Great review. Was thinking of maybe skipping this one thinking it wouldn’t be much improved over 3 but the physics sound like a huge improvement.*
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Great review. Was thinking of maybe skipping this one thinking it wouldn’t be much improved over 3 but the physics sound like a huge improvement.*
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Re: MXGP Pro Review: Great Gameplay But Shallow Depth
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Thanks for the kind words - and yes, the physics have improved that much. I have played every damn title Milestone has put out, and MXGP Pro finally delivers on the physics front. |
Just had my first race. Physics are definitely the real deal. My biggest complaint about MXGP in the past is it was too easy and I really don’t see that being a problem in pro. I crashed at least once every lap and finished dead last.
graphics wise the game is real nice looking *I have it 4K HDR on ultra settings with 120 frame rate and didn’t even see a hiccup in gameplay. I play in first person and my wife even said wow. I was worried because when I launched it by default it had 1260 x 840 and it looked absolutely horrid with jaggies everywhere *lol not sure how I feel about the compound yet but it’s kind of a neat idea. |
Re: MXGP Pro Review: Great Gameplay But Shallow Depth
Nice review , this game is definitely a step in the right direction. I am loving it. I bought is for the Pro when it came out in the U.K. and bought it again for my One X yesterday. I'm a huge fan Supercross / Motocross and this game has me addicted. Can't stop playing.
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Re: MXGP Pro Review: Great Gameplay But Shallow Depth
How do I go fast? I can get inside the top 30-40 hot lapping but then in race I struggle to break top 15 with AI set to easy. Does learning whips help? They seem like slow motion and even when I see someone scrub right in front of me they really don't gain ground. I am using a pretty stiff setup to limit rear wheel spinouts but haven't messed with gearing. I cannot imagine that will make all the difference but I guess I need to start experiment. What is the best course of action for hitting jumps - do I put weight forward and then pull back as I hit the jump? What about little section of dips, how do I attack those ? Weight back? forward? IDK but I am slow.
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Re: MXGP Pro Review: Great Gameplay But Shallow Depth
Have you applied the bike upgrades ?
Got a huge gain when I added the dunlop tires for example. Also the training sessions give you a slight performance bump. |
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