My suggestion is to make Green releases on layups and shots the maximum success possibility based on the players current ratings, badges, hotspots, how hot/on fire he is.
So green releases are still automatic makes?
Collapse
Recommended Videos
Collapse
X
-
So green releases are still automatic makes?
From what I have seen and heard, it looks like this is true. So once again you will know when you're shot is going in and the green hunting will still be a thing. Lets also not forget the lack of immersion and excitement this causes as well. 3pt Shooting will still be an overly dominating thing as long as you have a 100% guranteed make variable, specifically in Pro Am and Park
My suggestion is to make Green releases on layups and shots the maximum success possibility based on the players current ratings, badges, hotspots, how hot/on fire he is.PSN: UVE_HAD_ENOUGHTags: None -
Re: So green releases are still automatic makes?
They can be blocked.From what I have seen and heard, it looks like this is true. So once again you will know when you're shot is going in and the green hunting will still be a thing. Lets also not forget the lack of immersion and excitement this causes as well. 3pt Shooting will still be an overly dominating thing as long as you have a 100% guranteed make variable, specifically in Pro Am and Park
My suggestion is to make Green releases on layups and shots the maximum success possibility based on the players current ratings, badges, hotspots, how hot/on fire he is.PSN=Coolcas7 -
Comment
-
Re: So green releases are still automatic makes?
2K is too deep in the shot meter/green release mechanic to remove it now.
The park/myplayer community would go mad if they ever took it out.
I hated how it was implemented in 15 so of course I was pissed when they decided to bring it back in 17 after taking it out in 16 but they managed to implement it properly. So I don't mind it anymore.Comment
-
Re: So green releases are still automatic makes?
I don't really mind that greens are automatic. If they weren't, it would be basically pointless to have a green, better to have a "full white" bar at most. The problem will always be how much frequent they might or might not be and whatnot. Only sharpshooters should have the highest chances of getting a green, and contesting a shot should have a effect, obviously.
Mike Wang will surely have a few headaches tuning the sliders, as always, shooting is always something where it's hard to satisfy everyone...
Comment
-
Re: So green releases are still automatic makes?
Yea Mike Wang admitted a while ago he wished he never put green releases as automatic because now everyone thinks they deserve them.2K is too deep in the shot meter/green release mechanic to remove it now.
The park/myplayer community would go mad if they ever took it out.
I hated how it was implemented in 15 so of course I was pissed when they decided to bring it back in 17 after taking it out in 16 but they managed to implement it properly. So I don't mind it anymore.
In my opinion, it wouldn't be pointless at all. It would indicate that you maximized your ability at making the shot. So it would be more likely to go in considering those factors. And another thing people talk about the skilled involved in timing shots, while we completely leave the most important part of shooting (Aim) out of 2k's basketball equation. They had it in 2k17 where you had to aim your joystick down, which made sense.I don't really mind that greens are automatic. If they weren't, it would be basically pointless to have a green, better to have a "full white" bar at most. The problem will always be how much frequent they might or might not be and whatnot. Only sharpshooters should have the highest chances of getting a green, and contesting a shot should have a effect, obviously.
Mike Wang will surely have a few headaches tuning the sliders, as always, shooting is always something where it's hard to satisfy everyone...
It would be nice if 2k had a hardcore mode where the only way to get greens were to time it right and aim the joystick down properly.PSN: UVE_HAD_ENOUGHComment
-
Re: So green releases are still automatic makes?
First let me state that I believe taking good shots should have much more effect than perfect release timing. However these posts don't really indicate how the system works. There is no 100% make in the game. If you were to get the release timing for a shot perfect every single time it would still only register a green release a certain percentage of the time considering other factors such as attributes/badges/coverage. So I have the same jump shot with two players, one has a 92 3 with a gold badge and the other has an 80 with bronze. Taking an open shot at the top of the key for player 1 with perfect timing may result in a green 70% of the time while player 2 might only register a green release 45% of the time. Therefore having a perfectly timed release only increases your percentage of getting a green release but does not guarantee you make the shot. Also some perfectly timed releases that register white instead of green as well as non perfectly timed releases go in but at a significantly reduced rate. Individual jumpshots vary widely with how often you will get a green vs how often a white may go in. So one particular jump shot may achieve a green release with perfect timing 60% of the time but only ever achieve a made shot on a white release 2% of the time. This results in the dreaded full bar white bricks everyone was complaining about, and led 2k to change what should register as a good release to slightly early/late. Unfortunately this added a ton of confusion and frustration to the system. They should have just been more transparent about how it works.Comment
-
Re: So green releases are still automatic makes?
They tried the aiming thing already. Sounded good in theory, but it was hard as hell in practice, lol! I was excited for it, but it was hard to aim so precisely with the right stick. My only suggestion was that they needed a way to calibrate the right stick. In my short use of it, I could always aim the stick in the exact same spot consistently (just barely East from the down spot), but I couldn't aim straight down like I needed to.Yea Mike Wang admitted a while ago he wished he never put green releases as automatic because now everyone thinks they deserve them.
In my opinion, it wouldn't be pointless at all. It would indicate that you maximized your ability at making the shot. So it would be more likely to go in considering those factors. And another thing people talk about the skilled involved in timing shots, while we completely leave the most important part of shooting (Aim) out of 2k's basketball equation. They had it in 2k17 where you had to aim your joystick down, which made sense.
It would be nice if 2k had a hardcore mode where the only way to get greens were to time it right and aim the joystick down properly.Comment
-
Re: So green releases are still automatic makes?
This is how it should be in an actual practice. However and as other people had said before, it's a culture now where people considered a green release to be an automatic shot. There's no moving away from that. The only thing that Mike Wang can do now is to make it harder to get a green release.First let me state that I believe taking good shots should have much more effect than perfect release timing. However these posts don't really indicate how the system works. There is no 100% make in the game. If you were to get the release timing for a shot perfect every single time it would still only register a green release a certain percentage of the time considering other factors such as attributes/badges/coverage. So I have the same jump shot with two players, one has a 92 3 with a gold badge and the other has an 80 with bronze. Taking an open shot at the top of the key for player 1 with perfect timing may result in a green 70% of the time while player 2 might only register a green release 45% of the time. Therefore having a perfectly timed release only increases your percentage of getting a green release but does not guarantee you make the shot. Also some perfectly timed releases that register white instead of green as well as non perfectly timed releases go in but at a significantly reduced rate. Individual jumpshots vary widely with how often you will get a green vs how often a white may go in. So one particular jump shot may achieve a green release with perfect timing 60% of the time but only ever achieve a made shot on a white release 2% of the time. This results in the dreaded full bar white bricks everyone was complaining about, and led 2k to change what should register as a good release to slightly early/late. Unfortunately this added a ton of confusion and frustration to the system. They should have just been more transparent about how it works.Comment
-
Re: So green releases are still automatic makes?
No, they shouldn't. This argument has already been beaten to death, so I'm not going to bother.Comment

Comment