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Gameplay + Ronnie 2K interview
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Gameplay + Ronnie 2K interview
Some clips i haven't seen with these nice looking layups and floaters.
Sent from my SM-G955U using Operation Sports mobile appPSN: ForeverVersatile
Xbox Live: TheBluprint09Tags: None -
Re: Gameplay + Ronnie 2K interview
Looks like momentum plays a bigger role when driving. Players starting their gathers and layups further away from the hoop compared to past 2ks. Hope this means no more random jumpshots when you are driving and want to attempt a layup or floater. -
Re: Gameplay + Ronnie 2K interview
Yeah i hated that you would stop and pull up sometimes rather that keeping your momentum and finish.
Sent from my SM-G955U using Operation Sports mobile appLast edited by ForeverVersatile; 08-07-2018, 06:55 PM.PSN: ForeverVersatile
Xbox Live: TheBluprint09Comment
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Re: Gameplay + Ronnie 2K interview
Ugh they still have the OTF menus mapped to the face buttons.
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Re: Gameplay + Ronnie 2K interview
I said this back when this footage 1st came out originally, but I am not a fan of the contested layups at all. The floaters definitely look smoother to me, but the contested layup animations from taking off that far out, still no situational awareness for players to use the proper hand to finish AWAY from contact, and no animations that have a player dipping a shoulder to create space to get a shot off all just look bad and same ole same ole imo. I’d rather have the players pull up and better step through animations instead? Idk...Basketball Playbooks
http://www.nextplayhoops.comComment
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Re: Gameplay + Ronnie 2K interview
Proper hand usage looks like it's the main thing that's missing.I said this back when this footage 1st came out originally, but I am not a fan of the contested layups at all. The floaters definitely look smoother to me, but the contested layup animations from taking off that far out, still no situational awareness for players to use the proper hand to finish AWAY from contact, and no animations that have a player dipping a shoulder to create space to get a shot off all just look bad and same ole same ole imo. I’d rather have the players pull up and better step through animations instead? Idk...
Hopefully it's the wrong command by the user but we'll see. I do like the contact, but seems as if layup awareness needs to be an added attribute along with strength and layup %.
Would be nice to see it on broadcast view.Last edited by durtyuniverse; 08-07-2018, 06:57 PM.Comment
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Re: Gameplay + Ronnie 2K interview
But the user has control over these things. I think you're confuing user error with bad animations or lack thereof.I said this back when this footage 1st came out originally, but I am not a fan of the contested layups at all. The floaters definitely look smoother to me, but the contested layup animations from taking off that far out, still no situational awareness for players to use the proper hand to finish AWAY from contact, and no animations that have a player dipping a shoulder to create space to get a shot off all just look bad and same ole same ole imo. I’d rather have the players pull up and better step through animations instead? Idk...
Sent from my SM-G955U using Operation Sports mobile appLast edited by ForeverVersatile; 08-07-2018, 07:08 PM.PSN: ForeverVersatile
Xbox Live: TheBluprint09Comment
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Re: Gameplay + Ronnie 2K interview
Yes, definitely in these videos they are the users making choices, so it’s because of the user error and forcing a shot that’s not open, but I also have seen it by the cpu for years now to know what it’s like. This is no different. For a user they can hit a jump stop/hop step option instead or even hit right stick right or left to finish with whatever hand we want. Luckily, If contact sliders are high enough and the cpu player tendencies are high enough in the hop step finishes you will see the cpu execute it at times and it looks amazing. Same with spin layin finishes. Out of the box you won’t see it though unfortunately. But for the cpu if smothered like in this video there is no awareness of proper hand. In this scenario a player might jump stop IRL and either dip his shoulder into a player or slither by to avoid contact. These same animations the cpu used all 18 to barrel to the hoop. No in between. I probably had 500 blocks in the 18 cycle by the animation where the cpu barrels down and go’s into slow motion. Once it starts you know what’s going to happen. Does that make sense?But the user has control over these things. I think your confuing user error with bad animations or lack thereof.
Sent from my SM-G955U using Operation Sports mobile appLast edited by vannwolfhawk; 08-07-2018, 07:34 PM.Basketball Playbooks
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Re: Gameplay + Ronnie 2K interview
Layups should not be triggering from the free throw line. Maybe its a limitation presented by being a video game but it does not look good. All things in the paint from a basketball/contextual animation aspect need to be heavily reworked going forward. Its the biggest weakness of the game imo.Comment
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Re: Gameplay + Ronnie 2K interview
I had to watch again. Yeah unless that first Steph drive was intended to be a floater taking off from that far looks bad even if it was a floater lol.Layups should not be triggering from the free throw line. Maybe its a limitation presented by being a video game but it does not look good. All things in the paint from a basketball/contextual animation aspect need to be heavily reworked going forward. Its the biggest weakness of the game imo.
Sent from my SM-G955U using Operation Sports mobile appPSN: ForeverVersatile
Xbox Live: TheBluprint09Comment
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Re: Gameplay + Ronnie 2K interview
ya i hear u. even for people who use x (ps4) to layup, the game should give you the correct animation to protect the ball with your body and use the proper hand to finish. iirc, even when i use the analog stick to choose which hand to finish with, it doesn't always work out that way.I said this back when this footage 1st came out originally, but I am not a fan of the contested layups at all. The floaters definitely look smoother to me, but the contested layup animations from taking off that far out, still no situational awareness for players to use the proper hand to finish AWAY from contact, and no animations that have a player dipping a shoulder to create space to get a shot off all just look bad and same ole same ole imo. I’d rather have the players pull up and better step through animations instead? Idk...Comment
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Re: Gameplay + Ronnie 2K interview
Not sure what setting they're playing on but I can't get over the fact that it looks like they still reward spamming steal and block to defend. No changes there.
That's super disappointing.
It hurts the PVP aspect of the game in so many ways...Last edited by Kushmir; 08-07-2018, 08:38 PM.NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.Comment
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Re: Gameplay + Ronnie 2K interview
I feel like too many layups go toward the rim when a person is well defended. They should get evasive layups or slower struggle lay ups.Comment

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