Gameplay + Ronnie 2K interview

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  • ForeverVersatile
    Pro
    • Jan 2011
    • 3498

    #1

    Gameplay + Ronnie 2K interview

    Some clips i haven't seen with these nice looking layups and floaters.



    Sent from my SM-G955U using Operation Sports mobile app
    PSN: ForeverVersatile
    Xbox Live: TheBluprint09
  • scottyp180
    MVP
    • Jun 2007
    • 2214

    #2
    Re: Gameplay + Ronnie 2K interview

    Looks like momentum plays a bigger role when driving. Players starting their gathers and layups further away from the hoop compared to past 2ks. Hope this means no more random jumpshots when you are driving and want to attempt a layup or floater.

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    • ForeverVersatile
      Pro
      • Jan 2011
      • 3498

      #3
      Re: Gameplay + Ronnie 2K interview

      Originally posted by scottyp180
      Looks like momentum plays a bigger role when driving. Players starting their gathers and layups further away from the hoop compared to past 2ks. Hope this means no more random jumpshots when you are driving and want to attempt a layup or floater.
      Yeah i hated that you would stop and pull up sometimes rather that keeping your momentum and finish.

      Sent from my SM-G955U using Operation Sports mobile app
      Last edited by ForeverVersatile; 08-07-2018, 06:55 PM.
      PSN: ForeverVersatile
      Xbox Live: TheBluprint09

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      • Hustle Westbrook
        MVP
        • Jan 2015
        • 3113

        #4
        Re: Gameplay + Ronnie 2K interview

        Ugh they still have the OTF menus mapped to the face buttons.
        Check out my YouTube channel for NBA 2K16 MyTeam and Play Now Online gameplay videos!

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        • vannwolfhawk
          MVP
          • Jun 2009
          • 3412

          #5
          Re: Gameplay + Ronnie 2K interview

          I said this back when this footage 1st came out originally, but I am not a fan of the contested layups at all. The floaters definitely look smoother to me, but the contested layup animations from taking off that far out, still no situational awareness for players to use the proper hand to finish AWAY from contact, and no animations that have a player dipping a shoulder to create space to get a shot off all just look bad and same ole same ole imo. I’d rather have the players pull up and better step through animations instead? Idk...
          Basketball Playbooks
          http://www.nextplayhoops.com

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          • Trackball
            MVP
            • Sep 2012
            • 1306

            #6
            Re: Gameplay + Ronnie 2K interview

            Every time I hear people arguing about overall ratings, I think back to this 2008 comic.

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            • durtyuniverse
              Rookie
              • Jul 2018
              • 6

              #7
              Re: Gameplay + Ronnie 2K interview

              Originally posted by vannwolfhawk
              I said this back when this footage 1st came out originally, but I am not a fan of the contested layups at all. The floaters definitely look smoother to me, but the contested layup animations from taking off that far out, still no situational awareness for players to use the proper hand to finish AWAY from contact, and no animations that have a player dipping a shoulder to create space to get a shot off all just look bad and same ole same ole imo. I’d rather have the players pull up and better step through animations instead? Idk...
              Proper hand usage looks like it's the main thing that's missing.

              Hopefully it's the wrong command by the user but we'll see. I do like the contact, but seems as if layup awareness needs to be an added attribute along with strength and layup %.

              Would be nice to see it on broadcast view.
              Last edited by durtyuniverse; 08-07-2018, 06:57 PM.

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              • ForeverVersatile
                Pro
                • Jan 2011
                • 3498

                #8
                Re: Gameplay + Ronnie 2K interview

                Originally posted by vannwolfhawk
                I said this back when this footage 1st came out originally, but I am not a fan of the contested layups at all. The floaters definitely look smoother to me, but the contested layup animations from taking off that far out, still no situational awareness for players to use the proper hand to finish AWAY from contact, and no animations that have a player dipping a shoulder to create space to get a shot off all just look bad and same ole same ole imo. I’d rather have the players pull up and better step through animations instead? Idk...
                But the user has control over these things. I think you're confuing user error with bad animations or lack thereof.

                Sent from my SM-G955U using Operation Sports mobile app
                Last edited by ForeverVersatile; 08-07-2018, 07:08 PM.
                PSN: ForeverVersatile
                Xbox Live: TheBluprint09

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                • vannwolfhawk
                  MVP
                  • Jun 2009
                  • 3412

                  #9
                  Re: Gameplay + Ronnie 2K interview

                  Originally posted by ForeverVersatile
                  But the user has control over these things. I think your confuing user error with bad animations or lack thereof.

                  Sent from my SM-G955U using Operation Sports mobile app
                  Yes, definitely in these videos they are the users making choices, so it’s because of the user error and forcing a shot that’s not open, but I also have seen it by the cpu for years now to know what it’s like. This is no different. For a user they can hit a jump stop/hop step option instead or even hit right stick right or left to finish with whatever hand we want. Luckily, If contact sliders are high enough and the cpu player tendencies are high enough in the hop step finishes you will see the cpu execute it at times and it looks amazing. Same with spin layin finishes. Out of the box you won’t see it though unfortunately. But for the cpu if smothered like in this video there is no awareness of proper hand. In this scenario a player might jump stop IRL and either dip his shoulder into a player or slither by to avoid contact. These same animations the cpu used all 18 to barrel to the hoop. No in between. I probably had 500 blocks in the 18 cycle by the animation where the cpu barrels down and go’s into slow motion. Once it starts you know what’s going to happen. Does that make sense?
                  Last edited by vannwolfhawk; 08-07-2018, 07:34 PM.
                  Basketball Playbooks
                  http://www.nextplayhoops.com

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                  • Baebae32
                    Pro
                    • Nov 2015
                    • 880

                    #10
                    Re: Gameplay + Ronnie 2K interview

                    Layups should not be triggering from the free throw line. Maybe its a limitation presented by being a video game but it does not look good. All things in the paint from a basketball/contextual animation aspect need to be heavily reworked going forward. Its the biggest weakness of the game imo.

                    Comment

                    • ForeverVersatile
                      Pro
                      • Jan 2011
                      • 3498

                      #11
                      Re: Gameplay + Ronnie 2K interview

                      Originally posted by Baebae32
                      Layups should not be triggering from the free throw line. Maybe its a limitation presented by being a video game but it does not look good. All things in the paint from a basketball/contextual animation aspect need to be heavily reworked going forward. Its the biggest weakness of the game imo.
                      I had to watch again. Yeah unless that first Steph drive was intended to be a floater taking off from that far looks bad even if it was a floater lol.

                      Sent from my SM-G955U using Operation Sports mobile app
                      PSN: ForeverVersatile
                      Xbox Live: TheBluprint09

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                      • Antonioshellz
                        Rookie
                        • Dec 2011
                        • 285

                        #12
                        Re: Gameplay + Ronnie 2K interview

                        Originally posted by Hustle Westbrook
                        Ugh they still have the OTF menus mapped to the face buttons.
                        It use to be on the sticks but people complained about that.

                        Sent from my SM-N950U using Tapatalk

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                        • jclazaris84
                          Rookie
                          • Feb 2018
                          • 303

                          #13
                          Re: Gameplay + Ronnie 2K interview

                          Originally posted by vannwolfhawk
                          I said this back when this footage 1st came out originally, but I am not a fan of the contested layups at all. The floaters definitely look smoother to me, but the contested layup animations from taking off that far out, still no situational awareness for players to use the proper hand to finish AWAY from contact, and no animations that have a player dipping a shoulder to create space to get a shot off all just look bad and same ole same ole imo. I’d rather have the players pull up and better step through animations instead? Idk...
                          ya i hear u. even for people who use x (ps4) to layup, the game should give you the correct animation to protect the ball with your body and use the proper hand to finish. iirc, even when i use the analog stick to choose which hand to finish with, it doesn't always work out that way.

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                          • Kushmir
                            MVP
                            • Jun 2003
                            • 2414

                            #14
                            Re: Gameplay + Ronnie 2K interview

                            Not sure what setting they're playing on but I can't get over the fact that it looks like they still reward spamming steal and block to defend. No changes there.

                            That's super disappointing.

                            It hurts the PVP aspect of the game in so many ways...
                            Last edited by Kushmir; 08-07-2018, 08:38 PM.
                            NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

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                            • 2_headedmonster
                              MVP
                              • Oct 2011
                              • 2251

                              #15
                              Re: Gameplay + Ronnie 2K interview

                              I feel like too many layups go toward the rim when a person is well defended. They should get evasive layups or slower struggle lay ups.

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