Seems hard to have a true breakout player, anybody having decent results with this?
Long term progression
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Long term progression
How is everyone seeing the new progression play out? My first two seasons led to some concerning results, Lorenzo Carter won droy and was in the running for dpoy and went up 3 overall points for the year, Kyle luletta was my starting qb for 13 weeks and played decently but only went up by 2 overall points.
Seems hard to have a true breakout player, anybody having decent results with this?The Red Zone: Indianapolis ColtsSeason 1: 18-1 Super Bowl ChampionsSeason 2: 16-3 AFC ChampionsSeason 3: 16-3 Super Bowl ChampionsMinnesota VikingsSeason 4: Coming soonTags: None -
Re: Long term progression
Yup. You've pretty much got to have Superstar trait and a record-breaking year to get a player to level up more than one or two points.
Most of the players are fairly static. Maybe it'll change in later updates, but I doubt it, because the latest update made it harder to upgrade younger players. -
Re: Long term progression
Not commenting on the actual issue, but your examples are flawed. Production does not lead to progression, it's the other way around (Which is why XP sucks).How is everyone seeing the new progression play out? My first two seasons led to some concerning results, Lorenzo Carter won droy and was in the running for dpoy and went up 3 overall points for the year, Kyle luletta was my starting qb for 13 weeks and played decently but only went up by 2 overall points.
Seems hard to have a true breakout player, anybody having decent results with this?51 & 55
FRANCHISE OVERHAULED
https://forums.operationsports.com/f...verhauled.html
PROGRESSION OVERHAULED
https://forums.operationsports.com/f...verhauled.htmlComment
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Re: Long term progression
EA lied about production = progression. Big shock. Gold medal all the practices if you want more simulated progression I guess⎛⎝DAWGS⎠⎞Comment
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Re: Long term progression
Easiest answer is XP sliders. Check the slider forum. Will alleviate a lot of issues with progression.
Sent from my LG-AS993 using TapatalkBecause I live in van down by the river...Comment
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Re: Long term progression
That has nothing to do with gaining points from production. EA said that players will gain points to level up without having to train/gain XP.⎛⎝DAWGS⎠⎞Comment
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Re: Long term progression
Sorry to say, they lied. I've been simming and messing around with the xp sliders and I haven't seen anyone get better from production. In fact, what I've noticed is that even if a rookie receiver gets 80 catches, 8 touchdowns, and 1,000 yards, he will only gain 1 or 2 skill points. So my rookie receiver who came into the league as an 79 is now an 81. Big whoop. Eeveryone knows in real life if a guy did that he would be rated at least an 85 when the next Madden game came out.
XP sliders need to be adjusted desperately. I usually use TDawgs from this forum but he's not doing it this year because the Madden companion app hasn't come out. He vouches for BleedGreen but his sliders don't seem to have any growth at all for certain positions. In fact, some positions he left lower than the default xp.
Looks like I'll have to sim multiple times myself to so what the eff is up.Comment
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Re: Long term progression
I have not yet completed a full season but I did notice on one occasion that strength was one of the traits that was improved. Combined with the other traits that increased - it was one skill point but the equivalent of a lot of XP. Strength surprised me though since it’s not cheap. Has anyone seen speed accel or agility increase?Comment
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Re: Long term progression
Players being rated to capture their true ability in real life versus players progressing in franchise are two very different things. A player in franchise shouldn't progress just because they put up statsSorry to say, they lied. I've been simming and messing around with the xp sliders and I haven't seen anyone get better from production. In fact, what I've noticed is that even if a rookie receiver gets 80 catches, 8 touchdowns, and 1,000 yards, he will only gain 1 or 2 skill points. So my rookie receiver who came into the league as an 79 is now an 81. Big whoop. Eeveryone knows in real life if a guy did that he would be rated at least an 85 when the next Madden game came out.51 & 55
FRANCHISE OVERHAULED
https://forums.operationsports.com/f...verhauled.html
PROGRESSION OVERHAULED
https://forums.operationsports.com/f...verhauled.htmlComment
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Re: Long term progression
I have seen speed go up +1 or +2 on a couple of guys. It's rare and happens at random but I have seen most of the physics traits go up at least once including jumping, strength, etc.I have not yet completed a full season but I did notice on one occasion that strength was one of the traits that was improved. Combined with the other traits that increased - it was one skill point but the equivalent of a lot of XP. Strength surprised me though since it’s not cheap. Has anyone seen speed accel or agility increase?
I actually like be progression this year. Too many people focus on the overall. I look at the j dividual stats. If I have a receiver go up only two overall points but +10 in catch in traffic I guarantee he will play on game like a beastComment
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Re: Long term progression
I completely disagree with this. How do you think they determine if a player gets a rating increase each week during the season? It's based off of production. Players just don't progress with how they have it now. I had Baker Mayfield put up a 3,800 yard 25 TD season his rookie year and only got 1 point. He also won offensive rookie of the year and led the browns to 9 wins.
I also had a 70 overall wr with something like 50 catches 5 TDs and 700 yards. He also got 1 point.Comment
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Re: Long term progression
There is an argument about progressing based primarily on stats vs a Dev/ceiling. The short answer is that they are both going to be needed until there is more depth in the roster management.
The new system has definitely changed the attributes that are progressed. I know people like a lot of progression but that has to be balanced with regression, retirement, and rookie ratings if things will pan out semi realistically. It's difficult to simulate the amount of change that happens but the only good way to analyze this is to do some long Sims and see how the league changes every year.
In the end, we each have our own opinion of how this should pan out but you need to find something that makes you happy with the game. If you would like some community help, I would suggest heading over to the sliders forum and checking out some xp sliders. Most slider people will be happy to help if you try their sliders and post your results.
I almost forgot about how much schemes impact player progression. It seems that this is the only thing that is actually affected by schemes so it's always best to match this up to the players that you want to progress the most.Just stop saying that Madden is garbage and you aren't going to buy it. We all know that you are telling a lie so you can feel better about yourself.Comment
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Re: Long term progression
The thing is, that one point upgrades several attributes. In past games, you'd get 10,000 + xp and would be able to upgrade around the same amount of attributes, if not less.I completely disagree with this. How do you think they determine if a player gets a rating increase each week during the season? It's based off of production. Players just don't progress with how they have it now. I had Baker Mayfield put up a 3,800 yard 25 TD season his rookie year and only got 1 point. He also won offensive rookie of the year and led the browns to 9 wins.
I also had a 70 overall wr with something like 50 catches 5 TDs and 700 yards. He also got 1 point.
So how is a thing like run blocking determined then? There are no stats recorded in Madden for run blocking besides pancakes. Does run blocking just never get developed because there are no stats?Comment
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There are two types of people on OS: Those who disagree with me, and those who agree.
The first kind is wrong. The second is superfluous.
“The only difference between reality and fiction is that fiction needs to be credible.”
-Mark Twain.Comment
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Re: Long term progression
I understand that. It's just frustrating to see such little progression when players do so well. It's not even a matter of me wanting to see the overall go up. I want to see progression in the ratings that matter.The thing is, that one point upgrades several attributes. In past games, you'd get 10,000 + xp and would be able to upgrade around the same amount of attributes, if not less.
So how is a thing like run blocking determined then? There are no stats recorded in Madden for run blocking besides pancakes. Does run blocking just never get developed because there are no stats?
As for OL progression.. Why would you not be able to progress run blocking? You're the only that controls what is developed. I get that tracking how XP is gained in regards to how well they're doing with run blocking must be difficult. I'm just an average football fan though so I don't have any great ideas for that. I just want to see players that are playing well be compensated when appropriate.Comment

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