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The 24th Letter 09-07-2018 12:00 AM

The Official #SIMNATION Thread
 
Let's make an impact this year!



Quote:

The focus of the thread should cover three areas: how well (with examples ideally) does the game play like NBA basketball, how to make the game play more like NBA basketball (for the devs), and sharing hard core sim style game play tips (basketball strategy and advanced sim style teach me how).
Here is our Twitter page

https://twitter.com/OSimNation

Here is our YouTube page

https://www.youtube.com/channel/UChI...UsXEGdd4ojv_jQ

Here is our Twitch Account

https://www.twitch.tv/officialsimnation

23 09-07-2018 12:07 AM

Re: The Official #SIMNATION Thread
 
Breath of fresh air


bigpearl 09-07-2018 12:30 AM

Re: The Official #SIMNATION Thread
 
Let’s get it


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Smirkin Dirk 09-07-2018 12:31 AM

Re: The Official #SIMNATION Thread
 
24th is this intended to be where all our sim stuff we notice goes?

ataman5 09-07-2018 01:49 AM

Re: The Official #SIMNATION Thread
 
Nice!:headbang2

JoFri 09-07-2018 01:53 AM

Re: The Official #SIMNATION Thread
 
Czar also mentioned we can make a thread for playbooks, series etc so 2K can use it for their scouting. Do I put them here?


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23 09-07-2018 01:57 AM

Re: The Official #SIMNATION Thread
 
That should probably be its own thread so we can strictly keep it for updating plays.

itsmb8 09-07-2018 02:03 AM

Re: The Official #SIMNATION Thread
 
The new MyLeague tuning sliders look fantastic. Here's each category and each slider section along with the explanation.
Trades
-Team Style and Player Fame: affects how much overall rating is considered.
-Trade Discounts/Premiums: affects trade value on a given player like euro-stash, new player signing, untouchables, and age, which is broken down by team status (rebuilding, contending, etc.)
-Player Type: adjusts how much a team values each player type

Theres also draft pick value for each team status with future year depreciation, and lastly Lineup Impact vs Net Value, which sets how each team status evaluates total asset value relative to lineup impact for a complete trade.

Progression
For this, we get the normal progression/regression rates and training effects, plus:
-how quickly they progress for each practice intensity level,
-how quickly each player progresses based on their work ethic (medium, high, very high), and
-how quickly they progress based on if they have a team player or extremely confident badge, or none of those.

Attribute Progression
To go along with normal progression that is largely dependent on each player, attribute progression affects the entire league for their growth phase, peak phase, and decline phase.

Contracts
-Min and max contracts: sets the rating ceiling/floor for players expecting a minimum or max salary
-Salary Curve: affects the salary expectations of all players in between
-Potential: sets the importance for this in a young player's worth.
-Durability: same as potential but for older players.
-Minutes: sets the importance of minutes (previous season) for any players worth.
-Fame: importance of name recognition for player worth.
-Non-financial ambitions: same as 2k18.

------------------------

Sorry if this is confusing at all, was trying to quickly get through it all so i can play for a bit.


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