The Official #SIMNATION Thread
Let's make an impact this year!
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https://twitter.com/OSimNation Here is our YouTube page https://www.youtube.com/channel/UChI...UsXEGdd4ojv_jQ Here is our Twitch Account https://www.twitch.tv/officialsimnation |
Re: The Official #SIMNATION Thread
Breath of fresh air
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Re: The Official #SIMNATION Thread
Let’s get it
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Re: The Official #SIMNATION Thread
24th is this intended to be where all our sim stuff we notice goes?
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Re: The Official #SIMNATION Thread
Nice!:headbang2
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Re: The Official #SIMNATION Thread
Czar also mentioned we can make a thread for playbooks, series etc so 2K can use it for their scouting. Do I put them here?
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Re: The Official #SIMNATION Thread
That should probably be its own thread so we can strictly keep it for updating plays.
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Re: The Official #SIMNATION Thread
The new MyLeague tuning sliders look fantastic. Here's each category and each slider section along with the explanation.
Trades -Team Style and Player Fame: affects how much overall rating is considered. -Trade Discounts/Premiums: affects trade value on a given player like euro-stash, new player signing, untouchables, and age, which is broken down by team status (rebuilding, contending, etc.) -Player Type: adjusts how much a team values each player type Theres also draft pick value for each team status with future year depreciation, and lastly Lineup Impact vs Net Value, which sets how each team status evaluates total asset value relative to lineup impact for a complete trade. Progression For this, we get the normal progression/regression rates and training effects, plus: -how quickly they progress for each practice intensity level, -how quickly each player progresses based on their work ethic (medium, high, very high), and -how quickly they progress based on if they have a team player or extremely confident badge, or none of those. Attribute Progression To go along with normal progression that is largely dependent on each player, attribute progression affects the entire league for their growth phase, peak phase, and decline phase. Contracts -Min and max contracts: sets the rating ceiling/floor for players expecting a minimum or max salary -Salary Curve: affects the salary expectations of all players in between -Potential: sets the importance for this in a young player's worth. -Durability: same as potential but for older players. -Minutes: sets the importance of minutes (previous season) for any players worth. -Fame: importance of name recognition for player worth. -Non-financial ambitions: same as 2k18. ------------------------ Sorry if this is confusing at all, was trying to quickly get through it all so i can play for a bit. |
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