The CPU takes so many penalties
Collapse
Recommended Videos
Collapse
X
-
Re: The CPU takes so many penalties
One thing I'm seeing in franchise mode is the CPU clearing the puck over the glass alot, especially when I'm on a power play. I don't score many goals, so it's not like I'm taking advantage of my 5 on 3 situations. Might very well be a bug. Anyone else seeing this? -
Re: The CPU takes so many penalties
Personally, I give up on All-star & above, nothing has changed from NHL 18 as far as playability on those modes are concerned. Crazy stuff happens all the time. I ramp up AI difficuly in Pro & that seems to give me a good enough challenge without feeling like I have absolutely zero control in the game.
Has happened a few times however I don't feel it has been more than in the past from what I can tell. Will keep an eye on it.Last edited by SeattleBattleCat; 09-16-2018, 08:50 PM.Comment
-
Re: The CPU takes so many penalties
I've been trying to play on All-Star for several years, and it's the crazy stuff that ruins it. What are your top suggestions for ramping up the difficulty on Pro? Thanks.Personally, I give up on All-star & above, nothing has changed from NHL 18 as far as playability on those modes are concerned. Crazy stuff happens all the time. I ramp up AI difficuly in Pro & that seems to give me a good enough challenge without feeling like I have absolutely zero control in the game.
Has happened a few times however I don't feel it has been more than in the past from what I can tell. Will keep an eye on it.Comment
-
Re: The CPU takes so many penalties
Main one is ramp up CPU Difficulty Adjustment to anywhere between 4/6 to 6/6. Play a couple of games on each setting to find what you think is the best balance. I hover around 5/6 usually and have good results, close games & relatively even stats between user & cpu.
There are other sliders I change around a bit, but it comes down to comfort rather than adding challenge.
The other sliders that come to mind that I play around with that may add challenge are:
CPU strategy adjustment: increase 4 - 6 /6
Pass assist - drop to 10 - 15 /100
Attribute effects - max 10/10 - however if there is significant change in player attributes is debatable.
Plus I have found that by changing the next 2:
Injury Occurrance - raise to 60-63 /100
+
Size effect - raise to 50/100 (I think std is 25/100)
You have to be very careful about putting your player's bodies on the line. Might not effect actual gameplay but it really does make you more careful not to skate your players straight into a brick wall like Dustin Byfuglien - if so they might be having a break on the sidelines for a few weeks.
Hope that helps in some way?
Sent from my iPhone using Operation SportsLast edited by SeattleBattleCat; 09-18-2018, 12:25 AM.Comment
-
Re: The CPU takes so many penalties
You might want to give one more shot to All-Star with Full Sim setting, still going 4 min periods though. Seems to work for me this year, at the moment I'm winning slightly more than I'm losing and am expecting to develop in time.
Often each year when I can't get into All-Star or Superstar what works for me is just practice a ton on Pro and maybe watch a few how to score videos or how to defend depending on which one is more difficult for you.
As of my own tips this year just get rid of pokechecking, use it very carefully, most often your best defending is hitting and positioning, but overall positioning. The CPU just won't score if you've got yourself positioned well, the goalkeepers are quite good this year.Comment
-
Re: The CPU takes so many penalties
Main one is ramp up CPU Difficulty Adjustment to anywhere between 4/6 to 6/6. Play a couple of games on each setting to find what you think is the best balance. I hover around 5/6 usually and have good results, close games & relatively even stats between user & cpu.
There are other sliders I change around a bit, but it comes down to comfort rather than adding challenge.
The other sliders that come to mind that I play around with that may add challenge are:
CPU strategy adjustment: increase 4 - 6 /6
Pass assist - drop to 10 - 15 /100
Attribute effects - max 10/10 - however if there is significant change in player attributes is debatable.
Plus I have found that by changing the next 2:
Injury Occurrance - raise to 60-63 /100
+
Size effect - raise to 50/100 (I think std is 25/100)
You have to be very careful about putting your player's bodies on the line. Might not effect actual gameplay but it really does make you more careful not to skate your players straight into a brick wall like Dustin Byfuglien - if so they might be having a break on the sidelines for a few weeks.
Hope that helps in some way?
Sent from my iPhone using Operation Sports
If you have a complete set of PRO sliders you are working on, please post them up in the slider section. Gives us more options!Comment
-
Re: The CPU takes so many penalties
Do you play 10 minute periods? Because I do and I usually end up with about 11 powerplays a game. It sucks because everything seems to work fine shots are usually no more than 27-30 for each team per game hits are about 12-20 per team a total of about 60 faceoffs per game pretty much everything you could ask for when playing for such a long time frame, but Jesus the pentalies especially slashing. I play on pro with cpu difficulty adjustment on 6/6 so it is not just superstar where this happens. I might actually start turning penalties off mid game if I find too many are being racked up early in the game it might be a compromise I’ll have to make.Comment
-
Re: The CPU takes so many penalties
Well, you are right, I have played many games with TNK all star sliders, also lowered the penalties much more than TNK has on them on his sliders, I thought it would work, there was like 5 penalties when I played first 2 periods and then in the 3rd period, CPU started being so aggressive, not me, they had like 15 slashing penalties in the 3rd period, quite ruined my game, PPs were like 3 to 2 for me after 2nd period, after 3rd period it was something like 12 to 9, quite frustrating and even lowering slashing penalty sliders doesn´t help me, so it ruins my game experience so far with this game, which is sad, cause this game has one of the best potentials..Comment
-
Re: The CPU takes so many penalties
cpu penalties: 5
cpu teammate penalties: 5
tripping: 25
slashing: 0 or 1
elbowing: 10
highsticking: 25
cross checking: 25
boarding: 25
charging: 25
delay of game: 25
holding: 25
hooking: 25
interference: 55
post whistle rules: relaxed
penalties: 1
fighting: 1
make this adjustment
not sure what your stick lift or poke check power or poke check accuracy is, mine is poke check power: 60 & stick lift effectiveness: 90 & poke check accuracy: 25
I guess it doesn't matter what you use for poke and lift and accuracy =pLast edited by SuperGoalies; 10-15-2018, 12:24 PM.Comment
-
Re: The CPU takes so many penalties
You run with this? I’m curious if I set slashing to 0 will still be slashing penalties? I don’t want to eliminate them from the game I just want to significantly decrease them as they happen far too often.cpu penalties: 5
cpu teammate penalties: 5
tripping: 25
slashing: 0
elbowing: 10
highsticking: 25
cross checking: 25
boarding: 25
charging: 25
delay of game: 25
holding: 25
hooking: 25
interference: 55
post whistle rules: relaxed
penalties: 1
fighting: 1
make this adjustment
not sure what your stick lift or poke check power or poke check accuracy is, mine is poke check power: 60 & stick lift effectiveness: 90 & poke check accuracy: 25
I guess it doesn't matter what you use for poke and lift and accuracy =pComment
-
Re: The CPU takes so many penalties
then... set it to 1, not zero.Comment
-
Re: The CPU takes so many penalties
Good a place as any to post this without starting a new thread ...
Sim PP stats are trash. Through ~13 games damn near half the league is averaging 1 PP per game. I have 34 TPP in ten games played and I lead the league by ten, the next closest has 24 but has played 13 games.
Pretty wack.
Sent from my iPhone using Operation SportsJust one man’s opinion.
I don’t actually care about any of this.Comment
-
Re: The CPU takes so many penalties
what are you PP #'s using these.. how many PP's a game??cpu penalties: 5
cpu teammate penalties: 5
tripping: 25
slashing: 0 or 1
elbowing: 10
highsticking: 25
cross checking: 25
boarding: 25
charging: 25
delay of game: 25
holding: 25
hooking: 25
interference: 55
post whistle rules: relaxed
penalties: 1
fighting: 1
make this adjustment
not sure what your stick lift or poke check power or poke check accuracy is, mine is poke check power: 60 & stick lift effectiveness: 90 & poke check accuracy: 25
I guess it doesn't matter what you use for poke and lift and accuracy =pBIGBADASS33
[EL PRESIDENTE - PK76 SLIDER CLUB
NHL - "THE BIG BAD" Boston Bruins
CFB - 2024 NATIONAL CHAMPIONS - Michigan Wolverine Football
CCHA - Michigan Wolverine Hockey
NFL - Americas Team - Dallas Cowboys
MLB - NY Metropolitans
NBA - NY KnickerbockersComment

Comment