AntDoggyDogg 2K19 POE's

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  • antdoggydogg
    Rookie
    • Sep 2011
    • 610

    #1

    AntDoggyDogg 2K19 POE's

    Attached POE's screenshot at the bottom of this post. I'll be uploading an actual roster after the season starts and they fill out some missing legends which I expect to happen.

    Whatsup everybody, this is sort of a tradition for me. Every year I look into myleague stats to see what areas have been improved, and every year there's something to look forward to. This year what stands out to me is that the folks at 2K did a great job predicting what the league average stats for the upcoming season would be. I study the numbers every year, I'm a nerd. Here's a breakdown.

    If you've been paying attention, over the last 10 years, offensive rebounding rates have fallen off dramatically, reaching new lows every passing season. With teams punting on offensive rebounding and prioritizing transition defense instead. Last season the average team had an offensive rebounding rate of 22.3%, given the trend, another drop would be a safe prediction.

    But with the recent rule change that says the shot clock will now only reset to 14 seconds, I am predicting this will cause teams to find the risk/reward of crashing the offensive glass even lower, causing an even bigger drop in league-wide offensive rebounding rates. (Personally, I'm not a fan of this rule change because I like to see variety in playing styles and right now 90% of teams feel the same way about offensive rebounds.) It is absolutely safe to assume that the average offensive rebounding rate this season will fall below 22%, maybe even lower.

    Now that offensive rebounds use up less time, (going from a potential 24 second possession to 14) this will result in more possessions each game. Which means for the 4th year in a row the pace of the league will rise once again. (Side note: I know it doesn't sound like a big difference but I'm kind of worried about this, more possessions = more chances for injuries...) I adjusted my POE's to the old 24 second rules. Once they patch that in, Pace should absolutely go up. Curious to see how much it goes up by.

    They seem to have minimized the effect that Patient Offense/No Preference/Average Tempo can have on a teams pace. Which led to less customization for some teams. "Shoot at will" seems to be the only tempo setting that creates a noticeable difference. But I did the best I could. Maybe if Davez or Leftos is reading this they can think about having the other settings have a slightly stronger contrast from each other.
    Attached Files
    Last edited by antdoggydogg; 02-25-2019, 01:34 PM.
  • MavsManiac4Life
    MVP
    • Jun 2011
    • 1601

    #2
    Re: AntDoggyDogg 2K19 POE's

    Offensive focus left out on purpose for future editing or do you just leave everybody on neutral? I've been trying to look at game tape more to get things generally correct, but your edits look great for getting things in the right place.

    Comment

    • antdoggydogg
      Rookie
      • Sep 2011
      • 610

      #3
      Re: AntDoggyDogg 2K19 POE's

      Originally posted by MavsManiac4Life
      Offensive focus left out on purpose for future editing or do you just leave everybody on neutral? I've been trying to look at game tape more to get things generally correct, but your edits look great for getting things in the right place.
      They don't have an effect on gameplay, or stats. Unless they changed that this year, I didn't bother checking, I assume its the same.

      Comment

      • CaseIH
        MVP
        • Sep 2013
        • 3945

        #4
        Re: AntDoggyDogg 2K19 POE's

        Originally posted by antdoggydogg
        Attached POE's screenshot at the bottom of this post. I'll be uploading an actual roster after the season starts and they fill out some missing legends which I expect to happen.

        Whatsup everybody, this is sort of a tradition for me. Every year I look into myleague stats to see what areas have been improved, and every year there's something to look forward to. This year what stands out to me is that the folks at 2K did a great job predicting what the league average stats for the upcoming season would be. I study the numbers every year, I'm a nerd. Here's a breakdown.

        If you've been paying attention, over the last 10 years, offensive rebounding rates have fallen off dramatically, reaching new lows every passing season. With teams punting on offensive rebounding and prioritizing transition defense instead. Last season the average team had an offensive rebounding rate of 22.3%, given the trend, another drop would be a safe prediction.

        But with the recent rule change that says the shot clock will now only reset to 14 seconds, I am predicting this will cause teams to find the risk/reward of crashing the offensive glass even lower, causing an even bigger drop in league-wide offensive rebounding rates. (Personally, I'm not a fan of this rule change because I like to see variety in playing styles and right now 90% of teams feel the same way about offensive rebounds.) It is absolutely safe to assume that the average offensive rebounding rate this season will fall below 22%, maybe even lower.

        Now that offensive rebounds use up less time, (going from a potential 24 second possession to 14) this will result in more possessions each game. Which means for the 4th year in a row the pace of the league will rise once again. (Side note: I know it doesn't sound like a big difference but I'm kind of worried about this, more possessions = more chances for injuries...) I adjusted my POE's to the old 24 second rules. Once they patch that in, Pace should absolutely go up. Curious to see how much it goes up by.

        Here's a breakdown of defensive leaderboards from my last simulation:
        1 - Jazz
        2 - Celtics
        3 - Warriors
        4 - 76ers
        5 - Thunder
        6 - Raptors
        7 - Bucks
        8 - Pelicans
        9 - Grizzlies
        10 - Mavericks



        So I take it going by your numbers the devs didnt fix the sim stat issues, with PIP? It gets so frustrating that the devs wont fix these issues with the sim engine.

        For the past few yrs, PIP, 2nd chance pts, and pts off turnovers have all be too low in the team stats in MyLeague. I wish I wasnt so OCD about stats, because every yr this just ruins the game for me.

        I keep telling myself, this yr, Im not going to be OCD about sim stats being off, and just try to enjoy the game for what it is, because last yr I didnt even get started in MyLeague as I spent all yr trying to fix the stats that were off, along with trying to perfect my sliders, and get shooting fouls on 3pt attempts to happen.

        Because for the past several yrs, I spend more time editing and playing play now games and simming seasons in ML, that Im just basically wasting 60+ dollars each yr trying to fix the dam game, rather than actually playing it,lol.
        Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

        Favorite teams:
        MLB- Reds/ and whoever is playing the Cubs
        NBA- Pacers
        NFL- Dolphins & Colts

        Comment

        • antdoggydogg
          Rookie
          • Sep 2011
          • 610

          #5
          Re: AntDoggyDogg 2K19 POE's

          PIP stats are still low, but slightly improved? They are around 36 which is about 8 points shy from being accurate. It's a roster issue, this can be fixed by adjusted shot tendencies league wide, decreasing mid-range and increasing inside shots. I believe its possible to do this without sacrificing the accuracy of a players shot chart, most of them are too mid-range/close heavy anyway, when they should be shooting more under the basket. So its something that can be fixed and be accurate at the same time.

          Comment

          • antdoggydogg
            Rookie
            • Sep 2011
            • 610

            #6
            Re: AntDoggyDogg 2K19 POE's

            Added this to my first post: They seem to have minimized the effect that Patient Offense/No Preference/Average Tempo can have on a teams pace. Which led to less customization for some teams. "Shoot at will" seems to be the only tempo setting that creates a noticeable difference. But I did the best I could. Maybe if Davez or Leftos is reading this they can think about having the other settings have a slightly stronger contrast from each other.

            Comment

            • atlplayboy23
              MVP
              • May 2003
              • 1237

              #7
              Re: AntDoggyDogg 2K19 POE's

              Do you have the Poe for the historic teams

              Sent from my Pixel 2 XL using Tapatalk

              Comment

              • antdoggydogg
                Rookie
                • Sep 2011
                • 610

                #8
                Re: AntDoggyDogg 2K19 POE's

                Originally posted by atlplayboy23
                Do you have the Poe for the historic teams

                Sent from my Pixel 2 XL using Tapatalk
                Will get to that soon. I also plan on uploading rosters with advanced rotations set, as well as POE's. That will be after 2K updates their rosters with some missing veterans. Last year they did that around November so it might be a wait.

                Comment

                • TonGunne
                  Rookie
                  • Nov 2008
                  • 296

                  #9
                  Re: AntDoggyDogg 2K19 POE's

                  Originally posted by antdoggydogg
                  Will get to that soon. I also plan on uploading rosters with advanced rotations set, as well as POE's. That will be after 2K updates their rosters with some missing veterans. Last year they did that around November so it might be a wait.
                  You dont need to wait. When they updated you can download the DNA of the players and add him to your roster

                  Comment

                  • antdoggydogg
                    Rookie
                    • Sep 2011
                    • 610

                    #10
                    Re: AntDoggyDogg 2K19 POE's

                    I thought there was a limit on how many DNA players you can download? I remember reading that somewhere here

                    Comment

                    • CactusJack
                      Rookie
                      • Sep 2018
                      • 24

                      #11
                      Re: AntDoggyDogg 2K19 POE's

                      Originally posted by antdoggydogg
                      I thought there was a limit on how many DNA players you can download? I remember reading that somewhere here
                      Upload, not download, sir. This is a great year for roster makers

                      Comment

                      • antdoggydogg
                        Rookie
                        • Sep 2011
                        • 610

                        #12
                        Re: AntDoggyDogg 2K19 POE's

                        Wow. I'm on it guys

                        Comment

                        • SteboSSK
                          Pro
                          • Jun 2011
                          • 821

                          #13
                          Re: AntDoggyDogg 2K19 POE's

                          Any info on Coaching Sliders in addition to this or if they affect stats as well?

                          Comment

                          • CaseIH
                            MVP
                            • Sep 2013
                            • 3945

                            #14
                            Re: AntDoggyDogg 2K19 POE's

                            Originally posted by antdoggydogg
                            PIP stats are still low, but slightly improved? They are around 36 which is about 8 points shy from being accurate. It's a roster issue, this can be fixed by adjusted shot tendencies league wide, decreasing mid-range and increasing inside shots. I believe its possible to do this without sacrificing the accuracy of a players shot chart, most of them are too mid-range/close heavy anyway, when they should be shooting more under the basket. So its something that can be fixed and be accurate at the same time.



                            I hope your right that these sim stat issues, may be able to be fixed with the right roster edits. I am glad to hear it does seem to be improved from the past several yrs., Last yr PIP, 2nd chance pts, and pts off turnovers for teams, were all too low, and even editing players wouldnt fix it completely. Sonicmage, did try and he did seem to improve from 2k's default rosters.





                            I havent really dove into the attribute or tendency ratings too much yet, to see just how bad they are done. Its ridiculous that the devs still havent fixed the sim stats after all these yrs. I really thought when they hired bedwardsroy, that attributes and tendencies would be done better, especially when it comes to the tendency attributes.
                            Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

                            Favorite teams:
                            MLB- Reds/ and whoever is playing the Cubs
                            NBA- Pacers
                            NFL- Dolphins & Colts

                            Comment

                            • itsmb8
                              MVP
                              • May 2011
                              • 3361

                              #15
                              Re: AntDoggyDogg 2K19 POE's

                              Originally posted by CaseIH
                              I hope your right that these sim stat issues, may be able to be fixed with the right roster edits. I am glad to hear it does seem to be improved from the past several yrs., Last yr PIP, 2nd chance pts, and pts off turnovers for teams, were all too low, and even editing players wouldnt fix it completely. Sonicmage, did try and he did seem to improve from 2k's default rosters.





                              I havent really dove into the attribute or tendency ratings too much yet, to see just how bad they are done. Its ridiculous that the devs still havent fixed the sim stats after all these yrs. I really thought when they hired bedwardsroy, that attributes and tendencies would be done better, especially when it comes to the tendency attributes.
                              I think SimWorld's scale from last year would be a good base, just have to determine which players fall under which category in the scale.

                              Maybe using nba.com's advanced stats to determine what % of each shot a player took last season, and using that to determine tendency ratings?
                              PSN / Xbox GT - BLUEnYELLOW28

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