I’ve played ton of NBA 2k19 and I’m a sim player, which doesn’t always work well for me because I mainly play online play now as my go to mode. What I’ve noticed is that the on ball defensive animations are a bit OP. Players like Westbrook, John Wall, and Ben Simmons are rendered useless in open court situations because a defensive player who is slower can engage the hip ride animation and slow these fast players down enough that they can trigger an 8 second violation which is unrealistic. The likes of Al Horford (a lot of ppl use Celtics online) should not be able to hip ride Simmons in the open court. Simmons has a 93 w/ball rating and he’s 6 ft 10. I know 2k wanted to curb the dribble spammers. I am not a dribble spammer. I might do a crossover in transition or start a signature size up but I mainly try and run plays and play sim.
Is anyone else noticing these kind of issues? Da_Czar spoke of the new switch logic but it doesn’t take advantage when on the perimeter. Example I’m the bucks and I switch Brooke Lopez on to CP3. CP3 would either blow by Lopez or throw him of balance and create space for a jumper. Numerous other examples of this exist in real basketball but on 2k because of the defensive on ball animation and bumping u are not able to take advantage of mismatches on the perimeter.
Coupe this together with the online on ball steal spamming and defensive players like Enes Kanter being able to run into players with high ball control reach without making contact with the ball and knock the ball free and you have a recipe for disaster.
Tell me what you’re seeing and if you agree of disagree.
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