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Getting a Player to Fit your Scheme
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Re: Getting a Player to Fit your Scheme
Increase their stats in the area that fits your scheme, or if a ton of guys don't fit then you can just change your scheme.
Or, if you want to take the Chip Kelly approach you can trade or cut everyone that doesn't fit your scheme and justify it by telling everyone that they've got gang ties. -
Re: Getting a Player to Fit your Scheme
I don't know what the consequences are for having a player with a high rating but isn't a scheme fit is. I have some guys( as I'm sure many others do) that aren't scheme fits and they are playing just fine. I mean, Keenan Allen isn't a scheme fit but is my best WR so I don't know why they even have scheme fits in the game. Kinda dumb if you ask me. I really think it is meaningless.
I don't think I need a MLB that is a field general as I don't think it adds anything to him to be a scheme fit. If I can't resign Perryman ( who has turned down my offers) I'll draft another MLB who isn't a field general but has other good ratings about him.Comment
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Re: Getting a Player to Fit your Scheme
Increase their stats in the area that fits your scheme, or if a ton of guys don't fit then you can just change your scheme.
Or, if you want to take the Chip Kelly approach you can trade or cut everyone that doesn't fit your scheme and justify it by telling everyone that they've got gang ties.
I like the Chip Kelly approach. Lol.
Sent from something on some app of some sort.Comment
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Re: Getting a Player to Fit your Scheme
While it has no on-field gameplay effect, players who are scheme fits earn a ton of bonus XP in weekly training. In some cases it's up to triple the amount of XP they'd otherwise earn if they weren't scheme fits.I don't know what the consequences are for having a player with a high rating but isn't a scheme fit is. I have some guys( as I'm sure many others do) that aren't scheme fits and they are playing just fine. I mean, Keenan Allen isn't a scheme fit but is my best WR so I don't know why they even have scheme fits in the game. Kinda dumb if you ask me. I really think it is meaningless.
I don't think I need a MLB that is a field general as I don't think it adds anything to him to be a scheme fit. If I can't resign Perryman ( who has turned down my offers) I'll draft another MLB who isn't a field general but has other good ratings about him.
Scheme fit is incredibly important for players who don't get significant playing time, as without it those players will develop very slowly (less training XP, and also far fewer opportunities to earn XP through statistics-based goals). It's far from meaningless; arguably it's too important this year.Comment
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Re: Getting a Player to Fit your Scheme
Ah, well that's good to know as I had no idea why it was even in the game if no on field performance letdowns from it.While it has no on-field gameplay effect, players who are scheme fits earn a ton of bonus XP in weekly training. In some cases it's up to triple the amount of XP they'd otherwise earn if they weren't scheme fits.
Scheme fit is incredibly important for players who don't get significant playing time, as without it those players will develop very slowly (less training XP, and also far fewer opportunities to earn XP through statistics-based goals). It's far from meaningless; arguably it's too important this year.
So make sure as best you can to have your backups a scheme fit. Not sure I like that feature but it is what it is in this game.Comment
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Re: Getting a Player to Fit your Scheme
I don't like that they are oddly rigid. Every WR a possession/slot/RZT? How often to teams bring in a guy who can take the top off or reliably move the chains because they feel they don't have one? Same with RB, Dion Lewis to the Titans anyone? Get a complement to Henry not a clone. If we can't set them ourselves like before then at least make positions that are 3-4 players deep variedNFL:New England Patriots
NBA:Boston Celtics
MLB:Boston Red Sox
NHL:Boston Bruins
NCAA:Boston College EaglesComment
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Re: Getting a Player to Fit your Scheme
Yeah I'm with ya. Sometimes the Madden team tries to do too much IMO. I really don't think the scene fit thing is a good idea, especialy if it has a big effect on the players development.I don't like that they are oddly rigid. Every WR a possession/slot/RZT? How often to teams bring in a guy who can take the top off or reliably move the chains because they feel they don't have one? Same with RB, Dion Lewis to the Titans anyone? Get a complement to Henry not a clone. If we can't set them ourselves like before then at least make positions that are 3-4 players deep varied
Me I don't want three of the same RBs that are power runners and are slow.
I prefer RBs that are fast and have decent size to them. Not the 190 lb fast guys but the 205 to 215 lb fast guys. And all the fast WRs in the draft are all smallish guys too.Comment
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Re: Getting a Player to Fit your Scheme
I change my schemes every four weeks and improve my players in the scheme i want them better at. That way they all fit the scheme at some point. I also change their position so that they are at a position that the scheme comes up for more often. I use formation subs to actually put them where i want them to play in each set.Comment
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Re: Getting a Player to Fit your Scheme
It would have been nice to be able to have differences for WR 1, 2 and 3 and for CB as well. For example i'm playing a WCO scheme that prefers slots for all WR. However I really like to have 1 deep threat (preferably wr #1) and only a slot type at wr #3 spot.I don't like that they are oddly rigid. Every WR a possession/slot/RZT? How often to teams bring in a guy who can take the top off or reliably move the chains because they feel they don't have one? Same with RB, Dion Lewis to the Titans anyone? Get a complement to Henry not a clone. If we can't set them ourselves like before then at least make positions that are 3-4 players deep varied
Also, it would have been nice if you could have picked your prefered style in stead of the fixed styles per scheme.Comment
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NFL:New England Patriots
NBA:Boston Celtics
MLB:Boston Red Sox
NHL:Boston Bruins
NCAA:Boston College EaglesComment
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Re: Getting a Player to Fit your Scheme
Yeah, but last year scheme did nothing other than tell the CPU what type of players you wanted to look for in the draft. It was only relevant in the event you simmed scouting. Those designations were meaningless to their on field performance.
Now at least the pool of players that can be developed before they start to regress is smaller. Last year any good prospect would become an all pro and you could easily snipe 1-2 late round gems every single year because you knew who they were well before the draft and could take them 1-2 rounds before their projection.Comment
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Re: Getting a Player to Fit your Scheme
in a solo CFM if the are within 1-2 of being in the proper fit i'll just edit them, losing out on the roughly 400XP per week due to them being 2 attributes off in MCV vs ZCV for example is silly.
I love the concept of scheme fit, just needs some work. Give the extra XP based on a percentage so that it isn't all or nothing, allow me to select additional archetypes (I don't need all deep threat zone WRs or field general MLBs), etc.Comment
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Re: Getting a Player to Fit your Scheme
I like the general concept but also think it’s a bit rigid. I’d love to be able to run a 43 D with MCV CBs, for example, without having to run a 46 scheme, which makes all my DL and LB run stoppers.
Even so, I think there are ways to work within the constraints of the scheme system & player archetypes. If, for example, you want to run a WCO system but you want to have 1 guy who can take the top of at WR, you can elect to have that guy be a veteran who is past the prime development window, or you can have him be a younger role player whose value is in that single primary skill but whose development into a complete player is not essential to your team.
I don’t think that’s too terribly bad. I’d therefore chose the base scheme that limits the number of such role players to as few as possible (1 change of pace WR & HB, 1 blocking TE, etc.) so that the bulk of my young, drafted players will be scheme fits.Comment
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Re: Getting a Player to Fit your Scheme
The thing that frustrates me is spending a skill point towards a lesser archetype that's only one or two points away from turning that player into a scheme fit only to have those attributes spill over into a different archetype that causes them to remain one-two points away from getting those scheme fit bonuses. If they're that close between archetypes with regards to what attributes matter, why do I miss out on the scheme bonus then? Likewise it's like I was punished for trying to do what the game is trying to get me to do by making that player a scheme fit instead of just increasing his highest OVR."Pop-Tarts? Did you say you have Pop-Tarts?"Comment

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