Delete your profile.
Exit the game.
Load up the game and choose simulation.
Choose Expert difficulty (that means all madden)
All Assists off except Auto switch play
Normal gamespeed
9 min quarters
All visual feedback off except presnap menu.
75 speed threshold. (75 speed threshold set in both the main menu and cfm)
50 fatigue
50 injury (50 injury in both main menu and cfm)
user/cpu sliders all default. Obviously you can mess with the sliders at your discretion but I prefer default.
CHANGES:
-Speed, agility, acceleration, block shedding, interception likelihood, fumble likelihood, tackle ability all equaled between the user and cpu.
-able to scramble much earlier in the qb's drop back
-sideline awareness much improved
-defenders will not unrealistically break on the ball
-user and cpu offensive and defensive lines are equal, ratings will dictate interactions and time in the pocket, no unfair advantages.
-cpu and user run game is equal, The cpu run game is effective and the users can be just as effective on default all madden (with the obvious changes to speed threshold and injury noted in the settings)
Load this file in to the frosty editor (not the mod manager)
version3.2 posted: another difference discovered in the same setting between the passing, and passing_simulation tab.
For max_lead_distance in the passing tab, moving it up or down will effect user vs cpu advantage.
For max_lead_distance in the passing_simulation tab, moving it up or down will effect general offensive production for both user vs cpu. ( I know this game is strange)
For version 3.1 I had them both set at 31.25, meaning low offensive production from both user and cpu, but a very slight cpu advantage.
Version 3.2 has offensive production at 40, and user/cpu advantage at 33.
ever since the last nVidia graphics update my game is stuttering, still trying to figure it out.

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