Pass Coverage and Pass Reaction

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  • capa
    Banned
    • Jul 2002
    • 5321

    #1

    Pass Coverage and Pass Reaction

    I have seen various opinions on this. Can anyone answer this definitively:

    On All Pro:

    1) does Pass Coverage above 50 mean that the DBs play a tighter coverage or looser?

    2) does Pass Reaction above 50 mean the DBs react slower or more quickly to the ball once it is thrown?

    Thanks!

    C
  • Rye
    Rookie
    • Aug 2018
    • 92

    #2
    Re: Pass Coverage and Pass Reaction

    I take it as it should be and programmed to be, I know some think they're reversed but I don't believe that and have yet to see proof that they are. I've noticed in tests they work as intended.

    1) Above 50 should create tighter coverage because you are increasing the coverage effectiveness. 0 makes defenders play less to there coverage rating. 50 they play to there rating. 100 they cover better than there rating.

    2) Above 50 will make them react quicker. At 0 they will not react as quickly, 50 they will react based on ratings like normally and above 50 will make them react quicker than they normally would.

    Comment

    • tommycoa
      MVP
      • Nov 2008
      • 4982

      #3
      Re: Pass Coverage and Pass Reaction

      Originally posted by capa
      I have seen various opinions on this. Can anyone answer this definitively:

      On All Pro:

      1) does Pass Coverage above 50 mean that the DBs play a tighter coverage or looser?

      2) does Pass Reaction above 50 mean the DBs react slower or more quickly to the ball once it is thrown?

      Thanks!

      C
      This is the biggest mystery of the game and I cannot put my finger on it. Sometimes I feel like they are reversed and sometimes it feels like they are right. What i do know, things get more unstable if you go over 60 or under 40 on these.

      Right now I’m rolling with def pass react at 60 and pass cover at 50 and the deflections are cut down some. Def pass react does feel reversed, but I’m unsure about pass cover.

      Higher Pass cover seems to aid the pass rush more than anything, but it also seems to help the awareness of players. While def pass reaction feels more like timing.
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      Comment

      • capa
        Banned
        • Jul 2002
        • 5321

        #4
        Re: Pass Coverage and Pass Reaction

        Originally posted by Rye
        I take it as it should be and programmed to be, I know some think they're reversed but I don't believe that and have yet to see proof that they are. I've noticed in tests they work as intended.

        1) Above 50 should create tighter coverage because you are increasing the coverage effectiveness. 0 makes defenders play less to there coverage rating. 50 they play to there rating. 100 they cover better than there rating.

        2) Above 50 will make them react quicker. At 0 they will not react as quickly, 50 they will react based on ratings like normally and above 50 will make them react quicker than they normally would.
        By the way, what is the significance of your name here - Rye? I ask because I grew up in Rye, NY.



        C

        Comment

        • Rye
          Rookie
          • Aug 2018
          • 92

          #5
          Re: Pass Coverage and Pass Reaction

          Originally posted by capa
          By the way, what is the significance of your name here - Rye? I ask because I grew up in Rye, NY.



          C
          Oh that's cool, It's just a name (nickname I suppose) I've had for a little while now. My name is Ryan but my friends started calling me Ry for short and it ended up sticking. I later became Rye in my bff's contacts.

          Comment

          • Jagsfan24
            MVP
            • Mar 2016
            • 1864

            #6
            Re: Pass Coverage and Pass Reaction

            The int slider also plays a big factor in your coverages

            Comment

            • Ren The Conqueror
              Gaming Avenger
              • Aug 2016
              • 2744

              #7
              Re: Pass Coverage and Pass Reaction

              Originally posted by Jagsfan24
              The int slider also plays a big factor in your coverages
              As do the DPI and DHold penalty sliders. Face mask also plays a significant role in pursuit, which goes hand in hand with everything else. Reducing these below 50 will create more floor space, while increasing them above 50 will create more “tightness”. If you go too high, coverage will become sticky, though it’s relative of course to your pass coverage and reaction sliders. It’s all preference as to what you’re looking for.

              DPI & DHold = a secondary or behind the scenes coverage slider(s), that works globally for the human and CPU.
              Last edited by Ren The Conqueror; 10-07-2018, 06:15 AM.
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              • dc thompsoncanyon838
                Pro
                • Apr 2016
                • 728

                #8
                Re: Pass Coverage and Pass Reaction

                Some good in depth info here. I know about 3 or 4 years back there was 1 or 2 threads about penalty sliders affecting gameplay. If not to much bother could someone please detail how the settings interact and effect one another ? Example:This slider does_ , it effects _. It works along with the _ slider which also does_. . I figure that things may have changed a little since then as we. Thank you.

                Comment

                • Rob9874
                  Rookie
                  • Jan 2018
                  • 72

                  #9
                  Re: Pass Coverage and Pass Reaction

                  I had to drop to Pro, as my brother's and my CFM, we could not complete passes. Pro was still hard. I kept lowering Pass D Reaction Time, INT, and Pass Coverage, until I have them all at 0, and still cannot complete many passes. So I increased Human QB Acc to 75, and now can complete around 50% of my passes. Defenders can be 10 yards away, and somehow get to the ball in the time it leaves the QBs hands. It's stupid. Thinking about going Rookie, which is ridiculous. How are people making completions on All-Pro with these sliders I see where they make it harder?

                  Comment

                  • lisinas
                    MVP
                    • Jan 2010
                    • 1218

                    #10
                    Re: Pass Coverage and Pass Reaction

                    A bit off topic but how does fumble slider work ? Do you get more fumbles as you increase the slider value or what ?
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                    • tyler28
                      MVP
                      • Sep 2012
                      • 1719

                      #11
                      Re: Pass Coverage and Pass Reaction

                      Originally posted by lisinas
                      A bit off topic but how does fumble slider work ? Do you get more fumbles as you increase the slider value or what ?
                      lower is more, higher is less

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                      • Rob9874
                        Rookie
                        • Jan 2018
                        • 72

                        #12
                        Re: Pass Coverage and Pass Reaction

                        Originally posted by Rob9874
                        I had to drop to Pro, as my brother's and my CFM, we could not complete passes. Pro was still hard. I kept lowering Pass D Reaction Time, INT, and Pass Coverage, until I have them all at 0, and still cannot complete many passes. So I increased Human QB Acc to 75, and now can complete around 50% of my passes. Defenders can be 10 yards away, and somehow get to the ball in the time it leaves the QBs hands. It's stupid. Thinking about going Rookie, which is ridiculous. How are people making completions on All-Pro with these sliders I see where they make it harder?
                        Update: game after game of our WRs not getting open, we changed to Rookie. Ridiculous, I know. I won my game 46-0, of course, but was still only 53% completion. Stupid.

                        Going back to Pro, and going to try Pass Def Reaction Time to 60, and turn down D Holding and DPI, and see if that helps.
                        Last edited by Rob9874; 10-08-2018, 11:16 PM.

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                        • Rob9874
                          Rookie
                          • Jan 2018
                          • 72

                          #13
                          Re: Pass Coverage and Pass Reaction

                          It's the penalties! I put it back to Pro. Increased Pass Def Reaction Time to 60. Set Def Holding and DPI to 25 each. I was the Chiefs, and Mahomes went 18/24 (75%) for 225 yds and 2 TDs, no ints. Goff was 17/23 (73%), 0 TDs and 3 ints. Clearly the lower penalties helped the completion on both sides of the ball. That's the first time I've thrown in Madden 19 for better than 54%, even with all CPU Pass D down to 0. Maybe now I tweak the Pass D up for both Human and CPU to get closer to 65%.

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                          • Aestis
                            AWFL Commish
                            • Feb 2016
                            • 1041

                            #14
                            Re: Pass Coverage and Pass Reaction

                            Variance is a filthy word around here.
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                            • Jarodd21
                              Hall Of Fame
                              • Dec 2010
                              • 10556

                              #15
                              Re: Pass Coverage and Pass Reaction

                              Originally posted by capa
                              I have seen various opinions on this. Can anyone answer this definitively:

                              On All Pro:

                              1) does Pass Coverage above 50 mean that the DBs play a tighter coverage or looser?

                              2) does Pass Reaction above 50 mean the DBs react slower or more quickly to the ball once it is thrown?

                              Thanks!

                              C
                              Fam I been working on this since I got the game. Came to the conclusion these slider don't work from 0-100. I tried every combination I could. Very frustrating. I think it's time we all raid Clint on Twitter about these 2 sliders having no affect. It's been way too many years that these 2 sliders has been a constant debate about if they work or if they are reversed. Tired of it. If we put those sliders on 100 the coverage should be super tight. On 0 the coverage should be loose. Simple..
                              https://forums.operationsports.com/f...n-sliders.html

                              PSN: Jarodd21

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