my beef with the current archetype system

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  • djgenius
    Rookie
    • Sep 2016
    • 32

    #1

    my beef with the current archetype system

    it's too restrictive...as long as it is in the NBA, it should be in the game...

    1. ben simmons was a 6'10 PG...the highest in the game is 6'6

    2. lebron is one of the fastest players in the league at his size...in 2k u would be slow as hell

    3. it is impossible to make a decent porzingis build at 7'3 because both your three point and dunk ratings would be too low

    that's why im an advocate for the skill points system, but you can only get a certain number of them...so essentially you cant max all attributes...and for the more highly coveted attributes, they simply cost more skill points...

    so at the end when you hit 99 you can have some skills maxed, but not all, since demi-gods dont exist in real life nba...

    you may not agree completely with that, but one thing most of us can agree on is that the status quo isnt representative of what is in the actual NBA
  • FerdBrown
    MVP
    • Oct 2016
    • 1200

    #2
    Re: my beef with the current archetype system

    Where was that forum thread that people complained and hence 2K decided to implement limited trait archetypes?

    Comment

    • jackzagal
      Rookie
      • Oct 2014
      • 218

      #3
      Re: my beef with the current archetype system

      If people currently can "cheese" with certain builds, I can't imagine what they would do if they had more freedom. They should completely separate the offline and online parts of MyPlayers, and give less limits (or none at all) to the offline part so you can create your own "unicorn" () or whatever the **** you want. And for online, since most of the "cheese" are made for those modes, keep the actual archetype and refine it a little more; or even use a 2kLeague-like system. Cheesers will always cheese, but if you give them easier tools, it'll be much worse; so, all in all, be careful with what you wish for...

      Comment

      • FerdBrown
        MVP
        • Oct 2016
        • 1200

        #4
        Re: my beef with the current archetype system

        Originally posted by jackzagal
        If people currently can "cheese" with certain builds, I can't imagine what they would do if they had more freedom. They should completely separate the offline and online parts of MyPlayers, and give less limits (or none at all) to the offline part so you can create your own "unicorn" () or whatever the **** you want. And for online, since most of the "cheese" are made for those modes, keep the actual archetype and refine it a little more; or even use a 2kLeague-like system. Cheesers will always cheese, but if you give them easier tools, it'll be much worse; so, all in all, be careful with what you wish for...


        Yes. Separate offline from online players. I don’t give a damn if the so-called “park” will be full of thugs and clowns 🤡 brandishing 99 overall rating with 1 billion wins and zero loss. Keep that thing in the internet.

        But for offline, give me freedom to create and play anything I like. Why would offline be limited, yes?

        Comment

        • woody56
          Rookie
          • Jun 2007
          • 355

          #5
          Re: my beef with the current archetype system

          Originally posted by jackzagal
          If people currently can "cheese" with certain builds, I can't imagine what they would do if they had more freedom. They should completely separate the offline and online parts of MyPlayers, and give less limits (or none at all) to the offline part so you can create your own "unicorn" () or whatever the **** you want. And for online, since most of the "cheese" are made for those modes, keep the actual archetype and refine it a little more; or even use a 2kLeague-like system. Cheesers will always cheese, but if you give them easier tools, it'll be much worse; so, all in all, be careful with what you wish for...
          back in 2k15 u could build a 7'0 sf (before demigod glitch) with 90+ attributes in every category and that game was less cheesy than this one

          Comment

          • splashmountain
            Pro
            • Aug 2016
            • 809

            #6
            Re: my beef with the current archetype system

            Originally posted by djgenius
            it's too restrictive...as long as it is in the NBA, it should be in the game...

            1. ben simmons was a 6'10 PG...the highest in the game is 6'6

            2. lebron is one of the fastest players in the league at his size...in 2k u would be slow as hell

            3. it is impossible to make a decent porzingis build at 7'3 because both your three point and dunk ratings would be too low

            that's why im an advocate for the skill points system, but you can only get a certain number of them...so essentially you cant max all attributes...and for the more highly coveted attributes, they simply cost more skill points...

            so at the end when you hit 99 you can have some skills maxed, but not all, since demi-gods dont exist in real life nba...

            you may not agree completely with that, but one thing most of us can agree on is that the status quo isnt representative of what is in the actual NBA
            To build a Ben simmons. you have to realize ben is a pg by title. in reality he is a 6'9 SF, that has very good passing ability and athleticism.

            To build a ben, you make a SF at 6'9, that is primary Playmaker, 2ndary Athletic/slasher.

            To build a bron, make a 6'8 PF, Primary Shot Creator/Athletic. the only issue is that his passing ability wont be on brons level. but he will move quick and be athletic just like bron. I know because i've made this build before for that very reason. so maybe you could make him a Playmaker primary/athletic 2ndary at PF. he will move like bron.

            Porzi is easy to create. I've seen many guys playing in the rec with porzi builds.

            make you a tall Center or PF build with a Pure sharp primary/Post scorer 2ndary. make sure he's very thin. this will make him quick like porzi(actually quicker then porzi, which is what i dont like. )

            The guys you named can be recreated with relative ease.

            The problem is what the rest of you are talking about. they put these archetypes in for online players. to make it fair. because like everything else 2k does. they have to NERF something to make something else better. for whatever reason, either by choice or lack of how to, they dont FIX the problems. they nerf some and boost others. same decision here. due to the Demigods from the old 2k's and due to guys creating regular 2k players that could be seen as demigods just based on how over powered they were vs other builds. 2k decided to nerf the ability to create your guy any way you liked and forced people into archetypes. but now we see certain archs are completely over powered while others are completely under powered. See my other thread speaking about this:

            Comment

            • Bulletproof86
              Rookie
              • Sep 2015
              • 263

              #7
              Re: my beef with the current archetype system

              the badges and tendecies decide about your player.
              I dont like that big mens get the "good things" of a big becuase they are tall and have big wingspan etc and the tendecies of a big men
              and they get the "good things" like a guard, 3pt shooting etc...


              In my Opinion:
              C and PF should only have this archetype:
              Rebounder (Glascleaner)
              Slasher
              Defender (Rim Protector)
              Post Scorer


              Talking about "pure" builds:
              sharp only for PG and SG
              shotcreator for SG/SF
              Playmaker PG
              Slasher all Positions
              Post for SF/PF/C
              Rebounder PF/C
              Lockdown all Positions except SG




              the attributes should count more: f.e strength, it should be visible!
              That can not be that a small point guard like I.Thomas can cover a Center in the post.


              Or the same with speed...it can not be that a C can catch up with a guard on the fastbreak and block him from behind.


              Or the passing: Only playmakers should have the ability to pass from a shot. if other builds would do that it would be automatically a TO the same with ballhandling. a Center should lose ball more often if he dribbles.


              all the physics in the game dont work! next year is everybody a strech 4 because the have the best tendecies, are big, can shoot, can play defense can slash....everything. like the strech 5 in 2k18.


              The whole online game is all about 3s....nobody has bball IQ, only left and right and press square for shoot or steal spam.
              "Talent win games, but teamwork and intelligence wins championships..."

              - Michael GOAT Jordan -

              Comment

              • Keith01
                Banned
                • Aug 2017
                • 748

                #8
                Re: my beef with the current archetype system

                Originally posted by djgenius
                it's too restrictive...as long as it is in the NBA, it should be in the game...

                1. ben simmons was a 6'10 PG...the highest in the game is 6'6

                2. lebron is one of the fastest players in the league at his size...in 2k u would be slow as hell

                3. it is impossible to make a decent porzingis build at 7'3 because both your three point and dunk ratings would be too low

                that's why im an advocate for the skill points system, but you can only get a certain number of them...so essentially you cant max all attributes...and for the more highly coveted attributes, they simply cost more skill points...

                so at the end when you hit 99 you can have some skills maxed, but not all, since demi-gods dont exist in real life nba...

                you may not agree completely with that, but one thing most of us can agree on is that the status quo isnt representative of what is in the actual NBA
                Just keep 'dem demigods away from online modes... idk if you're saying offline only or not. 2K already tried the "well Magic Johnson was a 6'9 PG and Manute Bol was 7'7 " angle, and it resulted in a buttload of 7 ft demigod SF's creating a 100% cheesefest in 2K15. New system is way better for balance/realism. Just because some player existed (Bol, Magic, KD, Lebron, Giannis, etc), doesn't mean they represent the median type for their position. Those players are once a generation type exception to the rule, athletic builds or talents.

                Comment

                • Nwordbelike
                  Rookie
                  • May 2016
                  • 94

                  #9
                  Re: my beef with the current archetype system

                  The problem is people want your Ben Simmons but with 99 overall Gold and HOF Badges



                  They could propose these specific archetypes but restricted to their real attributes rating and badges

                  Comment

                  • sammy watkins
                    Rookie
                    • Jul 2012
                    • 91

                    #10
                    Re: my beef with the current archetype system

                    I disagree 100%. Certain players are very unique and shouldn't be able to be built. If you could build a player like LeBron or Durant, everyone would do that and there wouldn't really be any reason to build a player any other way.

                    Comment

                    • awg811
                      Pro
                      • Jul 2009
                      • 768

                      #11
                      my beef with the current archetype system

                      My opinion on this...
                      The way that the arch’s are done and the leveling up process IS too restrictive.
                      My opinion is, that we should select an arch or combination and that should give us our caps and badges, but with options.
                      For instance, if I select a two-way playmaker I should have the option to adjust my badges and attributes within reason. If I want to lower ankle breaker from gold to silver and upgrade defensive stopper from silver to gold, I should have that option. As far as attributes, I should be able to lower ball handling and raise shooting.
                      I’m not suggesting that I should be able to get hall of fame pick pocket or a 99 midrange, but there should be some flexibility, within reason. Everything would still have caps, but I should be able to select what I want to upgrade and when. I shouldn’t be able to max out all of the upgrades but max what I want to the caps that are available and not max some things out if I choose to spend those attributes in a different area.


                      Sent from my iPhone using Operation Sports
                      Last edited by awg811; 10-19-2018, 11:44 AM.

                      Comment

                      • OrlandoTill
                        Rookie
                        • Sep 2016
                        • 169

                        #12
                        Re: my beef with the current archetype system

                        Originally posted by Keith01
                        Just keep 'dem demigods away from online modes... idk if you're saying offline only or not. 2K already tried the "well Magic Johnson was a 6'9 PG and Manute Bol was 7'7 " angle, and it resulted in a buttload of 7 ft demigod SF's creating a 100% cheesefest in 2K15. New system is way better for balance/realism. Just because some player existed (Bol, Magic, KD, Lebron, Giannis, etc), doesn't mean they represent the median type for their position. Those players are once a generation type exception to the rule, athletic builds or talents.

                        It's kind of funny the game will always have a meta.

                        Focus on the players and the meta will be the demigods which sounds simliar to KD, LBJ, Embiid.

                        Restrict the players and the meta will focus on the jobs that basketball needs(fast PG, shooting, defense and rebounds from the tallest player)

                        It's a no win situation and the MyCareer story that they made and the Online Suffer because of it.
                        76 6"6" 180lbs Sharpshooting Playmaking SF
                        73 6"7" 230lbs Pure Glass Cleaner PF

                        https://www.twitch.tv/orlandotill

                        Protesting PNO
                        MTU

                        PSN: OrlandoTill

                        Comment

                        • GradyMac
                          Rookie
                          • Nov 2012
                          • 421

                          #13
                          Re: my beef with the current archetype system

                          Originally posted by woody56
                          back in 2k15 u could build a 7'0 sf (before demigod glitch) with 90+ attributes in every category and that game was less cheesy than this one
                          Nah, that was when everyone you played online was a 7’ SF.

                          That sucked. Yeah, we can’t be demo Gods now, but I like that.

                          Comment

                          • Lakerplayer8
                            Rookie
                            • Sep 2017
                            • 85

                            #14
                            Re: my beef with the current archetype system

                            As others have said back in 2k15 this was possible but i understand why they took it away. Everyone would just make 6'10 Kevin Durant builds that can break your ankles and also pull up from limitless range. it would be pure cheese

                            Comment

                            • 24ct
                              Pro
                              • Sep 2012
                              • 884

                              #15
                              Re: my beef with the current archetype system

                              Originally posted by woody56
                              back in 2k15 u could build a 7'0 sf (before demigod glitch) with 90+ attributes in every category and that game was less cheesy than this one
                              Man what? Did you even play that game? You could literally win a game just by having a 7 ft SF with max attributes. There was no reason to make a PG or C because the SF could literally do everything.

                              Comment

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