Slider Meaning Using Frosty
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So I got Madden for PC even though I dont have a good enough PC to actually run the game enjoyable just to look at it through Frosty... They whole point to this thread is to see if we on the console side can start discovering stuff to make our lives easier...
disclaimer: i have no idea what the hell I'm looking at so heres what I've found with sliders... Weird part is the description is different from what slider names are... **there isnt a passblock section for the CPU **the three that don't match are awareness, def_breakblocks and def_lineknock **Fumble slider might actually be the "runability" **there are 7 variables and the increments go 0, 12.5, 25, 35, 50, 67.5, 85, 1(maybe 100?) i feel like reaction time is just a global defensive awareness slider, no idea wth the def_lineknock is... def_breakblock is probably shedding but not sure what slider it really is QB Accuracy - qb_accuracy Pass Blocking - passblock ***THERE ISN'T A SECTION UNDER AI*** WR Catching - rec_catch Run Blocking - offlinerunblock Fumbles -runability Pass Defense Reaction Time - ??? Interceptions - interception Pass Coverage - ??? Tackling - tackling FG Power - fglen FG Accuracy -fg_accuracy Punt Power - punlength Punt Accuracy - punt_accuracy Kickoff Power - kickofflength |
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Keep scheming! Wow Milt your getting punished twice as much with both console versions. I read recently about ea and their manipulation of coding to get players doing microtransactions. Problem is time isn't spent playing, it is spent trying to fix things.
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Another thing i've noticed is that player traits aren't all for actual gameplay... some are really just in place for supersim purposes.. the image i posted are the ones that are for gameplay
after digging around some more the penalty trait for sure effects game play... there is basically no defensive holding so doing an edit of it is pointless... |
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