You know what to expect by now: simulation hockey. Throughout the years, I've never been afraid of pushing bounderies and trying different things with sliders. This year is no different. These were tested via CPUvCPU, and using the True Broadcast Cam in order to get an accurate measure of game and player speed.
The main areas I wanted to focus on were getting penalties, especially slashing calls, in realistic ranges. I also wanted to ensure that the flow and pace of an NHL game is on display with this set. I made a lot of tweaks to concepts I tried in previous years, especially the pace of the game.
Give them a go, and let me know what you think.
Franchise: Regular Season
Franchise: Playoffs
Audio & Visual Settings
VISUAL
Auto Zoom: Auto
Camera: True Broadcast
Camera Perspective: Alternate
Control Indicator: Off
Indicator Size: Off
Fighting Instructions: Off
Goalie Camera: High
Puck Highlight: Large
Puck Size: Authentic
Score Clock Overlay: Authentic
Shootout Camera: True Brodcast or Low
VOLUME
Arena Announcer Volume: 8
Arena Music Volume: 7
Commentary Volume: Max
Crowd Volume: 8
Goal Horn Volume: 8
Menu Music: 7
SFX Volume: 7
On-Ice Trainer
Control Hints: Off
Feedback Hints: Off
Shot Aim Targeting: Off
Goalie Coverage Grid: Off
Shot Lane: Off
Pass Aim Targeting: Off
Pass Suggestions: Off
Offside Warning: Off
Defensive Positioning: Off

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