Catching spin and side kicks

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  • johnmangala
    MVP
    • Apr 2016
    • 4525

    #1

    Catching spin and side kicks

    Why was this removed? It is possible in real life.

    Was it some sort of balancing change? Avoiding spin and side kicks is possible with minor lunges and movement but people are using this too much nowadays since the change. It was better prior, in my experience.

    Here is an example of a caught spin kick which demonstrates that it can be done.

  • Gion
    Rookie
    • Apr 2016
    • 490

    #2
    Re: Catching spin and side kicks

    The game was heavily balanced towards in fighting and boxing combinations. Realistically spinning back kicks are hardly ever caught. Even in the gif you posted, the kick misses completely before Nate catches Conors thigh during recovery

    Sent from my SM-G960U using Operation Sports mobile app

    Comment

    • johnmangala
      MVP
      • Apr 2016
      • 4525

      #3
      Re: Catching spin and side kicks

      It is still shown that the kicks can be caught. There could've been adjustments to make it harder to catch spinning and side kicks without the need to remove it all together.

      Comment

      • Gion
        Rookie
        • Apr 2016
        • 490

        #4
        Re: Catching spin and side kicks

        It would be more realistic to add a back clinch to missed spinning attacks instead of outright catching the most difficult kick to catch in combat sports

        Sent from my SM-G960U using Operation Sports mobile app

        Comment

        • johnmangala
          MVP
          • Apr 2016
          • 4525

          #5
          Re: Catching spin and side kicks

          There is already the takedown option, back clinch would work too. But there isn't even that option after major lunging as I suggested long ago.

          But the kicks can be caught regardless. It would've been better if it were made harder to catch than outright removing it altogether. It helps curb the spamming of spin kicks and side kicks.

          Comment

          • EarvGotti
            MVP
            • Nov 2009
            • 2249

            #6
            Re: Catching spin and side kicks

            Just side step them. I fought a Diaz a couple days ago and by Round 3 his stamina was at half because i kept minor stepping his side sicks. The stamina drain is crazy if he spam it and miss.
            Lineup:
            PG) Gary Payton
            SG) '95-'96 Michael Jordan
            SF) Sapphire Scottie Pippen
            PF) '95-'96 Dennis Rodman
            C) Hakeem Olajuwon

            Comment

            • UFCBlackbelt
              MVP
              • Jan 2018
              • 1067

              #7
              Re: Catching spin and side kicks

              Would be cool if a clinch led to a back position.

              Minor side steps are great for this, major side steps leave you open.

              They need to tune tds to not glitch as much after a pivot, a straight right does alot of damage after a pivot, since their stam is low its usually a rock. So if you mix up tds and that counter its generally easier to beat.

              Comment

              • MartialMind
                EA Game Changer
                • Apr 2016
                • 321

                #8
                Re: Catching spin and side kicks

                Its also possible for you to take a bullet to the head and survive, but highly unlikely.

                The catch on spin and side kicks needed to be removed. These are extremely powerful strikes and the ability to catch them by simply holding low block was absurd.... ESPECIALLY when they can be evaded by simply circling to the side, doing a minor lunge to either direction and doing a major lunge in either direction.

                Catching them too was overkill and completely unnecessary, in a game that already heavily favors boxing.

                Comment

                • johnmangala
                  MVP
                  • Apr 2016
                  • 4525

                  #9
                  Re: Catching spin and side kicks

                  It doesn't change the fact it's possible to catch side and spinning kicks. This is similar to the parries and shifting strikes being removed rather than tweaked to be more realistic.

                  It wouldve been better imo to leave it in but make it much harder to catch those kicks like in reality. Now we have less options to deal with people spamming these kicks.

                  Sure you can side step them and drain stamina but limiting our options promotes the over use of a technique.

                  The same thing happened with boxing combos after parries were removed.

                  Comment

                  • GameplayDevUFC
                    Former EA Sports UFC Gameplay Developer
                    • Jun 2014
                    • 2830

                    #10
                    Re: Catching spin and side kicks

                    Originally posted by johnmangala
                    It doesn't change the fact it's possible to catch side and spinning kicks. This is similar to the parries and shifting strikes being removed rather than tweaked to be more realistic.

                    It wouldve been better imo to leave it in but make it much harder to catch those kicks like in reality. Now we have less options to deal with people spamming these kicks.

                    Sure you can side step them and drain stamina but limiting our options promotes the over use of a technique.

                    The same thing happened with boxing combos after parries were removed.
                    Your gif is a poor example of catching a side kick though. In the gif you posted, the kick is caught at the knee, meaning it was thrown so close that the kick was unable to clear the opponent after the spin and landed more like a round kick than a straight kick, thus making the catch easier.

                    In the game, a close range spinning side kick will also get converted to a heel kick or hook kick, and should be catchable in that situation, just like the gif you posted.

                    Your argument would have more weight with a gif where the kick was caught at the foot with full extension, about to land after having cleared the body and with a straight trajectory.

                    Comment

                    • johnmangala
                      MVP
                      • Apr 2016
                      • 4525

                      #11
                      Re: Catching spin and side kicks

                      Originally posted by GameplayDevUFC
                      Your gif is a poor example of catching a side kick though. In the gif you posted, the kick is caught at the knee, meaning it was thrown so close that the kick was unable to clear the opponent after the spin and landed more like a round kick than a straight kick, thus making the catch easier.

                      In the game, a close range spinning side kick will also get converted to a heel kick or hook kick, and should be catchable in that situation, just like the gif you posted.

                      Your argument would have more weight with a gif where the kick was caught at the foot with full extension, about to land after having cleared the body and with a straight trajectory.
                      My point doesn't rest on a gif example. It is merely demonstrating that it is possible.

                      My point is that it would have been better, imo, if catching side and spinning kicks were left in but made much harder to perform.

                      Limiting the catch just made people throw side and spinning kicks way more than you'd see irl now. The same thing happened with boxing combos after parries were removed.

                      I think they should return but be much harder to do, the same with parries and shifting strikes but with adjustment.

                      They needed to be fixed not removed. It affects the meta as we see now. The meta should be as close to reality as possible.

                      Without parries punches rules the meta currently. The change helped open it up to include more kicks but that could've been done without removing actual techniques.

                      I feel the same about checked leg kicks with how easy it is just by holding low block, you see way more checks in the game than in reality. It would be great if leg kicks got the same treatment body kicks got recently with move levels.

                      I think the one of most pressing issues is the lack of clinch options in these contexts. There should be a entry to back clinch after major lunging or evading certain spin attacks like the takedown. And of course a back clinch against the cage.

                      Spamming of any strike can be curbed easier if the clinch were had the same logic like takedowns now. Opppoent moving towards you- double leg and over/under. Opponent moving away- single leg and single collar. This would be similar the clinch parries of UD3.

                      A major issue with the clinch is that there is no open guard clinch. This is one of the biggest omissions of the game as it makes the clinch harder to grab in open stance.



                      Comment

                      • GameplayDevUFC
                        Former EA Sports UFC Gameplay Developer
                        • Jun 2014
                        • 2830

                        #12
                        Re: Catching spin and side kicks

                        Originally posted by johnmangala
                        My point doesn't rest on a gif example. It is merely demonstrating that it is possible.
                        But you haven't actually demonstrated that it's possible yet. The fact that you didn't immediately counter with a proper video of it happening in a UFC fight gives more weight to Martial Mind's argument than your rebuttal did to yours.

                        Comment

                        • johnmangala
                          MVP
                          • Apr 2016
                          • 4525

                          #13
                          Re: Catching spin and side kicks

                          Originally posted by GameplayDevUFC
                          But you haven't actually demonstrated that it's possible yet. The fact that you didn't immediately counter with a proper video of it happening in a UFC fight gives more weight to Martial Mind's argument than your rebuttal did to yours.
                          I have. The game had it wrong by catching it by the foot which is extremely rare. It should've been like the gif I posted.

                          Comment

                          • GameplayDevUFC
                            Former EA Sports UFC Gameplay Developer
                            • Jun 2014
                            • 2830

                            #14
                            Re: Catching spin and side kicks

                            Originally posted by johnmangala
                            I have. The game had it wrong by catching it by the foot which is extremely rare. It should've been like the gif I posted.
                            So you want low block to manage distance for you against one particular strike?

                            Or are you arguing for it to behave the way it already does in game right now?

                            Comment

                            • johnmangala
                              MVP
                              • Apr 2016
                              • 4525

                              #15
                              Re: Catching spin and side kicks

                              Originally posted by GameplayDevUFC
                              So you want low block to manage distance for you against one particular strike?

                              Or are you arguing for it to behave the way it already does in game right now?
                              I think it's wrong to have the input for catching and checking kicks be assigned to such an easy input as low block. That is the first problem. It was better with the old parry input.

                              I am arguing for more catchable strikes that get you into the clinch like UD3 with clinch flick parries.

                              I am arguing for close range spin kicks which can be caught like the gif I posted.

                              Comment

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