There really needs to be more fluidity in the transition to GnP

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  • WarMMA
    MVP
    • Apr 2016
    • 4612

    #1

    There really needs to be more fluidity in the transition to GnP

    I'm sure this has been mentioned before, but there is way too much delay in between when you knock someone down, jump in their guard and attempt to GnP. The transition from jumping in someone's guard to attempting GnP should be smooth and fluid, with no delay. Right now what we have is something where we jump on someone and are tapping buttons, waiting for a fighters strikes to come out. It should be more like this...



    From the initial punch into guard and fluidly into GnP. No delay.
  • Kingslayer04
    MVP
    • Dec 2017
    • 1482

    #2
    Re: There really needs to be more fluidity in the transition to GnP

    Originally posted by WarMMA
    I'm sure this has been mentioned before, but there is way too much delay in between when you knock someone down, jump in their guard and attempt to GnP. The transition from jumping in someone's guard to attempting GnP should be smooth and fluid, with no delay. Right now what we have is something where we jump on someone and are tapping buttons, waiting for a fighters strikes to come out. It should be more like this...



    From the initial punch into guard and fluidly into GnP. No delay.
    It's like there was a fence grab and the referee puts them back in position - "everyone ready? okay, go!" Yeah, it is so delayed, it feels like the downed fighter has all the time in the world to come back to their senses before I can strike.

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    • Hayden
      Rookie
      • Mar 2016
      • 75

      #3
      Re: There really needs to be more fluidity in the transition to GnP

      Originally posted by WarMMA
      I'm sure this has been mentioned before, but there is way too much delay in between when you knock someone down, jump in their guard and attempt to GnP. The transition from jumping in someone's guard to attempting GnP should be smooth and fluid, with no delay. Right now what we have is something where we jump on someone and are tapping buttons, waiting for a fighters strikes to come out. It should be more like this...



      From the initial punch into guard and fluidly into GnP. No delay.

      Yeah, Undisputed 3 nailed this perfectly. You could immediately follow up a rocked opponent into a TKO scenario. In EA UFC it has always been slow and awkward.

      Comment

      • Morgan Monkman
        North of 60
        • Apr 2016
        • 1385

        #4
        Re: There really needs to be more fluidity in the transition to GnP

        Everything about the ground game is slow and awkward.

        its really really bad.

        Tried playing as Tito the other day and i realized i forgot how terrible the GNP was, you can be sitting in postured up full guard mashing the square button to strike and your guy just sits there. Its baaaad.

        Not to mention the spear takedown after rocking someone. LMAO, when did everyone turn into goldberg?
        PSNID: B_A_N_E

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        • xtremeba1000
          Pro
          • Aug 2017
          • 772

          #5
          Re: There really needs to be more fluidity in the transition to GnP

          Anyone know why it is like this? There is such a long pause I almost never land punches after following someone down

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          • Haz_____
            Banned
            • Aug 2018
            • 299

            #6
            Re: There really needs to be more fluidity in the transition to GnP

            Often experience the same delayed lag even just when posturing up to strike. Youll posture up, mash strikes, but like a full second or 2 goes by before you'll actually start striking.

            Comment

            • bmlimo
              MVP
              • Apr 2016
              • 1123

              #7
              Re: There really needs to be more fluidity in the transition to GnP

              Originally posted by xtremeba1000
              Anyone know why it is like this? There is such a long pause I almost never land punches after following someone down
              Because EA UFC séries ground game dont focus in the right thing

              Comment

              • WarMMA
                MVP
                • Apr 2016
                • 4612

                #8
                Re: There really needs to be more fluidity in the transition to GnP

                Originally posted by xtremeba1000
                Anyone know why it is like this? There is such a long pause I almost never land punches after following someone down
                Yh its bad cuz you have a guy stunned and your mashing buttons and nothing is happening till like a second later. It kinda even gives them time to recover.

                Comment

                • WarMMA
                  MVP
                  • Apr 2016
                  • 4612

                  #9
                  Re: There really needs to be more fluidity in the transition to GnP

                  Originally posted by Haz_____
                  Often experience the same delayed lag even just when posturing up to strike. Youll posture up, mash strikes, but like a full second or 2 goes by before you'll actually start striking.
                  Yup exactly

                  Comment

                  • AeroZeppelin27
                    MVP
                    • Nov 2017
                    • 2287

                    #10
                    Re: There really needs to be more fluidity in the transition to GnP

                    Originally posted by Hayden
                    Yeah, Undisputed 3 nailed this perfectly. You could immediately follow up a rocked opponent into a TKO scenario. In EA UFC it has always been slow and awkward.
                    500% this!

                    UD3 felt frantic and great after a knockdown. As the aggressor you'd be trying not to go too ham and mix up your strikes enough that they don't catch them

                    And as the submissive fighter you're swaying, blocking, trying to recover and praying that they throw something predictable enough to risk attempting to catch.

                    There was just so much more going on and it was also MUCH smoother.

                    By comparison in EA UFC your either mashing strike buttons or mashing your poor analog stick, the addition of subs from FTF positions was great but there's so much more that could be done.

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