General Sliders (for all difficulties & playtypes!)

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  • SportsFanatic10
    Rookie
    • Nov 2013
    • 158

    #1

    General Sliders (for all difficulties & playtypes!)

    Alright so I originally started this thread (formerly titled "Player/Position Lock Sliders") for players who like to play MyLeague as I do. Creating your own player and playing like that as an alternative to MyCareer. However the sliders I've come up with aren't suited specifically for any one way of playing. I realized this after some testing and feedback, as well as studying the default 2K difficulty sliders. Below is a google doc showing how my sliders basically keep everything equal between the User and CPU like default All-Star is meant to do. According to Da Czar's video, that is what the game is most realistically tuned to.

    https://docs.google.com/spreadsheets...QaM/edit#gid=0

    So with these, I think at the very least I've found a solid base here. You can play on any difficulty and play however you wish (User vs User / User vs CPU / CPU vs CPU / Player or Position Lock). I have uploaded Rookie, Pro, All-Star, Superstar, and Hall of Fame versions on 2K share for Xbox One for those of you who care to try them out. As I continue to try and fine tune these any and all feedback is welcomed! For now these are universal, but will look into slightly tweaking difficulty specific versions depending on how they are received.

    2K Share for Xbox One under:
    General HOF Sliders
    General SS Sliders
    General AS Sliders
    General Pro Sliders
    General Rook Slider

    Settings
    Difficulty: Of your choosing (turns into custom once you start adjusting the sliders)
    Quarter Length: 12 Minutes
    Fatigue: On
    Injuries: On
    Game Speed: 55
    Free Throw Difficulty: 55
    Shot Timing: Shots and Layups
    Free Throw Timing: User Timing
    Defensive Assist With Intense D: 0
    Boxout Assist Strength: 0


    Gameplay Sliders (All are the same for User and CPU)
    Offense
    Inside Shot Success: 48
    Close Shot Success: 46
    Mid-Range Shot Success: 48
    3PT Shot Success: 50
    Layup Success: 50
    Dunk In Traffic Frequency: 45
    Dunk In Traffic Success: 35
    Pass Accuracy: 30
    Alley-Oop Success: 50
    Contact Shot Success: 46
    Ball Security: 0
    Body-Up Sensitivity: 20
    Pass Speed: 60

    Defense
    Driving Contact Shot Frequency: 100
    Inside Contact Shot Frequency: 100
    Layup Defense Strength (Takeoff): 55
    Layup Defense Strength (Release): 60
    Jump Shot Defense Strength (Takeoff): 50
    Jump Shot Defense Strength (Release): 55
    Help Defense Strength: 85
    Steal Success: 45

    Attributes
    Acceleration: 50
    Vertical: 50
    Strength: 50
    Stamina: 50
    Speed: 50
    Durability: 25
    Hustle: 50
    Ball Handling: 50
    Hands: 25
    Dunking Ability: 50
    On-Ball Defense: 50
    Stealing: 50
    Blocking: 50
    Offensive Awareness: 50
    Defensive Awareness: 50
    Offensive Rebounding: 50
    Defensive Rebounding: 50
    Offensive Consistency: 50
    Defensive Consistency: 50
    Fatigue Rate: 50
    Lateral Quickness: 50

    Tendencies
    Take Inside Shots: 50
    Take Close Shots: 0
    Take Mid-Range Shots: 25
    Take 3PT Shots: 100
    Post Shots: 50
    Attack The Basket: 75
    Look For Post Players: 60
    Throw Alley-Oops: 65
    Attempt Dunks: 65
    Attempt Putbacks: 65
    Play Passing Lanes: 80
    Go For On-Ball Steals: 40
    Contest Shots: 85
    Backdoor Cuts: 55

    Fouls
    Over The Back Foul Frequency: 100
    Charging Foul Frequency: 100
    Blocking Foul Frequency: 100
    Reaching Foul Frequency: 100
    Shooting Foul Frequency: 100
    Loose Ball Foul Frequency: 100

    Movement
    Speed With Ball (Max Rating): 75
    Speed With Ball (Min Rating): 25
    Acceleration With Ball (Max Rating): 75
    Acceleration With Ball (Min Rating): 25
    Speed Without Ball (Max Rating): 75
    Speed Without Ball (Min Rating): 25
    Acceleration Without Ball (Max Rating): 75
    Acceleration Without Ball (Min Rating): 25
    Last edited by SportsFanatic10; 01-17-2019, 02:50 AM.
  • SportsFanatic10
    Rookie
    • Nov 2013
    • 158

    #2
    re: General Sliders (for all difficulties & playtypes!)

    Here's a sample of the stats from a game I just played as the Miami Heat with my created PG (been testing with different overalls, right now I have him as 94 Overall to see how it plays once I'm a star.) Sry I'm not too tech savy with pictures lol. Note: I also started playing position lock so I can watch the game by taking my controller out while I'm on the bench instead of just simming ahead.

    Pacers / Heat

    Points: 98 / 102
    Field Goals: 40/87(46%) / 38/81(47%)
    3 Pointers: 5/18(28%) / 8/31(26%)
    Free Throws: 13/17(76%) / 18/21 (86%)
    Fast Break: 12 / 19
    Points In Paint: 56 / 48
    2nd Chance: 6 / 4
    Bench Points: 36 / 31
    Assists: 23 / 22
    Off Rebounds: 12 / 7
    Def Rebounds: 39 / 39
    Steals: 7 / 10
    Blocks: 4 / 6
    Turnovers(Pts Off): 12(6) / 9(10)
    Team Fouls: 15 / 14
    Biggest Lead: 11 / 8
    Time Of Possession: 24:45 / 23:14
    Dunks: 5 / 3

    My Player Stats:
    37 Min | 32 Pts | 3 Reb | 7 Ast | 3 Stl | 0 Blk | 2 TO | 12/22 FG | 1/7 3Pt | 7/8 FT

    Comment

    • Elderjustin9833
      Rookie
      • Oct 2018
      • 55

      #3
      re: General Sliders (for all difficulties & playtypes!)

      Are these player lock only? Or can they be used to control the whole team?

      Comment

      • SportsFanatic10
        Rookie
        • Nov 2013
        • 158

        #4
        re: General Sliders (for all difficulties & playtypes!)

        Originally posted by Elderjustin9833
        Are these player lock only? Or can they be used to control the whole team?
        In short absolutely! At the very least they'd make a great base imo. I can't say I've extensively tested them otherwise, since I'm pretty much just an offline player lock player these days. But I did try one game without locking on and it seemed pretty good. And I've watched a few CPU vs CPU games that turned out well with these also.

        If you look at the default All-Star sliders, all Offense, Defense, & Attribute sliders are at 50 for both the User and the CPU except CPU defensive awareness is at 40. When I started out I watch Da Czar's video about the difficulty in 2K19 and he seemed to say All-Star is the best tuned this year for realism. I wanted a bit more of a challenge for my league player lock career however, so I went up to Super Star and put everything at 50 for both. I then tuned from there keeping everything equal for User and CPU. Then just touched up the Tendencies, Fouls, & Movement Sliders slightly to try and achieve more realistic stats and gameplay. I think it's a pretty good balance between the two.

        So basically these aren't much different then playing on default Superstar, just a tad easier with all sliders equal instead of the CPU having a few higher. Along with the adjusted tendencies. I didn't want to mess too much with Attributes since I want the players to play true to their ratings. However I did lower durability so that you will actually see injuries in gameplay and not just sim! The hands are the only other one lowered, and that creates a few more turnovers and makes players bobble the odd errant pass.

        I wasn't really sure what to title this thread, since they are kinda just general sliders I feel like, but I saw one where a couple people were looking for player lock a while back, and that's what I play so I wanted to see who all out there play like I do lol. But if you made it through all that, please give em a try if you are interested and let me know how it goes. Shouldn't be much different then default Superstar but just evened out and tweaked a bit.

        Comment

        • Elderjustin9833
          Rookie
          • Oct 2018
          • 55

          #5
          re: General Sliders (for all difficulties & playtypes!)

          Originally posted by SportsFanatic10
          In short absolutely! At the very least they'd make a great base imo. I can't say I've extensively tested them otherwise, since I'm pretty much just an offline player lock player these days. But I did try one game without locking on and it seemed pretty good. And I've watched a few CPU vs CPU games that turned out well with these also.

          If you look at the default All-Star sliders, all Offense, Defense, & Attribute sliders are at 50 for both the User and the CPU except CPU defensive awareness is at 40. When I started out I watch Da Czar's video about the difficulty in 2K19 and he seemed to say All-Star is the best tuned this year for realism. I wanted a bit more of a challenge for my league player lock career however, so I went up to Super Star and put everything at 50 for both. I then tuned from there keeping everything equal for User and CPU. Then just touched up the Tendencies, Fouls, & Movement Sliders slightly to try and achieve more realistic stats and gameplay. I think it's a pretty good balance between the two.

          So basically these aren't much different then playing on default Superstar, just a tad easier with all sliders equal instead of the CPU having a few higher. Along with the adjusted tendencies. I didn't want to mess too much with Attributes since I want the players to play true to their ratings. However I did lower durability so that you will actually see injuries in gameplay and not just sim! The hands are the only other one lowered, and that creates a few more turnovers and makes players bobble the odd errant pass.

          I wasn't really sure what to title this thread, since they are kinda just general sliders I feel like, but I saw one where a couple people were looking for player lock a while back, and that's what I play so I wanted to see who all out there play like I do lol. But if you made it through all that, please give em a try if you are interested and let me know how it goes. Shouldn't be much different then default Superstar but just evened out and tweaked a bit.
          Thanks for explaining! It’s no nice to have to someone actually put time in sliders and actually adjust them the right way. I just played a game without player lock and they are phenomenal. It would be great if you could keep updating them throughout the season, they are my favorite on this forum so far.

          Comment

          • SportsFanatic10
            Rookie
            • Nov 2013
            • 158

            #6
            re: General Sliders (for all difficulties & playtypes!)

            Originally posted by Elderjustin9833
            Thanks for explaining! It’s no nice to have to someone actually put time in sliders and actually adjust them the right way. I just played a game without player lock and they are phenomenal. It would be great if you could keep updating them throughout the season, they are my favorite on this forum so far.
            Thanks I'm glad you like them! I do plan to keep tuning them as needed, so if you notice anything could use adjusting please let me know what you're seeing. I actually got blown out the last few games last night (in player lock however), and it made me consider trying the same sliders just on All-Star. Tried that and it still played a great game also. Might try a game on HOF just to see even though I'd get killed, but these seem like they can work for all 3 of those difficulty levels actually.

            Comment

            • Elderjustin9833
              Rookie
              • Oct 2018
              • 55

              #7
              re: General Sliders (for all difficulties & playtypes!)

              Originally posted by SportsFanatic10
              Thanks I'm glad you like them! I do plan to keep tuning them as needed, so if you notice anything could use adjusting please let me know what you're seeing. I actually got blown out the last few games last night (in player lock however), and it made me consider trying the same sliders just on All-Star. Tried that and it still played a great game also. Might try a game on HOF just to see even though I'd get killed, but these seem like they can work for all 3 of those difficulty levels actually.

              LET THE BLOWOUTS HAPPEN!! Look at the real life NBA games last night. 4+ teams won by more than 30 points! The only time I will change the sliders, if I get blow out by more than 20 in 2-4 games straight. The game I played I was up 15 on Orlando and then lost by 6 in Overtime. I was the hawks , so honestly I could see that happening. My problem with HOF is the unrealistic cpu sticking to you like glue unless you starting lowering numbers by a lot. I think the game was meant to stay around default numbers. Also I only think 2k gives us the option to change sliders around are for the people who like to hit 75 3’s in a game and win 162-35.

              Comment

              • Elderjustin9833
                Rookie
                • Oct 2018
                • 55

                #8
                re: General Sliders (for all difficulties & playtypes!)

                A lot of people also don’t realize the more you change the sliders , the different animations you will be able to trigger. The animations on 2k are at its maximum high when around or at default numbers. When 2k test the game ( remove and add animations ) they play on default settings. So if you start changing every thing around it’s gunna make the game lop sided

                Comment

                • SportsFanatic10
                  Rookie
                  • Nov 2013
                  • 158

                  #9
                  re: General Sliders (for all difficulties & playtypes!)

                  Originally posted by Elderjustin9833
                  LET THE BLOWOUTS HAPPEN!! Look at the real life NBA games last night. 4+ teams won by more than 30 points! The only time I will change the sliders, if I get blow out by more than 20 in 2-4 games straight. The game I played I was up 15 on Orlando and then lost by 6 in Overtime. I was the hawks , so honestly I could see that happening. My problem with HOF is the unrealistic cpu sticking to you like glue unless you starting lowering numbers by a lot. I think the game was meant to stay around default numbers. Also I only think 2k gives us the option to change sliders around are for the people who like to hit 75 3’s in a game and win 162-35.
                  Completely agreed man for sure. I'm just trying to find the perfect difficulty for my current skill level since I haven't played 2K18 and barely played 2K17. I'm trying All-Star with the exact same sliders now just because I want the blowouts to go both ways sometimes. It's always close or I get blown out on Superstar so far lol. It sounds like you had a good game! I actually lost in double OT to the Hawks with the Heat yesterday on Superstar as well.

                  Comment

                  • SportsFanatic10
                    Rookie
                    • Nov 2013
                    • 158

                    #10
                    re: General Sliders (for all difficulties & playtypes!)

                    Originally posted by Elderjustin9833
                    A lot of people also don’t realize the more you change the sliders , the different animations you will be able to trigger. The animations on 2k are at its maximum high when around or at default numbers. When 2k test the game ( remove and add animations ) they play on default settings. So if you start changing every thing around it’s gunna make the game lop sided
                    Yes I don't like to change them too much for all the same reasons. I started out trying to find something that worked good for player lock, but in trying to stay true to the game ended up with something that seems to work good for pretty much all difficulty levels and ways of playing (CPU vs CPU/ User vs User / User vs CPU / Player & Position Lock). I'm debating changing the thread title to General Sliders to attract more people to try them out and get more input to help perfect them. I have a google doc spread sheet to show just how little I've messed with the base All-star sliders besides tweaks. Just needed to max out fouls since there are so few and fix tendencies pretty much.

                    https://docs.google.com/spreadsheets...it?usp=sharing
                    Last edited by SportsFanatic10; 01-16-2019, 06:36 PM.

                    Comment

                    • Elderjustin9833
                      Rookie
                      • Oct 2018
                      • 55

                      #11
                      re: General Sliders (for all difficulties & playtypes!)

                      Originally posted by SportsFanatic10
                      Yes I don't like to change them too much for all the same reasons. I started out trying to find something that worked good for player lock, but in trying to stay true to the game ended up with something that seems to work good for pretty much all difficulty levels and ways of playing (CPU vs CPU/ User vs User / User vs CPU / Player & Position Lock). I'm debating changing the thread title to General Sliders to attract more people to try them out and get more input to help perfect them. I have a google doc spread sheet to show just how little I've messed with the base All-star sliders besides tweaks. Just needed to max out fouls since there are so few and fix tendencies pretty much.

                      https://docs.google.com/spreadsheets...it?usp=sharing
                      Yeah that’s a great idea! I’m sure a lot would think these sliders are helpful. But with any other slider thread people will have bizarre opinions. Im excited to see what you have planned!

                      Comment

                      • Elderjustin9833
                        Rookie
                        • Oct 2018
                        • 55

                        #12
                        re: General Sliders (for all difficulties & playtypes!)

                        I also like your idea of have different sliders from the difficulties! A lot of players want realistic stats but just aren’t good enough to beat HOF. Some are too good and will look like the 73-9 Warriors playing on pro. It’s nice to be able to choose realistic sliders to fit how good you are. Again , thank you !!!

                        Comment

                        • SportsFanatic10
                          Rookie
                          • Nov 2013
                          • 158

                          #13
                          re: General Sliders (for all difficulties & playtypes!)

                          Originally posted by Elderjustin9833
                          I also like your idea of have different sliders from the difficulties! A lot of players want realistic stats but just aren’t good enough to beat HOF. Some are too good and will look like the 73-9 Warriors playing on pro. It’s nice to be able to choose realistic sliders to fit how good you are. Again , thank you !!!
                          Even though right now I just have them all as universal, the difficulty changes themselves should give quite a good variety of challenge for people...while maintaining realistic stats and gameplay. At least that's the idea lol. I'm just glad someone's tried them out and enjoyed them so thank you. I have PMed a Mod hoping to get the thread title changed so that people won't think they are just player lock anymore.

                          Comment

                          • Elderjustin9833
                            Rookie
                            • Oct 2018
                            • 55

                            #14
                            Re: General Sliders (for all difficulties & playtypes!)

                            On a 4 game losing streak ( using the Superstar set )
                            Thinking I might try the all star set. A lot of times I feel like I can’t defend and they run right past me. I’m using the Celtics , so I’m not a Terrible team. Running plays , iso and pick and roll just seems to not work. Even against bad teams with less that 15 wins on the season:/

                            Comment

                            • SportsFanatic10
                              Rookie
                              • Nov 2013
                              • 158

                              #15
                              Re: General Sliders (for all difficulties & playtypes!)

                              Originally posted by Elderjustin9833
                              On a 4 game losing streak ( using the Superstar set )
                              Thinking I might try the all star set. A lot of times I feel like I can’t defend and they run right past me. I’m using the Celtics , so I’m not a Terrible team. Running plays , iso and pick and roll just seems to not work. Even against bad teams with less that 15 wins on the season:/
                              Ya give it a try on All-Star, that's what I'm still using. If the feeling of not being able to defend persists, I'd maybe try putting defensive assist with intense D back up to 50 to see how that feels. I'm not exactly sure what you mean by the plays not working? Is it maybe help defense or play passing lanes being too high do you think? I have help defense up at 85 to make it harder to get to the rim and also to try and create a better drive and kick game. The passing lanes at 80 to prevent spamming pick and roll and force feeding the center under the basket at will as well as creating turnovers. But maybe it's too much. I'm curious what camera you like to use as well? Just because I find all that so much harder on broadcast and use 2k or drive so just wondering if that factors in or not.

                              Edit: I just played the Magic with the Celtics on All-Star without player lock specifically looking for those issues your having. Everything seemed pretty good at least to me on All-Star so definitely try that out. I won 98-84 and shot 53% to their 35%. I'll try the same matchup on Superstar later to compare.
                              Last edited by SportsFanatic10; 01-17-2019, 07:58 PM.

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