We have long been aware that when taking an open shot and missing that open shot, there is a high likelihood that your team will retrieve the offensive rebound. Wang has stated previously that taking open shots is the key to winning. So it only makes sense that the CPU will help you out if you are taking open shots and you happen to miss, that will often give you an offensive rebound. Fair enough.
However, after noticing that a large number of good shot contests or blocks were resulting in offensive rebounds, I decided to start paying closer attention to the end game team stats. There seems to be a direct correlation between OREB% and EFG%. On average, Team A who has a higher EFG% will thus have a lower OREB%, likewise Team B who has a lower EFG% will thus have a higher OREB%.
My theory, backed by the data, is that the cpu is compensating for poor shooting skill by giving that user a higher percentage of offensive rebounds so that team has a better chance of staying in the game with more opportunities to score. Since offensive rebounding is generally not controlled by the user in 1v1 games, it appears that it is one of the major ways the CPU can interject it's "cheese" into the game. It's unfortunate as it tends to penalize good defense by giving the ball right back to the offense.
I'm curious if anyone has any experience with this, have drawn the same conclusions, or at least noticed it? I suggested to our league to significantly reduce the offensive rebounding slider and turn up the defensive rebounding slider, but that wasn't accepted as a viable option, due to the fact that I am one of the more effective scorers in the league, they voted to keep the cheese. I'm sure Mike W. will deny that it is programmed into gameplay but it's pretty obvious once you step back and look at the data, it's undeniable.
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