That said, the block logic/strength is an interesting topic to me because it shapes the meta in relation to offense/defense, rocked states, and the overall balance of strike output.
Example 1: Block remains the same, stamina tax on all strikes is elevated.
Potential results:
Result 1 - Head and body mix ups become more relevant to the meta. Where body strikes are thrown at a very disproportionate rate when compared to actual fights, due to block breaking not being worth the tax.
Result 2 - Offense is stifled, making it relatively easy to survive an onslaught and gas your opponent by simply holding the block button, and ocassionally swaying or dashing away.
Example 2: Block keeps the same logic but is made weaker(chips away with less strikes), stamina goes unchanged.
Result 1: Blocking is no longer the most viable form of defense. Forcing the defender to take more risks or get overwhelmed. This would lower strike output but buff aggression.
Proposals
- Increase stamina tax on all landed strikes by 30%(Clean and on block)
- Weaken block by one strike except when moving directly backwards (1-2-3, the lead hook would hit clean)
- Allow blocking while swaying(Increased stamina tax on head movement while blocking, if you sway into a strike, you eat the full damage of that strike, minus the vulnerability)
- Block reset after successful lunge, slip or sway.(Martials Idea)
- Higher permanant block damage on bigger strikes such as headkicks, flying knee's, overhands..etc(Laurieds idea)
- Allow slipping and circling to the OUTSIDE of a strike to follow the same logic that lunging away from a forward moving combo. Meaning that you could circle a stationary combo by slipping to the outside and moving in that direction.
- Get rid of constant stamina tax on retreating block and instead add a flat tax like a lunge, add vulnerability to the body and legs during the retreating block.
- Slightly buff the damage(Not block damage) on the first two strikes in a forward moving combo.
Agree, disagree? What are your suggestions?
Discuss.

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