It's petty, but pancaked defenders still being in competitive mode, but gone in sim mode makes me smile.
SGO gameplay interview with Clint Oldenburg
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SGO gameplay interview with Clint Oldenburg
It's petty, but pancaked defenders still being in competitive mode, but gone in sim mode makes me smile.Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Tags: None -
Re: SGO gameplay interview with Clint Oldenburg
what you mean pancaked defenders ?https://www.youtube.com/watch?v=dcn5VZE6GHw
It's petty, but pancaked defenders still being in competitive mode, but gone in sim mode makes me smile. -
Re: SGO gameplay interview with Clint Oldenburg
Why would pancakes get removed from sim mode? I’m not sure that makes sense.https://www.youtube.com/watch?v=dcn5VZE6GHw
It's petty, but pancaked defenders still being in competitive mode, but gone in sim mode makes me smile.Comment
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Re: SGO gameplay interview with Clint Oldenburg
When Clint disagreed about removing the walk to the line hurting immersion and said that it makes it more immersive not to have it in at all, made me shake my head. His point is that you’ll get right back into the game faster and that enhances immersion. Breaking the huddle, walking to the line and reading the defense is apart of the game! We want to simulate the NFL experience. They’ll put it back in next year or the year after and say “see, we listen to the fans!”.Comment
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Re: SGO gameplay interview with Clint Oldenburg
If the defense deploys a light box and simply because of that a defensive linemen automatically gets thrown to his back or the entire line gets pancaked, that is the people involved in this area of the game not doing their job well. Pancakes happen in real life and they’re common enough.. so I’m not getting it. My guess is they can’t figure out how to fix it.Comment
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Re: SGO gameplay interview with Clint Oldenburg
Clint only listens to tournament players, that’s why he is saying that.When Clint disagreed about removing the walk to the line hurting immersion and said that it makes it more immersive not to have it in at all, made me shake my head. His point is that you’ll get right back into the game faster and that enhances immersion. Breaking the huddle, walking to the line and reading the defense is apart of the game! We want to simulate the NFL experience. They’ll put it back in next year or the year after and say “see, we listen to the fans!”.Comment
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Re: SGO gameplay interview with Clint Oldenburg
Two sides talking past each other.
Clint talking about immersion is probably better described as keeping a user in the "flow" state while playing a game. Madden 19 and earlier were very stop-and-go games which contained lots of sequence breaks and lots of buttoning through screens just to get to the actual game part of the game. I know a ton of people who just button through every presentation element in sports games and get frustrated by having to do so; they just want to throw passes, shoot hoops, swing the bat, or what have you. Minimizing how much stuff these users have to button through helps keep those users in the "flow" state; their minds keep thinking about how they are playing the game rather than getting frustrated at the game getting in the way of their playing the game, and in that way their immersion is increased.
When sim-minded people on OS talk about immersion, they are more often than not referring to authenticity of the material game world, especially presentation. The huddle walk-up increases immersion for these players because it is a familiar element from the NFL product they watch on TV. Removing it hurts immersion for these players.
With respect to game design shop talk I'm used to being around, Clint's definition of immersion is typically the accepted one. That said, I do think that the sim-minded players have a legitimate criticism when they say removing the huddle walk-up harms the authenticity of the game's presentation. On the whole, I personally think the new way is better, but it did take me a bit to get used to and I also understand why people might not like it.Last edited by Hooe; 06-15-2019, 06:39 PM.Comment
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Re: SGO gameplay interview with Clint Oldenburg
A simple OPTION for the user to have a game with or without the huddle walk-up would have solved the problem (in fact, there would have been no problem to talk about at all).Two sides talking past each other.
Clint talking about immersion is probably better described as keeping a user in the "flow" state while playing a game. Madden 19 and earlier were very stop-and-go games which contained lots of sequence breaks and lots of buttoning through screens just to get to the actual game part of the game. I know a ton of people who just button through every presentation element in sports games and get frustrated by having to do so; they just want to throw passes, shoot hoops, swing the bat, or what have you. Minimizing how much stuff these users have to button through helps keep those users in the "flow" state; their minds keep thinking about how they are playing the game rather than getting frustrated at the game getting in the way of their playing the game, and in that way their immersion is increased.
When sim-minded people on OS talk about immersion, they are more often than not referring to authenticity of the material game world, especially presentation. The huddle walk-up increases immersion for these players because it is a familiar element from the NFL product they watch on TV. Removing it hurts immersion for these players.
With respect to game design shop talk I'm used to being around, Clint's definition of immersion is typically the accepted one. That said, I do think that the sim-minded players have a legitimate criticism when they say removing the huddle walk-up harms the authenticity of the game's presentation. On the whole, I personally think the new way is better, but it did take me a bit to get used to and I also understand why people might not like it.
Having said that, I can't wait to get my hands on this game. Love the impressions from the posters so far, especially the positive ones.Montreal Canadiens
Minnesota Timberwolves
Green Bay Packers
Marshall Thundering Herd
Los Angeles Dodgers
"Greater than I, lesser than I, what does it matter to my functioning?" (Steve Perry: Shadows of the Empire)Comment
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Re: SGO gameplay interview with Clint Oldenburg
Just last year we had multiple options for presentation. I don't understand why they couldn't have made these changes to Quick Presentation and left the options in. Make competitive games default to quick presentation and allow users that want to sit and watch to have that option. Having options already in the game and then taking them away and forcing everyone to play the same way is not good business. As much as I like the gameplay in the beta, every other decision EA has made has been awful in my opinion. Their lack of additions to presentation, franchise mode, etc. cannot be overshadowed by gameplay no matter how good it is. The PS2 era of football games is so beloved because it's depth features were as good as the gameplay.“No one is more hated than he who speaks the truth.”
― PlatoComment
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SGO gameplay interview with Clint Oldenburg
Options are not free to implement and support, and options can cause problems just by existing. We’re talking about a game which used to have major problems with desyncs in online head-to-head games because the two users in a game used different camera settings.
Tiburon this year clearly placed value on standardizing the experience across the game as to maximize their ability to easily support the game as best as possible for the greatest number of players. I assume the game speed option is gone for similar reasons as well; among other things it created many animation issues at speeds other than “normal”.
To be clear, this isn’t me saying it’s wrong to want options, options are always good. Rather, it’s more me objecting to the idea that putting them in is “simple.”Comment
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Re: SGO gameplay interview with Clint Oldenburg
Serious question ,
You guys really watch huddle breaks and walk ups after every play? Or frequently watch it?
I definitely understand the desire for the option , but the uproar is beyond me because I’m sure the majority of players were mashing A to get the play started... (sometimes even accidentally hiking it lol)
Sent from my iPhone using Operation SportsComment
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Re: SGO gameplay interview with Clint Oldenburg
If the presentation in a sport game is good then I generally watch it all. Even if it isn't the greatest, e.g. the Extra Point Show, I still watch it to get as immersed as I can. I'm sure plenty of people skip through it and it's why EA made some of the decisions they did. I'd say many people skip 2k19s presentation aspects, but they still put in effort to the presentation every year for those who do watch it. I only wish EA did the same.
You may find it boring to sit there and watch the presentation stuff and I understand that, but understand that for people like me, we find it really boring if the game doesn't try to immerse us and make us feel like it's a real game, a real broadcast, a living league.“No one is more hated than he who speaks the truth.”
― PlatoComment
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Re: SGO gameplay interview with Clint Oldenburg
Two sides talking past each other.
Clint talking about immersion is probably better described as keeping a user in the "flow" state while playing a game. Madden 19 and earlier were very stop-and-go games which contained lots of sequence breaks and lots of buttoning through screens just to get to the actual game part of the game. I know a ton of people who just button through every presentation element in sports games and get frustrated by having to do so; they just want to throw passes, shoot hoops, swing the bat, or what have you. Minimizing how much stuff these users have to button through helps keep those users in the "flow" state; their minds keep thinking about how they are playing the game rather than getting frustrated at the game getting in the way of their playing the game, and in that way their immersion is increased.
When sim-minded people on OS talk about immersion, they are more often than not referring to authenticity of the material game world, especially presentation. The huddle walk-up increases immersion for these players because it is a familiar element from the NFL product they watch on TV. Removing it hurts immersion for these players.
With respect to game design shop talk I'm used to being around, Clint's definition of immersion is typically the accepted one. That said, I do think that the sim-minded players have a legitimate criticism when they say removing the huddle walk-up harms the authenticity of the game's presentation. On the whole, I personally think the new way is better, but it did take me a bit to get used to and I also understand why people might not like it.
I mean by true definition of immersion Clint is right,
But the definition of immersion has changed somehow for those who are not fans of the huddle being removed.
Removing the huddle like you said keeps the flow of the game , keeping the player involved .... - Definition of immersion in this sense.
Not sure what definition those who say it removes immersion is using , but I do understand those who want it in the game or the option to have it , so please don’t jump down my throat.
But by definition of immersion he’s not wrong.
Sent from my iPhone using Operation SportsComment

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