SGO gameplay interview with Clint Oldenburg

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  • jfsolo
    Live Action, please?
    • May 2003
    • 12965

    #1

    SGO gameplay interview with Clint Oldenburg



    It's petty, but pancaked defenders still being in competitive mode, but gone in sim mode makes me smile.
    Jordan Mychal Lemos
    @crypticjordan

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  • michaelhawj
    MVP
    • Jul 2015
    • 1852

    #2
    Re: SGO gameplay interview with Clint Oldenburg

    Originally posted by jfsolo
    https://www.youtube.com/watch?v=dcn5VZE6GHw

    It's petty, but pancaked defenders still being in competitive mode, but gone in sim mode makes me smile.
    what you mean pancaked defenders ?

    Comment

    • lions2k9
      Rookie
      • Sep 2009
      • 314

      #3
      Re: SGO gameplay interview with Clint Oldenburg

      Originally posted by jfsolo
      https://www.youtube.com/watch?v=dcn5VZE6GHw

      It's petty, but pancaked defenders still being in competitive mode, but gone in sim mode makes me smile.
      Why would pancakes get removed from sim mode? I’m not sure that makes sense.

      Comment

      • lions2k9
        Rookie
        • Sep 2009
        • 314

        #4
        Re: SGO gameplay interview with Clint Oldenburg

        When Clint disagreed about removing the walk to the line hurting immersion and said that it makes it more immersive not to have it in at all, made me shake my head. His point is that you’ll get right back into the game faster and that enhances immersion. Breaking the huddle, walking to the line and reading the defense is apart of the game! We want to simulate the NFL experience. They’ll put it back in next year or the year after and say “see, we listen to the fans!”.

        Comment

        • canes21
          Hall Of Fame
          • Sep 2008
          • 22945

          #5
          Re: SGO gameplay interview with Clint Oldenburg

          Yea, that is a weird answer. I'm not sure Clint understands what the word immersion actually means.
          “No one is more hated than he who speaks the truth.”


          ― Plato

          Comment

          • stinkubus
            MVP
            • Dec 2011
            • 1463

            #6
            Re: SGO gameplay interview with Clint Oldenburg

            Originally posted by lions2k9
            Why would pancakes get removed from sim mode? I’m not sure that makes sense.
            Big, strong, run stuffing DT/tweener DE doesn't just get thrown on his back because the defense deploys a light box.

            Comment

            • lions2k9
              Rookie
              • Sep 2009
              • 314

              #7
              Re: SGO gameplay interview with Clint Oldenburg

              Originally posted by stinkubus
              Big, strong, run stuffing DT/tweener DE doesn't just get thrown on his back because the defense deploys a light box.
              If the defense deploys a light box and simply because of that a defensive linemen automatically gets thrown to his back or the entire line gets pancaked, that is the people involved in this area of the game not doing their job well. Pancakes happen in real life and they’re common enough.. so I’m not getting it. My guess is they can’t figure out how to fix it.

              Comment

              • RogerDodger
                MVP
                • Sep 2016
                • 1082

                #8
                Re: SGO gameplay interview with Clint Oldenburg

                Originally posted by lions2k9
                When Clint disagreed about removing the walk to the line hurting immersion and said that it makes it more immersive not to have it in at all, made me shake my head. His point is that you’ll get right back into the game faster and that enhances immersion. Breaking the huddle, walking to the line and reading the defense is apart of the game! We want to simulate the NFL experience. They’ll put it back in next year or the year after and say “see, we listen to the fans!”.
                Clint only listens to tournament players, that’s why he is saying that.

                Comment

                • Hooe
                  Hall Of Fame
                  • Aug 2002
                  • 21555

                  #9
                  Re: SGO gameplay interview with Clint Oldenburg

                  Originally posted by canes21
                  Yea, that is a weird answer. I'm not sure Clint understands what the word immersion actually means.
                  Two sides talking past each other.

                  Clint talking about immersion is probably better described as keeping a user in the "flow" state while playing a game. Madden 19 and earlier were very stop-and-go games which contained lots of sequence breaks and lots of buttoning through screens just to get to the actual game part of the game. I know a ton of people who just button through every presentation element in sports games and get frustrated by having to do so; they just want to throw passes, shoot hoops, swing the bat, or what have you. Minimizing how much stuff these users have to button through helps keep those users in the "flow" state; their minds keep thinking about how they are playing the game rather than getting frustrated at the game getting in the way of their playing the game, and in that way their immersion is increased.

                  When sim-minded people on OS talk about immersion, they are more often than not referring to authenticity of the material game world, especially presentation. The huddle walk-up increases immersion for these players because it is a familiar element from the NFL product they watch on TV. Removing it hurts immersion for these players.

                  With respect to game design shop talk I'm used to being around, Clint's definition of immersion is typically the accepted one. That said, I do think that the sim-minded players have a legitimate criticism when they say removing the huddle walk-up harms the authenticity of the game's presentation. On the whole, I personally think the new way is better, but it did take me a bit to get used to and I also understand why people might not like it.
                  Last edited by Hooe; 06-15-2019, 06:39 PM.

                  Comment

                  • Executor
                    Pro
                    • Aug 2012
                    • 549

                    #10
                    Re: SGO gameplay interview with Clint Oldenburg

                    Originally posted by CM Hooe
                    Two sides talking past each other.

                    Clint talking about immersion is probably better described as keeping a user in the "flow" state while playing a game. Madden 19 and earlier were very stop-and-go games which contained lots of sequence breaks and lots of buttoning through screens just to get to the actual game part of the game. I know a ton of people who just button through every presentation element in sports games and get frustrated by having to do so; they just want to throw passes, shoot hoops, swing the bat, or what have you. Minimizing how much stuff these users have to button through helps keep those users in the "flow" state; their minds keep thinking about how they are playing the game rather than getting frustrated at the game getting in the way of their playing the game, and in that way their immersion is increased.

                    When sim-minded people on OS talk about immersion, they are more often than not referring to authenticity of the material game world, especially presentation. The huddle walk-up increases immersion for these players because it is a familiar element from the NFL product they watch on TV. Removing it hurts immersion for these players.

                    With respect to game design shop talk I'm used to being around, Clint's definition of immersion is typically the accepted one. That said, I do think that the sim-minded players have a legitimate criticism when they say removing the huddle walk-up harms the authenticity of the game's presentation. On the whole, I personally think the new way is better, but it did take me a bit to get used to and I also understand why people might not like it.
                    A simple OPTION for the user to have a game with or without the huddle walk-up would have solved the problem (in fact, there would have been no problem to talk about at all).

                    Having said that, I can't wait to get my hands on this game. Love the impressions from the posters so far, especially the positive ones.
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                    Comment

                    • canes21
                      Hall Of Fame
                      • Sep 2008
                      • 22945

                      #11
                      Re: SGO gameplay interview with Clint Oldenburg

                      Just last year we had multiple options for presentation. I don't understand why they couldn't have made these changes to Quick Presentation and left the options in. Make competitive games default to quick presentation and allow users that want to sit and watch to have that option. Having options already in the game and then taking them away and forcing everyone to play the same way is not good business. As much as I like the gameplay in the beta, every other decision EA has made has been awful in my opinion. Their lack of additions to presentation, franchise mode, etc. cannot be overshadowed by gameplay no matter how good it is. The PS2 era of football games is so beloved because it's depth features were as good as the gameplay.
                      “No one is more hated than he who speaks the truth.”


                      ― Plato

                      Comment

                      • Hooe
                        Hall Of Fame
                        • Aug 2002
                        • 21555

                        #12
                        SGO gameplay interview with Clint Oldenburg

                        Originally posted by Executor
                        A simple OPTION for the user to have a game with or without the huddle walk-up would have solved the problem (in fact, there would have been no problem to talk about at all).

                        Options are not free to implement and support, and options can cause problems just by existing. We’re talking about a game which used to have major problems with desyncs in online head-to-head games because the two users in a game used different camera settings.

                        Tiburon this year clearly placed value on standardizing the experience across the game as to maximize their ability to easily support the game as best as possible for the greatest number of players. I assume the game speed option is gone for similar reasons as well; among other things it created many animation issues at speeds other than “normal”.

                        To be clear, this isn’t me saying it’s wrong to want options, options are always good. Rather, it’s more me objecting to the idea that putting them in is “simple.”

                        Comment

                        • AndreSwagassi86
                          Rookie
                          • Oct 2014
                          • 298

                          #13
                          Re: SGO gameplay interview with Clint Oldenburg

                          Serious question ,

                          You guys really watch huddle breaks and walk ups after every play? Or frequently watch it?

                          I definitely understand the desire for the option , but the uproar is beyond me because I’m sure the majority of players were mashing A to get the play started... (sometimes even accidentally hiking it lol)


                          Sent from my iPhone using Operation Sports

                          Comment

                          • canes21
                            Hall Of Fame
                            • Sep 2008
                            • 22945

                            #14
                            Re: SGO gameplay interview with Clint Oldenburg

                            If the presentation in a sport game is good then I generally watch it all. Even if it isn't the greatest, e.g. the Extra Point Show, I still watch it to get as immersed as I can. I'm sure plenty of people skip through it and it's why EA made some of the decisions they did. I'd say many people skip 2k19s presentation aspects, but they still put in effort to the presentation every year for those who do watch it. I only wish EA did the same.

                            You may find it boring to sit there and watch the presentation stuff and I understand that, but understand that for people like me, we find it really boring if the game doesn't try to immerse us and make us feel like it's a real game, a real broadcast, a living league.
                            “No one is more hated than he who speaks the truth.”


                            ― Plato

                            Comment

                            • AndreSwagassi86
                              Rookie
                              • Oct 2014
                              • 298

                              #15
                              Re: SGO gameplay interview with Clint Oldenburg

                              Originally posted by CM Hooe
                              Two sides talking past each other.

                              Clint talking about immersion is probably better described as keeping a user in the "flow" state while playing a game. Madden 19 and earlier were very stop-and-go games which contained lots of sequence breaks and lots of buttoning through screens just to get to the actual game part of the game. I know a ton of people who just button through every presentation element in sports games and get frustrated by having to do so; they just want to throw passes, shoot hoops, swing the bat, or what have you. Minimizing how much stuff these users have to button through helps keep those users in the "flow" state; their minds keep thinking about how they are playing the game rather than getting frustrated at the game getting in the way of their playing the game, and in that way their immersion is increased.

                              When sim-minded people on OS talk about immersion, they are more often than not referring to authenticity of the material game world, especially presentation. The huddle walk-up increases immersion for these players because it is a familiar element from the NFL product they watch on TV. Removing it hurts immersion for these players.

                              With respect to game design shop talk I'm used to being around, Clint's definition of immersion is typically the accepted one. That said, I do think that the sim-minded players have a legitimate criticism when they say removing the huddle walk-up harms the authenticity of the game's presentation. On the whole, I personally think the new way is better, but it did take me a bit to get used to and I also understand why people might not like it.


                              I mean by true definition of immersion Clint is right,

                              But the definition of immersion has changed somehow for those who are not fans of the huddle being removed.

                              Removing the huddle like you said keeps the flow of the game , keeping the player involved .... - Definition of immersion in this sense.

                              Not sure what definition those who say it removes immersion is using , but I do understand those who want it in the game or the option to have it , so please don’t jump down my throat.

                              But by definition of immersion he’s not wrong.


                              Sent from my iPhone using Operation Sports

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