
So I picked up NCAA again. I tried playing my Westlake dynasty, but I was honestly sick of that team. I've been playing various Westlake State dynasties for 2 years now, and I wanted a real team. The generic cleats annoy the hell out of me. So I went into one of my many Swarm saves, found one that was in 2019, and looked for any interesting jobs. I found Florida. In game, they're coming off of their first losing season since 1979, and fired McElwain. The roster isn't great by SEC standards either, but I'll get into that later.
I've lost interest in reports before because I've tried to make them too in-depth. I like advancing through seasons fast, and I really don't have the time for all the extra stuff. So, I've decided that I'll be doing 4 updates per season: preseason, Week 8 which will include recruiting, end of season, and offseason. I think conference title games and bowl games will get the full preview and recap, but everything else will be in these 4 recaps.
Settings
Heisman difficulty
9 minute quarters
Slowest coach progression
I started off with JKits sliders, I've since tweaked them a lot
I do a fatigue reset at halftime, just switch it off for one play then right back on.
Coaching adjustment: slide your run/pass slider one tick to the left, opens up CPU passing game.
House Rules
I make a lot of creative liberties. I might take a 1 week injury, make it 5, edit a guy's ratings for the sake of a story or just realism. I.E, damn near every wideout having bad hands and good routes. 5'10, 160 pound corners with good coverage and like 85 speed. Corners having 90+ speed and acceleration but 78 agility. I don't cheat, I just edit ratings to make things more true to life for myself and also for the CPU.
I edit all injury ratings to produce more injuries, varies by position. I also make up injuries a lot, I generate them in preseason.
Recruiting wise, nothing much, but I'll keep it realistic. I won't abuse the low lock guys.
Any recruit who I have a lead of over 1000 points on is considered a verbal commit. I can't spend more than 150 on him unless the dips back below 1000.
I won't redshirt any 5 star recruits, or JUCO guys. 4 star guys would have to be buried on the depth chart. And if I have a guy 85 or higher as a sophomore, I won't recruit anyone over a 3* until that guy is set to graduate. (except for positions where 2+ guys will see a lot of time)
Ratings are subject to change based on performance. If a guy plays like s--t, he'll get his ratings nerfed. I also do some manual progression every offseason, using RNG.
I can't cut any incoming players or seniors.
Anyone who wants to transfer out can leave, players declaring will be allowed to leave if they'll be picked in the first 3 rounds.

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