EA UFC 3, One Year Later: What are you struggling with?

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  • RomeroXVII
    MVP
    • May 2018
    • 1663

    #1

    EA UFC 3, One Year Later: What are you struggling with?

    So this game has gone through so many changes since launch, and being that a lot of players still somewhat struggle with basic strategies or aren't even aware of certain things being available for use (Like the stiff arm retreat), I would like those said players to COMPREHENSIVELY write down what gives them an issue, what they feel that they think they do right, what continues to 'catch' them, and I will start releasing a series a videos akin to the 19 minute 'Anti-Spam' Video on my channel, once I get a good grasp of what's giving you guys issues. Post videos too of your fights!


    Before this thread gets started, I feel like something that has been completely underlooked is the Striking Deep Dive Geoff Harrower posted months ago, and this will do wonders to elevate your knowledge on the game.

    Get the EA SPORTS UFC 5 Ultimate Edition to stack your roster with fighters and Alter Egos.



    Also be reminded to check the Gameplay Updates to see things you may have missed:

    https://www.ea.com/games/ufc/ufc-3/n...play-update-11 from the most current one, and from that website you can go back all the way to #6 I believe.


    All that being said, I want to hear EVERYONE's input and I'll work to the best of my ability to help you out here, and with videos.
    EA Sports UFC GameChanger
    PSN: RomeroXVII
    ESFL UFC 4 PS4 Champion
    E-Sports Summer Series EA UFC Champion (Season 1)
    ESFL UFC 4 Las Vegas 2022 World Champion
  • Kingslayer04
    MVP
    • Dec 2017
    • 1482

    #2
    Re: EA UFC 3, One Year Later: What are you struggling with?

    Hey, I wouldn't mind you doing a video on pull counters and pretty much everything about them - timing, distance, what they work against, what they don't work against, stationary pull counters, moving pull counters, all of it.

    I think I get the idea but you making a video could enlighten me even more. The thing is I feel things register slower on my combination of console + TV (definitely not a gaming TV). I know stationary strikes are the best available strikes and I always try to plant and throw to get the best results but it always seems like the game needs time to realise I've let go of the left stick and it throws moving strikes instead. I try throwing one moving strike to get closer and then a planted strike but in this case it doesn't register at all and my guy stops abruptly and the whole input is dropped. I also know a good pull counter requires you to be stationary but good luck with that in these circumstances. On the few occasions I manage to do a nice pull the counter itself comes out pretty slowly and I feel the opponent has all the time in the world to brace himself. Dunno what that's about, since I've at least managed to pull properly but that's why I'm posting this.

    I do suspect there could be some user error on my part as well though, so I'm looking forward to any tips regarding pull counters and moving vs stationary in general to rectify that. Any purely physical (i.e. hands on controller) advice is also appreciated.

    Comment

    • RomeroXVII
      MVP
      • May 2018
      • 1663

      #3
      Re: EA UFC 3, One Year Later: What are you struggling with?

      Originally posted by Kingslayer04
      Hey, I wouldn't mind you doing a video on pull counters and pretty much everything about them - timing, distance, what they work against, what they don't work against, stationary pull counters, moving pull counters, all of it.

      I think I get the idea but you making a video could enlighten me even more. The thing is I feel things register slower on my combination of console + TV (definitely not a gaming TV). I know stationary strikes are the best available strikes and I always try to plant and throw to get the best results but it always seems like the game needs time to realise I've let go of the left stick and it throws moving strikes instead. I try throwing one moving strike to get closer and then a planted strike but in this case it doesn't register at all and my guy stops abruptly and the whole input is dropped. I also know a good pull counter requires you to be stationary but good luck with that in these circumstances. On the few occasions I manage to do a nice pull the counter itself comes out pretty slowly and I feel the opponent has all the time in the world to brace himself. Dunno what that's about, since I've at least managed to pull properly but that's why I'm posting this.

      I do suspect there could be some user error on my part as well though, so I'm looking forward to any tips regarding pull counters and moving vs stationary in general to rectify that. Any purely physical (i.e. hands on controller) advice is also appreciated.

      Pull Counter Video? I can definitely do that, Martial gave me some crucial information I didn't know about a few days ago regarding to a certain combination against the pull counter, I'll get on that tomorrow morning.
      EA Sports UFC GameChanger
      PSN: RomeroXVII
      ESFL UFC 4 PS4 Champion
      E-Sports Summer Series EA UFC Champion (Season 1)
      ESFL UFC 4 Las Vegas 2022 World Champion

      Comment

      • Kingslayer04
        MVP
        • Dec 2017
        • 1482

        #4
        Re: EA UFC 3, One Year Later: What are you struggling with?

        Thanks! As for the input aspect of pulling off stationary things, is that something that one can be given any advice on, can it make the video as well?

        Comment

        • RomeroXVII
          MVP
          • May 2018
          • 1663

          #5
          Re: EA UFC 3, One Year Later: What are you struggling with?

          Originally posted by Kingslayer04
          Thanks! As for the input aspect of pulling off stationary things, is that something that one can be given any advice on, can it make the video as well?
          No problem, I will get on the whole stationary/moving strikes and how it affects ranges in the video for Pull Counters!
          EA Sports UFC GameChanger
          PSN: RomeroXVII
          ESFL UFC 4 PS4 Champion
          E-Sports Summer Series EA UFC Champion (Season 1)
          ESFL UFC 4 Las Vegas 2022 World Champion

          Comment

          • Kingslayer04
            MVP
            • Dec 2017
            • 1482

            #6
            Re: EA UFC 3, One Year Later: What are you struggling with?

            Originally posted by RomeroXVII
            No problem, I will get on the whole stationary/moving strikes and how it affects ranges in the video for Pull Counters!
            On that note, the other day a guy pulled any and every strike you can think of with a moving pull and then actually managed to throw a counter as if he had been stationary. I don't know if that's intended but it looked crazy.

            By the way, that glitch where the guy hops backwards twice after a back lunge is still there and it's atrocious. Pity, because the backwards lunge is a very useful move but with that bug going on it can really get you into trouble.

            Comment

            • RomeroXVII
              MVP
              • May 2018
              • 1663

              #7
              Re: EA UFC 3, One Year Later: What are you struggling with?

              Originally posted by Kingslayer04
              On that note, the other day a guy pulled any and every strike you can think of with a moving pull and then actually managed to throw a counter as if he had been stationary. I don't know if that's intended but it looked crazy.

              By the way, that glitch where the guy hops backwards twice after a back lunge is still there and it's atrocious. Pity, because the backwards lunge is a very useful move but with that bug going on it can really get you into trouble.
              That's actually more of an analog issue than an actual glitch. To avoid double lunging, just be gentle with the direction you push to.
              EA Sports UFC GameChanger
              PSN: RomeroXVII
              ESFL UFC 4 PS4 Champion
              E-Sports Summer Series EA UFC Champion (Season 1)
              ESFL UFC 4 Las Vegas 2022 World Champion

              Comment

              • tomitomitomi
                Pro
                • Mar 2018
                • 987

                #8
                Re: EA UFC 3, One Year Later: What are you struggling with?

                I am somewhat okay at getting early leads but I am god-awful at snowballing them into larger ones. Often times I find the stamina/damage leads diminishing near the end of the fight which makes a lot of matches much harder and uglier than they have any right to be. I could attribute it to a few themes which also overlap.

                1. Effective leading / coming forward
                2. Winning trades (as in landing better shots in an exchange)
                3. Avoiding unnecessary damage ("random" headkicks, harmful head movement. Basically micro-level mistakes that add up and kill head health).

                Also, I find it quite difficult to offensively grapple against players who look to stall and are really good at recognizing my (assumably meh) fakes and transitions.

                Hopefully these gave you any ideas.
                ¯\_(ツ)_/¯

                Comment

                • Kingslayer04
                  MVP
                  • Dec 2017
                  • 1482

                  #9
                  Re: EA UFC 3, One Year Later: What are you struggling with?

                  Originally posted by tomitomitomi
                  I am somewhat okay at getting early leads but I am god-awful at snowballing them into larger ones. Often times I find the stamina/damage leads diminishing near the end of the fight which makes a lot of matches much harder and uglier than they have any right to be. I could attribute it to a few themes which also overlap.

                  1. Effective leading / coming forward
                  2. Winning trades (as in landing better shots in an exchange)
                  3. Avoiding unnecessary damage ("random" headkicks, harmful head movement. Basically micro-level mistakes that add up and kill head health).

                  Also, I find it quite difficult to offensively grapple against players who look to stall and are really good at recognizing my (assumably meh) fakes and transitions.

                  Hopefully these gave you any ideas.
                  I don't mean to overshadow your post or anything like that, I just wanted to say that I know what you are talking about.

                  For example, in Round 1 I rock and drop the guy 3 times, and then maybe once in Round 2. But in the meantime I eat a bunch of puny, "insignificant" shots, none of which rock me or do anything significant until I realise my head health's as much as his and suddenly he's in just as good a position to finish me if not better, despite my visible and significant success in the earlier rounds. It does come down to focus as well, I've learned, and not underestimating any of your opponent's strikes landing.

                  Again, I'm not trying to respond instead of Romero, these are very good questions that I hope lead to just as good a video from him from which we all could benefit.

                  Comment

                  • 1212headkick
                    Banned
                    • Mar 2018
                    • 1823

                    #10
                    Re: EA UFC 3, One Year Later: What are you struggling with?

                    Setting up shots
                    Not getting block broken and breaking the block gradually
                    Footwork patterns
                    Rhythm manipulation

                    Comment

                    • bmlimo
                      MVP
                      • Apr 2016
                      • 1123

                      #11
                      Re: EA UFC 3, One Year Later: What are you struggling with?

                      Sometimes I have a feel that my opponent strikes cause more damage than mine, can you make a video how vulnerability and distances work using tall fighters?

                      Comment

                      • RomeroXVII
                        MVP
                        • May 2018
                        • 1663

                        #12
                        Re: EA UFC 3, One Year Later: What are you struggling with?

                        Originally posted by tomitomitomi
                        I am somewhat okay at getting early leads but I am god-awful at snowballing them into larger ones. Often times I find the stamina/damage leads diminishing near the end of the fight which makes a lot of matches much harder and uglier than they have any right to be. I could attribute it to a few themes which also overlap.

                        1. Effective leading / coming forward
                        2. Winning trades (as in landing better shots in an exchange)
                        3. Avoiding unnecessary damage ("random" headkicks, harmful head movement. Basically micro-level mistakes that add up and kill head health).

                        Also, I find it quite difficult to offensively grapple against players who look to stall and are really good at recognizing my (assumably meh) fakes and transitions.

                        Hopefully these gave you any ideas.
                        So, I definitely want you to check out the In Depth Striking Guide from Geoff in the OP.

                        One key thing to take note when winning exchanges is the amount of health you have, and knowing when not take to take head damage and staying out of range. For example, a lot of people like to step in with two shots, and generally some players like to try and fire back immediately after those two shots, but once the player has already settled, landed on of those two shots to the head, and they plant and rip a combination, they will be at an advantage in the exchange.


                        The Jab is the safest strike in the game at proper range, if you land it and you don't feel like your follow up strike will beat your opponent in an exchange, you can simply hold block after and back away and/or use the R1+R2 Retreat.


                        When it comes to leading I take note of three things:

                        Is my opponent content with circling against the cage?

                        Does my opponent like to fire off strikes to keep me at a distance?

                        Is my opponent content with exchanging?

                        These are quintessential things to recognize when fighting other players, and the best of the best of them will be able to adjust according to the situation.

                        Taking note of where your opponent is blocking is another key thing when it comes to exchanges. For example, if I'm going jab rear hook, and the rear hook lands, that also tells me that my opponent blocked low assuming that I was going to go to the body/legs with my second strike.

                        If I choose to follow up with the jab rear hook again, I have to be aware that it can be blocked/pulled/ducked/back lunged if they make that defensive adjustment, so in lieu of that I can replace that second strike with the straight strike or I can go to the body legs now if I'm pretty sure my opponent will now block high.

                        This is conditioning your opponent to react to what your throwing and manipulating them to do what you want them to do. Good players will try to disrupt that rhythm, so what I would suggest for you is during the first minute or so of the fight to make notes on what your opponent is leading with, but generate enough offense so they have to respect your firepower and not start to blast you soon.

                        As for the little miniscule things, this is simply being aware of the situation. For example If I know I'm up on the cards, I don't need to force a finish, if my block is high and head health is high I don't need really need to use head movement and I can just simply circle away/stiff arm retreat to maintain my lead, remember that the other player you are playing is HUMAN too.

                        Originally posted by 1212headkick
                        Setting up shots
                        Not getting block broken and breaking the block gradually
                        Footwork patterns
                        Rhythm manipulation
                        Essentially covered with what I just told tomitomitomi, but for rhythm manipulation, delaying strikes does wonders because people have a tendency to block with their own timing.

                        For example, if Everytime I throw Jab Body Kick my opponent catches it no matter what, if I now go, Jab-pause-Body Kick, you'll have the opportunity to see his block go low and his arms potentially go back up to defend his head, leaving his body vulnerable because he is conditioned to low block after every single head strike.

                        For both of you, check out the last two fights of the stream.



                        The Wonderboy Mirror and my RDA vs Nick Diaz.

                        You'll see the Wonderboy was delaying the spin after his jab so when I side stepped initially I mistimed it and was still there to get hit, eventually the adjustment was made for the punish.


                        Against Diaz, the first combination I threw was a jab lead hook leg kick and he IMMEDIATELY checked it, so my thoughts were, he's accustomed to the three piece MT Combos or he always low blocks the third strike. You'll see me start going Jab Jab Straight or Jab Jab Leg Kick, to gauge out reactions from my opponent on whether he was going to sway the third strike, or low block the third strike and these strikes started adding up.
                        EA Sports UFC GameChanger
                        PSN: RomeroXVII
                        ESFL UFC 4 PS4 Champion
                        E-Sports Summer Series EA UFC Champion (Season 1)
                        ESFL UFC 4 Las Vegas 2022 World Champion

                        Comment

                        • 1212headkick
                          Banned
                          • Mar 2018
                          • 1823

                          #13
                          Re: EA UFC 3, One Year Later: What are you struggling with?

                          Originally posted by RomeroXVII
                          So, I definitely want you to check out the In Depth Striking Guide from Geoff in the OP.

                          One key thing to take note when winning exchanges is the amount of health you have, and knowing when not take to take head damage and staying out of range. For example, a lot of people like to step in with two shots, and generally some players like to try and fire back immediately after those two shots, but once the player has already settled, landed on of those two shots to the head, and they plant and rip a combination, they will be at an advantage in the exchange.


                          The Jab is the safest strike in the game at proper range, if you land it and you don't feel like your follow up strike will beat your opponent in an exchange, you can simply hold block after and back away and/or use the R1+R2 Retreat.


                          When it comes to leading I take note of three things:

                          Is my opponent content with circling against the cage?

                          Does my opponent like to fire off strikes to keep me at a distance?

                          Is my opponent content with exchanging?

                          These are quintessential things to recognize when fighting other players, and the best of the best of them will be able to adjust according to the situation.

                          Taking note of where your opponent is blocking is another key thing when it comes to exchanges. For example, if I'm going jab rear hook, and the rear hook lands, that also tells me that my opponent blocked low assuming that I was going to go to the body/legs with my second strike.

                          If I choose to follow up with the jab rear hook again, I have to be aware that it can be blocked/pulled/ducked/back lunged if they make that defensive adjustment, so in lieu of that I can replace that second strike with the straight strike or I can go to the body legs now if I'm pretty sure my opponent will now block high.

                          This is conditioning your opponent to react to what your throwing and manipulating them to do what you want them to do. Good players will try to disrupt that rhythm, so what I would suggest for you is during the first minute or so of the fight to make notes on what your opponent is leading with, but generate enough offense so they have to respect your firepower and not start to blast you soon.

                          As for the little miniscule things, this is simply being aware of the situation. For example If I know I'm up on the cards, I don't need to force a finish, if my block is high and head health is high I don't need really need to use head movement and I can just simply circle away/stiff arm retreat to maintain my lead, remember that the other player you are playing is HUMAN too.



                          Essentially covered with what I just told tomitomitomi, but for rhythm manipulation, delaying strikes does wonders because people have a tendency to block with their own timing.

                          For example, if Everytime I throw Jab Body Kick my opponent catches it no matter what, if I now go, Jab-pause-Body Kick, you'll have the opportunity to see his block go low and his arms potentially go back up to defend his head, leaving his body vulnerable because he is conditioned to low block after every single head strike.

                          For both of you, check out the last two fights of the stream.



                          The Wonderboy Mirror and my RDA vs Nick Diaz.

                          You'll see the Wonderboy was delaying the spin after his jab so when I side stepped initially I mistimed it and was still there to get hit, eventually the adjustment was made for the punish.


                          Against Diaz, the first combination I threw was a jab lead hook leg kick and he IMMEDIATELY checked it, so my thoughts were, he's accustomed to the three piece MT Combos or he always low blocks the third strike. You'll see me start going Jab Jab Straight or Jab Jab Leg Kick, to gauge out reactions from my opponent on whether he was going to sway the third strike, or low block the third strike and these strikes started adding up.
                          Just do a video
                          good stuf

                          Comment

                          • Solid_Altair
                            EA Game Changer
                            • Apr 2016
                            • 2043

                            #14
                            Re: EA UFC 3, One Year Later: What are you struggling with?

                            About the double lunging in different directions. This mystery took a while for me to figure out. The accidental input seems to come from pressing in the direction you want a little too strongly, causing the stick to arc at little bit at the outer rim. That results in an "extra" lunge in a parallel direction.

                            I used to think that the stick somehow bounced, but it's more like arcing at the end of (straight) press.

                            Hope this helps.

                            Comment

                            • RomeroXVII
                              MVP
                              • May 2018
                              • 1663

                              #15
                              Re: EA UFC 3, One Year Later: What are you struggling with?

                              Originally posted by 1212headkick
                              Just do a video
                              good stuf
                              Videos will come in order, but obviously responding here will help you get a head start mentally.
                              EA Sports UFC GameChanger
                              PSN: RomeroXVII
                              ESFL UFC 4 PS4 Champion
                              E-Sports Summer Series EA UFC Champion (Season 1)
                              ESFL UFC 4 Las Vegas 2022 World Champion

                              Comment

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