Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

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  • Ren The Conqueror
    Gaming Avenger
    • Aug 2016
    • 2744

    #1

    Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

    The All-Madden Project... Madden 20 Edition

    Welcome to the Madden 20 edition of The All Madden Project. While this thread is hosted by yours truly, this is ultimately a collaborative effort. I am testing various ideas with DaReal Milticket. Various others are also incorporated into this set. It may or may not be evident, but the artist formally known as Trojan Man (now Darth Raider – how cool is that???) / JoshC1977 / KingV2k3 / awffltony77 / Armor and Sword / Schnaidt1 / Charter04 / tyler28 / along with many other valuable OS’ers are incorporated and present in this set. I, for one, am extremely grateful to have stumbled upon Operation Sports when I did a few years back. There are some great ideas, excellent discussions, and more importantly, I’ve made a few friends on here. Not a bad way to spend some web time. I appreciate everyone on OS from Steve down to the trolls and whiners… maybe sans the trolls and whiners

    Disclaimer: I consider this set to be "All-Pro Plus", in terms of difficulty. It’s designed to balance out the User and CPU, reducing the CPU boosts from AM, while giving the game that any given Sunday, NFL feel. A low overall team, whether it be user controlled, or the CPU opponent, should be able to sneak out a win against a higher OVR team, from time to time. This happens every week in the NFL. We’re also looking for week to week variance with our games, which we’ve achieved. With this set: ratings stand out, particularly with individual matchups on field, more so than team OVR ratings, which can be deceiving. It’s AM, so you still need to bring your a-game, but from a “sim” perspective. Also know this: while I like stats and animations to be close, I don’t chase them unless they are relative and contextual to the on-field gameplay. Games will vary, and as always, YMMV.

    Why All Madden: Why not? The heavy-hitters in this forum already have the All Pro turf covered. Let’s create another option and way to play the game. Let me say this first: I do not view being an All Madden player as being “I’m too good for All Pro”. That’s simply not the case. FWIW, I’m an average Madden player at best. Instead, I view All Pro and All Madden as two completely separate games within the game. It’s more of an approach, and as we know, it’s all about approach with this title. Personally, I believe that All Pro, and even Pro, both animate better than All Madden. But, here we are. I’m angling my approach through the All Madden lens. In fact, a couple of those heavy-hitter All Pro guys may be giving All Madden a good hard look this year. I am really hopeful that they do.

    The approach itself: Ok, since the beta dropped, I had been adamant about going OOTB for 5-6 months, and then patching up come February. The last three iterations of this game didn’t go so well for me. I got caught up in the slideritis abyss… to the point where I didn’t complete a single season in a keeper franchise. When you’re OOTB they can’t take it away from you. I picked up my hard copy on launch day, unplugged from the net, and installed the game. FWIW, the OOTB 1.00 version is literally the beta, with a wrench turn or two. This is great because it’s a legitimate fall back, IMO. However, I abandoned the OOTB concept rather quickly; I decided to embrace the patches yet again, and bend my approach around them. In order to do so, the set itself needs to be simplistic. So…

    …The idea behind this set: Distress as little as possible. That old saying ‘little is more’ has never been truer. This one took me a while to embrace. With All Madden, it’s all about minimizing / eliminating the CPU boosts. These come mainly from two or three areas. CPU QBs (also known as RoboQB), CPU INT, and CPU pass rush against the user. In Madden 20, the CPU OP INTs are not present. This is huge. Tuning down INTs is one of the most difficult things to do, because you can really screw up coverage to the point of no return. Luckily, no tuning was needed in that area.

    The ‘end’ result: The less we change, the better. Unfortunately, this game is a shadow of what it was during the beta and at launch. We've had to change more than originally intended, though the concept of this set is still intact.

    Final thoughts: There isn’t a right or a wrong with a particular approach to Madden. After all, sim is in the eye of the beholder. What one person deems as ‘sim’, may not be ‘sim’ to another. I decided to create this thread for two reasons: 1. Add another layer of conversation to the Sliders / Madden discussion (I keep up-to-date on the other threads), so that we can all continue to share and bounce ideas off of each other. 2. If even one person stumbles on this set and decides they like it enough to carry a deeper interest in Madden, it is all worth it.

    Note: Milticket is on PC and I’m on PS4 Pro with the disc. I imagine that Milticket will more than likely be creating his own separate thread at some point. I encourage everyone to check out his work when he does. He’s one of the best out of the box (no pun) thinkers when it comes to Madden. He’s also big on editing things under the hood.

    M20 / AM Set / Post-Patch V 1.22

    Roster: I have always suggested using the default stock 75-man preseason roster that ships with the game. It doesn't have any ratings inflation, and generally it plays more "grounded". FWIW, the updated EA rosters seem to play fine. I would suggest not using an updated roster much past weeks 4-6 as the ratings will be inflated, which will have an adverse effect on the balance of the league as you progress over the next few seasons in your franchise, and as the new draft classes are imported.

    Draft classes: I suggest using the default automated classes. If you want Tua in YR 2 (the 2020 season), select the first available QB in the draft, and then edit his name, ratings, and attributes as you see fit after the draft is over. I would steer clear of custom classes, though that is ultimately the user's choice.
    UPDATE on 01.18.20: While I still recommend using the default automated EA classes, I am now heavily endorsing FalconATL’s draft classes on PSN. He has done some extremely detailed and intricate work on both his 2020 and 2021 classes, and the ratings are very balanced - they will blend in nicely with the stock EA roster. He continues to update these classes so they are up-to-date with current player rankings and draft declarations.

    Difficulty: All-Madden
    Game Mode: Simulation

    Enter all of the values below into Connected Franchise Mode (CFM) only.

    *denotes settings that are not default

    HUM
    QB Accuracy: 50
    Pass Blocking: 50
    WR Catching: 75*
    Run Blocking: 50
    Fumbles: 50
    Pass Defense Reaction Time: 50
    Interceptions: 23*
    Pass Coverage: 50
    Tackling: 46*

    CPU
    QB Accuracy: 10*
    Pass Blocking: 50
    WR Catching: 50
    Run Blocking: 50
    Fumbles: 50
    Pass Defense Reaction Time: 50
    Interceptions: 13*
    Pass Coverage: 50
    Tackling: 43*

    ALL Special Teams 50

    MM value on the left / CFM on the right

    PENALTIES
    Offside: 50 / 50
    False Start: 50 / 50
    Offensive Holding: 50 / 50
    Face Mask: 50 / 50
    Illegal Block In The Back: 50 / 50
    Roughing Passer: 50 / 50
    Defensive Pass Interference: 50 / 50
    OPI: On
    Ineligible Man Downfield: On / Off
    All Others: On

    Global Gameplay Sliders
    Injuries: 11 / 11* (advance at 50)
    Fatigue: 65 / 65*
    Player Speed Parity Scale: 50 / 50

    Auto subs all @ 60 / 80 in MM and CFM

    XP all @ default 100% or tdawg’s, which are money as usual (thanks tdawg!!) / I am using tdawg's XP - they are posted below.

    Game Options
    Superstar Abilities: Choice
    Live playbooks: On
    Career Clock: On
    Heat Seeker Assist: On
    Auto Flip Play (Defense): On
    Defense Switch Assist: On
    Ballhawk: Off
    Coin Toss: Receive / With Wind
    Quarter Length: 10 minutes
    Play Clock: On
    Accelerated Clock: Off*
    Rundown: n/a
    Play Call Style: Slim
    Camera Toggle: Off
    Coaching Tips: Off
    Special Moves: Manual
    Progression: Weekly
    Injuries: On
    Pre-existing Injuries: On

    Sister team approach (for injuries): The injuries in Madden are not proportionate. They never have been. While I would like to use the default INJ values of 10 MM / 40 CFM, it won't yield the injuries that I'm looking for. I want more injuries, not less. But, they need to be outside of RB and WR. If you jack your INJ slider, you may see a few more off-ball injures (still not enough IMO), and you'll guarantee yourself to be without your top RB and WRs. I want to see my LG go down for a month, or my sub LB, or my second TE... If we run 40 or 50 CFM INJ, we won't get enough variety, and we'll for sure be without our top 2 RB and WR at some point. Guaranteed. What is 'sim' about that? If that works for you, then by all means run this set with 10 / 40 INJ. It still plays well. I have decided to take a different approach - use of a 'sister team'. Full credit to KingV2k3 for this idea from yestercycle. At the onset of franchise, I randomly select another team to follow, isolated to their injury list. For instance, in my Oakland franchise, I randomly selected SF as my sister team. After I advance to the next week, I pull their injury report. If they are down their top-rated LT, then I am down mine as well. Essentially, I will start my backup LT until the SF LT is back in action. This gives me a greater level of immersion than the current EA / Madden injury system provides. How do I get a decent amount of league-wide injuries with the CFM INJ slider set to 11? Simple. I raise the INJ slider in CFM to 50-52 (see above) prior to advancement to the next week. Once I arrive at the next week, I manually lower the slider back to 11. Rinse. Wash. Repeat.


    TDawg's Madden 20 XP Sliders - v2.0 - Final:

    Position Sliders
    QB...... 95%
    HB...... 125%
    TE...... 150%
    WR...... 125%
    FB...... 115%
    T...... 145%
    G...... 135%
    C...... 165%
    DE...... 140%
    DT...... 170%
    MLB...... 95%
    OLB...... 98%
    CB...... 95%
    FS...... 107%
    SS...... 106%
    K...... 100%
    P...... 100%


    Franchise Tips
    I encourage everyone to check out Mattanite’s M20 franchise tips thread. It’s extremely informative and well written.
    https://forums.operationsports.com/f...hise-tips.html
    Last edited by Ren The Conqueror; 02-28-2020, 11:49 PM.
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  • Ren The Conqueror
    Gaming Avenger
    • Aug 2016
    • 2744

    #2
    Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

    Reserved**
    Last edited by Ren The Conqueror; 02-21-2020, 12:20 PM.
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    • Ren The Conqueror
      Gaming Avenger
      • Aug 2016
      • 2744

      #3
      Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

      Reserved***
      Last edited by Ren The Conqueror; 02-21-2020, 12:20 PM.
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      • Darth Aegis
        Lord of Suffering
        • Jul 2012
        • 4169

        #4
        Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

        Originally posted by Raider_Ren
        The All-Madden Project... Madden 20 edition

        Coming soon... like the 'Autumn Wind'
        Finally the champ has returned for Madden 20.
        OS needs a Thumbs DOWN button

        Playing:

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        • Ren The Conqueror
          Gaming Avenger
          • Aug 2016
          • 2744

          #5
          Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

          Originally posted by DaReal Milticket
          Finally the champ has returned for Madden 20.
          Mil... let's do this!
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          • Rmiok222
            MVP
            • Nov 2015
            • 3129

            #6
            Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

            I’m very interested to see your sliders ren. I’ll be tuned in!


            Sent from my iPhone using Operation Sports

            Comment

            • Ren The Conqueror
              Gaming Avenger
              • Aug 2016
              • 2744

              #7
              Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

              Originally posted by Rmiok222
              I’m very interested to see your sliders ren. I’ll be tuned in!


              Sent from my iPhone using Operation Sports
              Hey Rmiok... We will try to get something up later today, or tomorrow. I may post the set I ran with during the beta to get things kicked off. I could have started a keeper franchise with that set... on the beta itself.
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              • Rmiok222
                MVP
                • Nov 2015
                • 3129

                #8
                Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

                Sweet. I’ll happily run with whatever you have and give you feedback as well


                Sent from my iPhone using Operation Sports

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                • Ren The Conqueror
                  Gaming Avenger
                  • Aug 2016
                  • 2744

                  #9
                  Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

                  I'll have something posted tomorrow. I could start a keeper franchise right now... it's launch day... this is a first.

                  Gameplay is outstanding. There are a few hiccups as expected at this point, but nothing earth shattering.

                  Franchise will begin this weekend... and that's only because I want to get some MLB in over the next day or two.
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                  • Ren The Conqueror
                    Gaming Avenger
                    • Aug 2016
                    • 2744

                    #10
                    Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

                    Version 1 is now on the OP.

                    I'll post some breakdowns of the sliders that we have changed, a bit later today.
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                    • Rmiok222
                      MVP
                      • Nov 2015
                      • 3129

                      #11
                      Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

                      Originally posted by Raider_Ren
                      Version 1 is now on the OP.



                      I'll post some breakdowns of the sliders that we have changed, a bit later today.


                      I can’t wait to play with these!


                      Sent from my iPhone using Operation Sports

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                      • toodles2you90
                        Pro
                        • Apr 2018
                        • 501

                        #12
                        Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

                        Been waiting on someone to post some All-Madden Sliders to see how others have theirs set up.Yours are pretty similar to mine.

                        I think out of the box with all 50s plays well except the CPUs ability to get completions.

                        I've done pretty much the same in lowering both pass accuracy and pass blocking for them. Mine are at 25 and 30 right now but I may bump them down to what you have them and see. I also have human Coverage and Reaction at 55. I've been playing against a lot of average to above average QBs who are still sitting around 70ish completion %. Haven't really tested versus the elite QBs.

                        Did you raise the Defensive PI up to get more calls or are you seeing this helping the Robo QB issue?

                        Comment

                        • Rmiok222
                          MVP
                          • Nov 2015
                          • 3129

                          #13
                          Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

                          Originally posted by toodles2you90
                          Been waiting on someone to post some All-Madden Sliders to see how others have theirs set up.Yours are pretty similar to mine.

                          I think out of the box with all 50s plays well except the CPUs ability to get completions.

                          I've done pretty much the same in lowering both pass accuracy and pass blocking for them. Mine are at 25 and 30 right now but I may bump them down to what you have them and see. I also have human Coverage and Reaction at 55. I've been playing against a lot of average to above average QBs who are still sitting around 70ish completion %. Haven't really tested versus the elite QBs.

                          Did you raise the Defensive PI up to get more calls or are you seeing this helping the Robo QB issue?


                          Curious as well


                          Sent from my iPhone using Operation Sports

                          Comment

                          • Ren The Conqueror
                            Gaming Avenger
                            • Aug 2016
                            • 2744

                            #14
                            Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

                            Originally posted by toodles2you90
                            Been waiting on someone to post some All-Madden Sliders to see how others have theirs set up.Yours are pretty similar to mine.

                            I think out of the box with all 50s plays well except the CPUs ability to get completions.

                            I've done pretty much the same in lowering both pass accuracy and pass blocking for them. Mine are at 25 and 30 right now but I may bump them down to what you have them and see. I also have human Coverage and Reaction at 55. I've been playing against a lot of average to above average QBs who are still sitting around 70ish completion %. Haven't really tested versus the elite QBs.

                            Did you raise the Defensive PI up to get more calls or are you seeing this helping the Robo QB issue?

                            The DPI value that we have goes hand in hand with the Mask value. I lowered mask to create more floor space. But in doing that, it opens up the back end way too much. The DPI value was increased in the corresponding value that mask was decreased, to compensate. The increase in DPI tightens up the back end proportionally from what we lost by decreasing mask.

                            I don't really ever adjust the penalty sliders to see more or less penalties called. I generally adjust them only for gameplay purposes. JoshC1977 might be on to something with penalties, in terms of seeing more called on the field (without having significant implications on gameplay). I'm going to test his idea out with this set. Essentially, we will be moving all penalties to 51 (outside of the mask / DPI combo that we have here). I won't entertain that until we have locked everything else down.
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                            • toodles2you90
                              Pro
                              • Apr 2018
                              • 501

                              #15
                              Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

                              Originally posted by Raider_Ren
                              The DPI value that we have goes hand in hand with the Mask value. I lowered mask to create more floor space. But in doing that, it opens up the back end way too much. The DPI value was increased in the corresponding value that mask was decreased, to compensate. The increase in DPI tightens up the back end proportionally from what we lost by decreasing mask.

                              I don't really ever adjust the penalty sliders to see more or less penalties called. I generally adjust them only for gameplay purposes. JoshC1977 might be on to something with penalties, in terms of seeing more called on the field (without having significant implications on gameplay). I'm going to test his idea out with this set. Essentially, we will be moving all penalties to 51 (outside of the mask / DPI combo that we have here). I won't entertain that until we have locked everything else down.
                              I actually raised all my penalty sliders to 51 from his advice. I like it so far. The exception is Roughing the passer. If you have it at 51, you get roughing the passer penalties for just bumping the QB after the throwing. Had multiple times where my defensive lineman jump up and knock a pass away and when he came down barely touched the QB and was called for roughing. The others don't seem to mess with the gameplay but you will see a few more calls. I'm going to look at the mask/DPI how you have it and see how it plays.

                              Looking at everything else it seems we are on the same track though which is a good thing. I've thought about raised the human pass block a bit but I still have it at 50. The running game on both sides seems to play great though right out of the box.

                              With roughing the passer at 51 you will see 3-5 roughing calls a game just from little bumps, especially during RPOs.
                              Last edited by toodles2you90; 07-31-2019, 05:14 PM.

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