The New Ratings Base Set is listed below this set
I do all testing in CFM. These are tuned specifically for user v cpu play.
The Goal is to have the All Madden challenge but, be a little more fair and balanced.
Any feedback would be great! I have loved the gameplay of Madden 20 so far. Have fun!
All Madden Slider Set (updated as of 4-11-2020)
League Settings
Skill Level: All Madden
Game Style: Simulation
Injury: On
Superstar Abilities: on
Clock Management
Quarter Length: 15 Minutes (optional)
Accelerated Clock: On
Minimum Play Clock Time: 13 (optional)
Games Options (All are optional depending on preference)
Auto Flip Defensive Play Call: On
Ball Carrier special move: Manual
Defensive Ball Hawk: off/on optional. I use off
Defensive Heat Seeker Assist: on
Defensive Switch Assist: on
XP sliders(Default for now)
Game Play Sliders
Players Skill
QB Accuracy: 45
Pass Blocking: 57
WR Catching: 52
Run Blocking: 47 (-5)
Fumbles: 50
Pass Defense Reaction Time: 65 (+15)
Interceptions: 45 (-5)
Pass Coverage: 65 (+15)
Tackling: 50
CPU Skill
QB Accuracy: 25
Pass Blocking: 32
WR Catching: 42
Run Blocking: 50
Fumbles: 50
Pass Defense Reaction Time: 40
Interceptions: 28
Pass Coverage: 40
Tackling: 45 (+2)
Special Teams
FG Power: 50
FG Accuracy: 50
Punt Power: 48 (-2)
Punt Accuracy: 50
Kickoff Power: 50
Game Options
Injuries: 40
Fatigue: 50
Min Player Speed Threshold: 80
Penalties
Offsides: 52
False Start: 52
Holding: 52
Defensive Holding: 50 (doesn't get called)
Face Mask: 50
Defensive Pass Interference: 60
Offensive Pass Interference: On
Kick Catch Interference: On
Illegal Block in The Back: 52
Intentional Grounding: On
Roughing the Passer: 50
Roughing the Kicker: On
Running into the Kicker: On
Illegal Man down field: On (make sure to turn this on at the start of the games in franchise mode)
Auto Subs
Offense
QB in 1
QB out 0
RB in 92 (+7)
RB out 87 (+7)
WR in 80
WR out 75
FB/TE in 80
FB/TE out 75
OL in 1
OL out 0
Defense
DT in 85
DT out 80
DE in 85
DE out 80
LB in 85
LB out 80
CB in 80
CB out 60
S in 80
S out 60
Ratings Based All Madden Set
Methodology
The way I tested these is with ratings that the sliders affect in values of 99 and 10. So as an example I tested OL blocking and DL block shed pass rush by matching up offensive linemen with 10 block ratings against defensive linemen with 99 shed and pass rush move ratings. I also made the traits the same for all defensive players that affect what I was tested so I could isolate exactly the ratings and not other stuff.
Then I would just run plays over and over until the results matched the ratings by adjusting the slider or sliders that go with those ratings. So if a pass blocker wasn't getting dominated with 10 block ratings against 99 then pass block go lowered until they did.
Then after I did that for every area of the sliders I played some games in CFM to make sure it stayed true to what I was seeing in practice mode. This time with regular teams. The only slider I raised from practice mode to a cfm game was CPU tackling. My offensive players where breaking too many tackles with the value I had. I am pretty happy with the results.
Why do it like this? Well I really love setting up sliders to get a game that is slider based so I can have it as it should be independent of user skill. If I adjust sliders based on just when I play then they are pretty much my own user skill set. not everyone has the same skill so everyone wont get the same result. So the only way to keep that from happening is either leave it default or adjust sliders only based on rating and not the users input.
Who are these for?
Anyone who wants a game more based on ratings with less cpu boost. These are for those who are willing to play the game in a realistic way. The cpu doesn't adjust if you run the same play over and over. So don't. I can easily call the same hand full of plays and go up and down the field. That is not the way to approach these sliders. If you just want challenge then try my other set. These are a chance to try different plays. Play a sim style game. If you are very good at the game you might find these too easy. That's fine. These are for those who just want to have a good sim game of football. Are they perfect? Absolutely not. It's an imperfect game and hopefully there are some Madden players who can enjoy them.
League Settings
Skill Level: All Madden
Game Style: Simulation
Injury: On
Superstar Abilities: on
Clock Management
Quarter Length: 15 Minutes (optional)
Accelerated Clock: On
Minimum Play Clock Time: 13 (optional)
Games Options (All are optional depending on preference)
Auto Flip Defensive Play Call: On
Ball Carrier special move: Manual
Defensive Ball Hawk: Off (Personal preference)
Defensive Heat Seeker Assist: Off
Defensive Switch Assist: Off
XP sliders(Default for now)
Game Play Sliders
Players Skill
QB Accuracy: 50
Pass Blocking: 65
WR Catching: 50
Run Blocking: 55
Fumbles: 50
Pass Defense Reaction Time: 50
Interceptions: 50
Pass Coverage: 50
Tackling: 60
CPU Skill
QB Accuracy: 35
Pass Blocking: 15
WR Catching: 45
Run Blocking: 50
Fumbles: 50
Pass Defense Reaction Time: 5
Interceptions: 35
Pass Coverage: 5
Tackling: 35
Special Teams
FG Power: 50
FG Accuracy: 50
Punt Power: 48
Punt Accuracy: 50
Kickoff Power: 50
Game Options
Injuries: 40
Fatigue: 50
Min Player Speed Threshold: 80
Penalties Default for now. Just until I can test more and make sure they won't mess stuff up.
Offsides: 50
False Start: 50
Holding: 50
Defensive Holding: 50 (doesn't get called)
Face Mask: 50
Defensive Pass Interference: 50
Offensive Pass Interference: On
Kick Catch Interference: On
Illegal Block in The Back: 50
Intentional Grounding: On
Roughing the Passer: 50
Roughing the Kicker: On
Running into the Kicker: On
Illegal Man down field: On
Auto Subs
Offense
QB in 1
QB out 0
RB in 92
RB out 87
WR in 80
WR out 75
FB/TE in 80
FB/TE out 75
OL in 1
OL out 0
Defense
DT in 85
DT out 80
DE in 85
DE out 80
LB in 85
LB out 80
CB in 80
CB out 60
S in 80
S out 60

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