We either need dedicated plays that are purely hard count plays where you cannot snap the ball and you can fake snap to your heart's content without penalty with the option to audible into another play, or have the ability to actually set a snap count in the play call menu. For instance, let's say I'm in the play call menu, I find the play I want and before I select it, I can use my D-Pad to move the snap count to 3. Now, when my offense lines up this is what will happen:
A: I snap it on 3, no false starts, maybe the defense jumps offsides on 1 or 2. If not, the play continues as normal, no issues.
B: I don't snap it on 3, and instead I fake snap it on 3 and someone on offense (OL, WR, RB, etc.) false starts because they were going on 3, not 4.
C: I snap it on 2, one count early, my offensive lineman get a bad start and are highly susceptible to being beat by the pass rush/blitz/etc. WRs get a bad break off the line, more likely to be jammed, etc. RBs take a acceleration penalty on hand offs, and maybe increase the likelihood of a fumble at the LOS. QB mishandles the snap if he's under center, or the center delivers a bad snap if the QB is in Shotgun formation.
Some system like this could be very beneficial to the realism of the offense. Yeah, I know I can adjust penalty sliders, but I feel this would be much more sim and realistic. They could even give QBs like Rodgers and Luck abilities that make their snap counts/hard counts more effective in drawing the defense offsides. Give great pass rushers like Mack and Miller abilities where they might jump early, but don't physically go offsides and instead just take a ratings penalty for pass rush on that play. This kind of feature could provide the game with that much more realism.
I know this may not be something that can be implemented until Madden 21, but I still would like to mention it in hopes it can be worked on at the very least.

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