TOMBA 20 Magic Patch Roster Edit For PC
TOMBA's BACK! HUGE UPDATE! 8/31/19 Called TombaMagicfire on maddenshare on PC Complete rework of original edit. all players positions globally edited to play realistically. IGNORE Overalls. ENJOY That's right the master of edit wizardry is here to show off the new spell that has made Madden 20 on PC an absolute joy to play. I have to reference a very old Madden 12 edit I did . In that edit I did a global edit of every player in the game. Changing their attribute ratings, their traits and messing with everything from top players ratings to just making sure the game played as realistically as it could via roster edits. Years after this edit I stuck to JUST sliders as the edit was such an act of labor that I vowed to never do it again. Sitting there night after night some 9 years ago now much younger much dumber and trying to make sense of it all. Team by team, rating by rating, test after in game test to bring forth a edit that so drastically changed Madden 12 that I considered it a outright "Patch" rather than just a roster edit etc. Now time spiral shift into The Summer of 2019 and we now have Madden on PC with the ability to make global edits via PC. Almost reducing edit times by 95% .Its crazy just how easy it allows our crazy "global edit" thoughts to grow and be made . Now I have to say over the years I've been a huge victim of placebo. being accused of it and being the one who gave it out for others to believe. That's why I ask you all now do you believe in magic? Because I do. Below are the details to what has been edited and what it now does in game for Madden 20 on PC ALL Players Speed Acceleration Awareness and Agility have been globally edited to do the following: Create a more realistic game speed. Create proper separation between plays and players. Create realistic reaction times by players on the field. Create better user input game play . Create more realistic CPU movement. Fix fumble issues with players carrying Fix CPU man coverage issues. fix defensive hit power. Removed key traits that made the X Factors double boosted. Now X Factors work much better. Added key traits that make game play more realistic as well. It's important to note I love the X Factors this year. They bring a lot to the game play and when kept on with THIS edit they are toned down and less arcadey believe it not. Also important to note are values. You will see LOW values but that does not mean the player now becomes a lower rated player. The 4 attributes I chose deal with player movement on the field. I am concerned more so about pacing and spacing. Play as you want. There is NO slider set or gameplay rule with this. The roster does everything. Patch is now available via PC Share Files under the name TOMBAMAGIC. I'm not going into much more detail now unless specifically asked I've learned from years previous that edits like these you have to see to believe for yourself. A video of gameplay does not always suffice. Please try and Enjoy ....as always Tomba[/font] |
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Play now with your rosters....Browns at Carolina. Default All Pro sliders.
Played great for me. Things felt Right. I had a good running game and holes opened up. Passing was decent. There were 3 fumbles but 2 of them felt organic. The 3rd was Kuechly hitting Jarvis Landry after a reception across the middle. The ball literally flew up in the air like a small punt or deflected pass, and landed in a pile of linemen from both teams who were apparently jostling for position to catch it? Of course a Carolina player caught it and though he was in the middle of a pack of 7 players magically escaped and tried to return it. I was able to catch him. The game seems hard coded for fumbles to be recovered by the CPU 90% of the time with a big return. Now...while I liked the feel and game play in general the difficulty was lacking now. I have previously found AllPro stock sliders to be a little too stuffy thus difficult to get big plays or an organic flow to the offense. Every tackle is a hit stick, too many fumbles and too many tackles for a loss. I have competitive games against the CPU but they don't feel like NFL football games. Just competitive Madden games. YOur rosters felt like NFL player running around and generally behaving properly but the CPU run game was anemic. Too many times I stuffed McCaffrey for a loss. So....I like them but I;m gonna need to tweak the AllPro sliders some and all this talk of slider A causing issues with slider B and both of them affecting some CPU AI logic that has nothing to do with either of them scares me!! I miss when I could just increase the CPU run blocking and not worry that its going to affect my secondary ability to cover the receivers! (exaggerate but this is the weirdness that sliders can have on elements of the game not that attached to the slider itself). Oh yeah. Kuechly was a beast and I was afraid of him and ran to his opposite side and didn;t throw many passes his way. But he did crush me 3-4 times and it felt good to get smashed and not fumble. Heck, one time he came flying in behind me as I was running down the field. I slowed down to juke a safety and as Kuechly dove I had just juked and he went flying past me into his own guy. It was great! And it was an accident....I was juking for the guy in fromt of me. So what sliders are you using Tomba? |
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Icicle22,
Thank you for trying these rosters out and thank you for the feedback I continue to tweak these I’m trying to make improvements to the run game for both cpu and user but the hard coded issues are very much there I will post a update tommorrow |
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I will give these a try.
I looked at the editor because I was trying to boost the zone awareness,, but its not listed as a global setting. so when you boosted the awareness, I assume you didnt do it for each individual player. if so was the zone AI boosted. |
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are you going to do draft classes to match these?
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Ive now gone and edited individual positions as well. EVERY player is edited even kickers and punters so that everyone moves,reacts and plays as they should I know a lot of user love the frosty editor gameplay fixes but i dont agree with it. WhY? Here is my reason. frosty editor gameplay fixes seem to fix the probability when outright attribute tweaks completely stop the player into not doing it. EX. A probability will still lend itself to probably happening when a attribute edit that edits it out of the triggering of the animations makes it so that it doesnt happen. if you tweak the probability of a catch style it still might happen bad animation and all if you edit the triggering of that animation through just setting the attribute to a certain amount where it doesnt happen anymore you NEVER get that bad result again.... Its VERY tricky but its trail and error respect to frosty(tried it cant get it to work keep getting errors) but im just not understanding how it makes for better gameplay |
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If you need a hand with Frosty it's very easy to use. Are u going offline & deleting the folder? That why u might be getting that error.
Only thing with edited rosters is your at the mercy of the editor after one season. I mean I can see the pattern you went with for the most part, but without the whole blueprint it's gonna be hard to play more then a season. |
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Not sure exactly what you are changing on the players abilities but I guess it would help to know so that we can modify future draft classes to keep it balanced in future seasons. I know last year I played primarily with a roster that someone had removed "big hitter" from almost all players and I also went in and took running backs spin and juke ability down to below 80 threshold (something like that) to prevent CPU running backs from spinning and juking when they should be running in a straight line to the end zone. The removal of big hitter trait made the game have so many more animations and smoothed it out a lot.
Like I said....whatever you have done has made the tackling more organic and "enforcers" aren't causing fumbles every single time they hit you. To be clear....I have still been laid out by some of them in memorable collisions that make me try to stay away from them and surely I cover the ball when they are near. So while it solved the fumbles it doesn't "neuter" them too much. The only issues I am having is that I am finding All Pro default a little too easy now. CPU offense needs a bit of a boost as well as their defense but as I stated before....I'm almost scared to touch sliders since they can send the game spiraling out of balance. Thanks. |
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As far as additional work to this roster patch/edit ive done considerable edits and tons of testing in game with same teams same scenarios etc. all in all its like 505 better than the original roster i made and posted some days ago. I know what to look for better now and will detail what i did. in some cases i feel a roster edit PLUS a gameplay edit in frosty might be the most cmplete way to go even though the edits i recently did and tested played out better than any madden ive played or edited before. right now its all a mater of knowing what to look for and pick apart via the 4 attribute settings per player. its very important to note that i do player postion edits globally. So I do QB HB FB TE LT RT DT MOLB LOLB FF SS KK P etc all on different global settings to REALLY spread apart the gameplay. Alot of the attributes associated with scoring etc are left untouched as edits to acceleration,speed awareness and agility REALLY make the cpu and user controlled players HIT their most realistic scoring targets etc |
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Tomba - I'm going to test out your roster on All-Madden. I'm looking for a roster to kickoff a 32-Man league. Looking for some realistic NFL gameplay. Your roster sounds like a very viable resource. I will let you know how it plays in Human v. Human games over the weekend.
Additionally, I know draft classes would be my next concern considering the major work you've done. |
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I play on all pro however a new update is incoming to this and is about 65% changed for the better |
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Seriously. Can you shed some light on what you mean by better? I thought your last version was playing really good but the CPU on All Pro was not as successful as it was with the default rosters. I mean it's harder on All Pro using stock roster but it felt kinda cheap. Too many fumbles, too many crushing momentum stopping hits and some borderline All-Madden cheese from the CPU. But....it was a challenge to win that didn't feel organic to me. Your roster plays and feels organic in motion and I love the way it feels but I find it less of a challenge. So I'd like to see you get your "feel" with more of a challenge like I see on Sunday. I guess I'm not convinced the Madden engine can do both at this point. You can manipulate it to feel right or make it a challenge but not both? Maybe?? |
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I'm finding a lot of joy using this roster, especially with the speed edits you've made. Feels much more realistic. Thanks for your hard work! And like another has said, if a draft class were to come along with this that would be awesome.
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So does that mean that in the places you edit for each position that they are the same across the board? Ex all qb edits you make make all qb's the same? IF that is the case While i respect what you are doing i am not sure how i would feel about all qb's being the same on your global edits. Would that not keep the QB's for example from not standing apart from each other? |
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Ive updated the file
same name |
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Is this meant to be used with Sabo's edits? Saw you mentioning them on the second page
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Wheres the link to download this?
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Hey Tomba.....been kinda quiet. Was wondering what you have cooking. Any new updates or discoveries? I've gone back to the default rosters for testing with the new Patch and while the patch has improved a lot I am still seeing about a bazillion hit stick tackles per game and I don't see that with your roster. If you aren't going to continue and update this maybe you can share some of the attributes you have edited so we can continue with similar results going forward?
Thanks for all your work so far! |
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Looking forward to trying these out. What do you recommend for the speed parity slider?
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Player speed is almost perfect in the most recent version. Though the roster edits were made prior to the aug 20 patch which app. fixed A LOT
Might do a re edit based off the patch to reflect. tested this with sabos edits Works great EXCEPT for linebackers who swat("too much swatting sr sabo! lol) either way great game on pc this year so many possibilities |
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Liking the sound of this, but i have a few questions before i commit to using it.
1. Will there be draft classes along with it? With a global edit of the rosters, using them in cfm will mean that after a few seasons we'll see some obvious issues with rookie classes coming in. Without the draft classes or knowledge of exactly what edits were made, using it for cfm seems like a bad idea. 2. Can it be made available offline? I keep the game offline in order to avoid content updates and issues with installed mods, avoiding risks and what not. Not that's it's a huge deal, just a little inconvenient to have to go back and forth in order to download it, any future updates, draft classes, then remove live updates, block in firewall again, etc. etc. |
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As far as draft classes I’d have to get a. Good draft class file so I’d need to see which one would be best. |
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why is everyone so slow? Feels like trying to move around in a foot of water and not very realistic at all.
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Hi Tomba,
Appreciate all your work. I can't find the file on PC share, says it can't find that user ID! "ID You Entered was not found,please check the spelling". Checked it 10 times but no matter what I do it doesn't show up! Can you post it somewhere or email me the file? Thanks [email protected] |
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or you can sort until you find it in the roster areas? |
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its more realistic the default speed they chose to put it at is arcade like and is more twitch mechanic more suitable for competitive play |
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Thanks. I went through every file and don't see it! When I search your name the box on the right that shows the roster info goes to a blank white box. Weird.
Tried Tombaonline, Tombamagic Tomba- it seems the name is familiar tom the system as I said the box goes blank-if you type a bad username in search it just says ID not found! |
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Much but a tad more So that in situations where needed they had speed. Most notable I found the sweet spot for acceleration and now keep the threshold at 50 default |
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Not sure if I’d redo all the edits in a new file if theirs but I might do one if my own for everyone
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Might take a day or so to do but its doable. Right now sabos edits are in testing phases. My tests with his edits have not produced as smooth results as without. meaning....With JUST my roster the game plays the way i want it with sabos edits added it seems to struggle with my edits and players are a BIT jittery and its legit SEEABLE. gameplay with my roster is smooth game WITH sabos edits isnt and thats not a fault of his . My edit stunts all the bad His edits tries to fix the bad. Ive learned and seen over the years that stunting works better. EX: a guy jumps too high bring his jump to 60 jumps reg edit a guys 'probability of jumping still jumps high However to sabos credit he makes AI logic almost human like and bases it off of real life stats which is even better but player movement under his edit is meant to "challenge " the user as well so theres a bit of a gameplay paradox there. we want realism yet its super hard to run by a guy or pass to a guy as well. playbooks are amazing in his edit though |
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madden already felt ridiculously slow compared to real life games in the first place. |
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