RFF's M20 32-man CFM USER v USER Sliders

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  • Aestis
    AWFL Commish
    • Feb 2016
    • 1041

    #1

    RFF's M20 32-man CFM USER v USER Sliders

    You should use these sliders IF:
    • You are in a CFM with other humans, preferably 32 but a few leagues of 2-10 do use these as well
    • You want gameplay to be as realistic as Madden can get--this means defense is tougher, and your INTs & sacks may be high if you are more aggressive than an NFL QB would be
    • You want sliders driven by actual data from scores of only league User v User games, based on per-play efficiency metrics built by an experienced analytics leader
    • You are comfortable with the fact that these may not lead to a good User v CPU experience--these are entirely optimized for our 32-man league, not CPU games


    The Methodology:
    Spoiler


    If you run this set, to succeed you will have to:
    Spoiler


    What the passing game on these sliders looks like, in a few screenshots capturing WR/DB interactions you'll see more of:
    (Will update these for M20... but here's a few older shots in the meantime.)
    Spoiler


    How this set is benchmarking statistically vs the NFL in our league:
    Spoiler



    ver 1.0 - 2019 Season
    Spoiler


    ver 1.9 - 2021 Season
    Spoiler
    Last edited by Aestis; 11-07-2019, 12:54 PM.
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  • Cming
    Rookie
    • Aug 2017
    • 26

    #2
    Re: RFF's M20 32-man CFM USER v USER Sliders

    Waiting on these like [emoji120]


    Sent from my iPhone using Operation Sports

    Comment

    • MoeIsBetter
      Rookie
      • Mar 2012
      • 12

      #3
      Re: RFF's M20 32-man CFM USER v USER Sliders

      Looking forward to these but no rush bro. Everyone should know that even when these drop, there's still a lot of work to do. Patience is a virtue.
      Founder and Co-Commissioner of Madden Sim Players Association: Daddyleagues.com/mspa

      Comment

      • Aestis
        AWFL Commish
        • Feb 2016
        • 1041

        #4
        Re: RFF's M20 32-man CFM USER v USER Sliders

        ver 0.9 is ready!

        As stated, these are def not final. I need more data. But from eyeballing week 2 results, it seems much better than week 1. Probably still a little rough around the edges, but week 1 was a train wreck.

        So far sacks are very high, but also I think this is some necessary adjustment on the part of users.

        More to come...

        Also I would highly encourage leagues to use my XP sliders--by season 3 & beyond, if you're using higher or lower XP sliders, it will start to really affect gameplay due to differing talent distribution among positions vs our league.

        Hope you all enjoy!
        Last edited by Aestis; 08-16-2019, 05:15 PM.
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        • charter04
          Tecmo Super Bowl = GOAT
          • May 2010
          • 5740

          #5
          Re: RFF's M20 32-man CFM USER v USER Sliders

          This is the online league I'm in and week two is for sure looking better. The week two game I just played was better.

          Sent from my SM-G930VL using Tapatalk
          www.twitch.tv/charter04

          https://www.youtube.com/channel/UCPW...59SqVtXXFQVknw

          Comment

          • TheDominator273
            Rookie
            • Feb 2013
            • 1065

            #6
            Re: RFF's M20 32-man CFM USER v USER Sliders

            Originally posted by Aestis
            ver 0.9 is ready!

            As stated, these are def not final. I need more data. But from eyeballing week 2 results, it seems much better than week 1. Probably still a little rough around the edges, but week 1 was a train wreck. [emoji38]

            So far sacks are very high, but also I think this is some necessary adjustment on the part of users.

            More to come...

            Also I would highly encourage leagues to use my XP sliders--by season 3 & beyond, if you're using higher or lower XP sliders, it will start to really affect gameplay due to differing talent distribution among positions vs our league.

            Hope you all enjoy!
            What were penalties like in Week 2? Penalty sliders seem high in many cases and without players having a way to ever improve penalty traits outside of a league wide implemented system those numbers have me wary potential flag fests.

            Definitely willing to give these a try for my league though and will keep an eye on this thread for updates.

            Comment

            • Aestis
              AWFL Commish
              • Feb 2016
              • 1041

              #7
              Re: RFF's M20 32-man CFM USER v USER Sliders

              Originally posted by TheDominator273
              What were penalties like in Week 2? Penalty sliders seem high in many cases and without players having a way to ever improve penalty traits outside of a league wide implemented system those numbers have me wary potential flag fests.

              Definitely willing to give these a try for my league though and will keep an eye on this thread for updates.
              I plan to lower DPI for wk 3 but rest are fine. Even DPI isn't far off but deep passing doesn't need more help than default atm.
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              • Justb__
                Rookie
                • Sep 2016
                • 107

                #8
                Re: RFF's M20 32-man CFM USER v USER Sliders

                Defensive holding looks pretty high, what has been your experience with it?

                Comment

                • Aestis
                  AWFL Commish
                  • Feb 2016
                  • 1041

                  #9
                  Re: RFF's M20 32-man CFM USER v USER Sliders

                  Originally posted by Justb__
                  Defensive holding looks pretty high, what has been your experience with it?
                  Never actually gets called, feel it helps DBs play a bit more physical but it could be placebo.
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                  • Aestis
                    AWFL Commish
                    • Feb 2016
                    • 1041

                    #10
                    Re: RFF's M20 32-man CFM USER v USER Sliders

                    ver 0.91 for wk 3:

                    User PBK -2
                    User RBK -2
                    User FUM +5

                    CPU PBK -3
                    CPU RBK -5
                    CPU FUM +5

                    DPI -10


                    Run game was too strong at 50, will continue to monitor at 48.

                    Passing game was more on point with these changes. You WILL see a ton of sacks initially. I've made the philosophical decision that our users are going to have to start to account for great pass rushers & potential blitzers. The guys taking tons of sacks are holding onto the ball too long. They will adjust. Pass game is more balanced with a realistic time-to-throw, but again the sack #s will be astronomically high right now. You either accept it or you try to reduce sacks by allowing your users to sit in pocket 4-5s regularly and thus throw downfield far more often.

                    Edit: forgot FUM rate was still a tad high, getting another bump.
                    Last edited by Aestis; 08-17-2019, 03:23 PM.
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                    • Justb__
                      Rookie
                      • Sep 2016
                      • 107

                      #11
                      Re: RFF's M20 32-man CFM USER v USER Sliders

                      Originally posted by Aestis
                      ver 0.91 for wk 3:

                      User PBK -2
                      User RBK -2
                      User FUM +5

                      CPU PBK -3
                      CPU RBK -5
                      CPU FUM +5

                      DPI -10


                      Run game was too strong at 50, will continue to monitor at 48.

                      Passing game was more on point with these changes. You WILL see a ton of sacks initially. I've made the philosophical decision that our users are going to have to start to account for great pass rushers & potential blitzers. The guys taking tons of sacks are holding onto the ball too long. They will adjust. Pass game is more balanced with a realistic time-to-throw, but again the sack #s will be astronomically high right now. You either accept it or you try to reduce sacks by allowing your users to sit in pocket 4-5s regularly and thus throw downfield far more often.

                      Edit: forgot FUM rate was still a tad high, getting another bump.
                      Maybe stupid question, but do cpu sliders affect a user game at all? Like the safety you are not usering for example is he going based off the cpu slider or user slider in a user v user game?

                      Comment

                      • creece
                        Rookie
                        • Jul 2010
                        • 84

                        #12
                        Re: RFF's M20 32-man CFM USER v USER Sliders

                        Love your sets over the past. Anyone in here find a set that incorporates these sliders while also providing a solid USER v CPU? Love the User v User base but my leagues are generally 4-8 users

                        Or has anyone tried these HUM vs CPU and has it been good to them in that regards. Really love what this set does for the user v user leagues. Just so many cpu games that that aspect still matters :/
                        Last edited by creece; 08-20-2019, 03:01 AM. Reason: Needed to add

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                        • New2Jack
                          Rookie
                          • Sep 2018
                          • 128

                          #13
                          Re: eRFF's M20 32-man CFM USER v USER Sliders

                          As always, awesome work. I appeciate you sharing these. OSPML will use these sliders.

                          Comment

                          • Aestis
                            AWFL Commish
                            • Feb 2016
                            • 1041

                            #14
                            Re: RFF's M20 32-man CFM USER v USER Sliders

                            Originally posted by Justb__
                            Maybe stupid question, but do cpu sliders affect a user game at all? Like the safety you are not usering for example is he going based off the cpu slider or user slider in a user v user game?
                            Short answer: I don't know.

                            In general I think most do not. CPU sliders are not supposed to affect user games, to my understanding. AI defenders should use User sliders, per your question. But I found a couple years back when we were really having issues balancing pass rush that I could move User PBK from 0 to 100 with no effect on the data (or the eye test). The moment I bumped CPU PBK up 10-20 pts, pressure dropped (and stayed low). So there may be things where the User slider acts as a modifier to the CPU setting. At the time I dug up some old discussion around PBK doing this very thing prior to my experience.

                            So now I just change CPU as a placebo 'just in case' and also so if anyone does play to CPU, maybe this makes it a bit better.
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                            • Aestis
                              AWFL Commish
                              • Feb 2016
                              • 1041

                              #15
                              Re: RFF's M20 32-man CFM USER v USER Sliders

                              Originally posted by creece
                              Love your sets over the past. Anyone in here find a set that incorporates these sliders while also providing a solid USER v CPU? Love the User v User base but my leagues are generally 4-8 users

                              Or has anyone tried these HUM vs CPU and has it been good to them in that regards. Really love what this set does for the user v user leagues. Just so many cpu games that that aspect still matters :/
                              Originally posted by New2Jack
                              As always, awesome work. I appeciate you sharing these. OSPML will use these sliders.

                              Appreciate the feedback guys!

                              I'll put charter on the spot in that I feel we have similar philosophies on sliders, and in the past I've felt his CPU sliders maybe worked with ours. He's also a part of our league now so may have even more insight moving forward on how to find a middle ground.
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