X-Factor and Superstar abilities: I was wrong.

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  • Broncos86
    Orange and Blue!
    • May 2009
    • 5505

    #1

    X-Factor and Superstar abilities: I was wrong.

    So I was pretty wrong about the X-Factor stuff. I thought it'd be a gimmick and a minigame. For me, as a franchise guy, it brings flavor to the players beyond ratings. Von Miller is a beast. Stars and X-Factors are forces on the field and I take notice. It's not overpowered, so far as I can see. But stars are stars now.

    I dig it.
  • sinthros
    Pro
    • Nov 2017
    • 531

    #2
    Re: X-Factor and Superstar abilities: I was wrong.

    Originally posted by Broncos86
    So I was pretty wrong about the X-Factor stuff. I thought it'd be a gimmick and a minigame. For me, as a franchise guy, it brings flavor to the players beyond ratings. Von Miller is a beast. Stars and X-Factors are forces on the field and I take notice. It's not overpowered, so far as I can see. But stars are stars now.

    I dig it.
    Hit stick/pass rush ones are OP in my opinion. Other than that, yes, I like the concept of them a lot. Adds more personality. Khalil Mack feels like Khalil Mack.

    Comment

    • ggsimmonds
      Hall Of Fame
      • Jan 2009
      • 11235

      #3
      Re: X-Factor and Superstar abilities: I was wrong.

      It’s a little overpowered but not as much as I thought it would be.

      Some abilities are better than others

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      • Swagger Jack
        Rookie
        • Dec 2015
        • 303

        #4
        Re: X-Factor and Superstar abilities: I was wrong.

        Gonna file this one under "Idk what game you're playing" had the Falcons safety who has the hit stick x-factor force fumbles on 4 straight possessions....caught it on stream too. Game is better with that nonsense turned off.

        Comment

        • ednaaard
          Rookie
          • Jul 2014
          • 242

          #5
          Re: X-Factor and Superstar abilities: I was wrong.

          Agreed, it’s been a superb edition. The ratings spread and these X-Factors have made me take notice. Whenever I face DeMarcus Lawrence, Von Miller or Khalil Mack I’m usually keeping my running back in and shifting my line over to their side.

          It’s really makes a difference.

          I’m not worried about the OP ones at the moment. EA will get that right in patches. It was never going to be perfect on day one.

          Comment

          • UnderRatedCoast
            Rookie
            • Jul 2008
            • 323

            #6
            Re: X-Factor and Superstar abilities: I was wrong.

            You are actually wrong about being wrong. It is way overpowered. Seahawks have a SS with the hit stick ability and whatever Bobby Wagner has...8 forced fumbles in one game, and that's with an x-factor RB. It's to the point where I won't hand the ball off when I play them, and on the rare occasion that I do I try and jump on the ground before I get hit sticked and fumble. Last game I played them I had 8 rushing attempts and 3 fumbles (all lost fumbles because the offensive guys don't scramble for the ball). My running back has more fumbles than any TEAM in the league. Pressing the secure ball button does nothing, changing the fumble sliders does nothing.

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            • DatsunDimer
              Rookie
              • Sep 2011
              • 141

              #7
              Re: X-Factor and Superstar abilities: I was wrong.

              I believe it is more of a CPU hit stick issue compounded by the Big Hitter trait. I just lost to the Cowboys because I lost 4 of 5 fumbles. Forced by X.Woods(2), J.Smith (2), and D.Lawrence (1). I had ball carrier on conservative and tried to cover the best I could, but the CPU seems to land hit sticks at a nearly flawless rate.

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              • Jistic
                Hall Of Fame
                • Mar 2003
                • 16405

                #8
                Re: X-Factor and Superstar abilities: I was wrong.

                It needs to be toned down especially if you are a franchise player. Not all of them but pass rushers especially. And before you tell me how to keep extra blockers in and slide protection I'm not bitching about taking sacks. It's the CPU.

                I play as the Bears and Mack just hit 50 sacks with two games left to play. I play All Pro almost default sliders. I never user Mack either. He is just overpowered. As are the other elite pass rushers. Keep em dominant, but they need to be toned down. He gets 3-8 sacks every damn game.

                Big hitters don't bother me as much. The crazy stiff arm ability should be knocked down a little too IMO.
                PSN: JISTIC_OS
                XBOX LIVE: JISTIC

                Comment

                • jsteele14
                  Rookie
                  • Jun 2015
                  • 410

                  #9
                  Re: X-Factor and Superstar abilities: I was wrong.

                  Originally posted by DatsunDimer
                  I believe it is more of a CPU hit stick issue compounded by the Big Hitter trait. I just lost to the Cowboys because I lost 4 of 5 fumbles. Forced by X.Woods(2), J.Smith (2), and D.Lawrence (1). I had ball carrier on conservative and tried to cover the best I could, but the CPU seems to land hit sticks at a nearly flawless rate.
                  Agreed. I play with skins and Landon Collins was causing a few sacks a game. Saw somewhere recommending moving hit power from 93 to 83 (any lower and total player rating drops). Played a game after the switch with fumbles at 50 and Collins did not create a fumble.

                  1 game does not prove anything but i was glad to see the good early results. I also heard that newly generated players will not have such a high hit power so it should not persist in perpetuity.

                  Sent from my SM-G960U using Tapatalk

                  Comment

                  • Bootzilla
                    MVP
                    • Jul 2002
                    • 1433

                    #10
                    Re: X-Factor and Superstar abilities: I was wrong.

                    Originally posted by Jistic
                    It needs to be toned down especially if you are a franchise player. Not all of them but pass rushers especially. And before you tell me how to keep extra blockers in and slide protection I'm not bitching about taking sacks. It's the CPU.

                    I play as the Bears and Mack just hit 50 sacks with two games left to play. I play All Pro almost default sliders. I never user Mack either. He is just overpowered. As are the other elite pass rushers. Keep em dominant, but they need to be toned down. He gets 3-8 sacks every damn game.

                    Big hitters don't bother me as much. The crazy stiff arm ability should be knocked down a little too IMO.
                    The thing with the pass rushers is the cpu isn't smart enough to use slide protections, keeping a TE or back in to block, etc. So yeah having a Mack or a Von Miller on your team, depending on how many minutes a qtr or plays, they're going to get an outrageous number of sacks. The cpu QB needs to get rid of the ball (more errant passes, lower completion % and stop taking so many sacks).

                    Playing against elite pass rushers is great because you are forced to strategize, know your check downs. Adds an element that was missing. I don't want to neuter this in order to keep my own sack numbers in check.

                    I rarely fumble even against the big hitters. I've fumbled once in my last 7 or 8 games. I'm not juking or doing special moves when I'm in a big hitters vicinity. Not taking clean shots and now I no longer fumble like when I first started playing '20.

                    Comment

                    • webbjay82
                      Rookie
                      • Oct 2017
                      • 496

                      #11
                      Re: X-Factor and Superstar abilities: I was wrong.

                      I've loved the Xfactor stuff so far. I'm having to plan around these players and makes the elite guy really feel elite. Haven't had any issues with fumbles, most of the fumbles I've had have been because I tried to do too much instead of just taking what they give me.

                      Comment

                      • stinkubus
                        MVP
                        • Dec 2011
                        • 1463

                        #12
                        Re: X-Factor and Superstar abilities: I was wrong.

                        IDK. I really like the idea but the system is needlessly convoluted and there are too many (often redundant) abilities.

                        Some of them are also very OP: most of the pass rush abilities are excellent and getting two secure protectors is a tall order no matter your game mode. It also comes at an obviously large opportunity cost. Having just one is easily exploitable.

                        Arm bar and Freight Train are also stupid as you can run Goal Line every play and expect to win every game even if they end up 14-10 or whatever.

                        Accuracy guarantees and the passing lead abilities are also insane.

                        With inside dead eye (perfect between the numbers) you can eliminate your need to pass lead on most of your throws and only need to worry about velocity and whether to go high, low, or neither. The only modifier that can nerf your accuracy is pressure. If you can get this stacked with fearless you can carve up defenses with ease because you can fit the ball into all but the tightest of windows, assuming adequate THP.

                        Comment

                        • Executor
                          Pro
                          • Aug 2012
                          • 549

                          #13
                          Re: X-Factor and Superstar abilities: I was wrong.

                          It's a wonderful addition and if they fine tune / redesign some excessive aspects and add more variety plus show o-linemen some love... holy crap!!!
                          Montreal Canadiens
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                          Green Bay Packers
                          Marshall Thundering Herd
                          Los Angeles Dodgers

                          "Greater than I, lesser than I, what does it matter to my functioning?"
                          (Steve Perry: Shadows of the Empire)

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                          • TheGentlemanGhost
                            MVP
                            • Jun 2016
                            • 1321

                            #14
                            Re: X-Factor and Superstar abilities: I was wrong.

                            Some of them definitely are gimmicks, some of them are good. There was no need for ones like the enforcer. We have hit power, tackle ratings as well as a big hit and ball strip skill. We definitely didn’t need an enforcer X factor on top of all of that lol.


                            Sent from my iPhone using Operation Sports

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                            • Shosum13
                              MVP
                              • Jul 2011
                              • 1177

                              #15
                              Re: X-Factor and Superstar abilities: I was wrong.

                              Originally posted by Bootzilla
                              The thing with the pass rushers is the cpu isn't smart enough to use slide protections, keeping a TE or back in to block, etc. So yeah having a Mack or a Von Miller on your team, depending on how many minutes a qtr or plays, they're going to get an outrageous number of sacks. The cpu QB needs to get rid of the ball (more errant passes, lower completion % and stop taking so many sacks).



                              Playing against elite pass rushers is great because you are forced to strategize, know your check downs. Adds an element that was missing. I don't want to neuter this in order to keep my own sack numbers in check.



                              I rarely fumble even against the big hitters. I've fumbled once in my last 7 or 8 games. I'm not juking or doing special moves when I'm in a big hitters vicinity. Not taking clean shots and now I no longer fumble like when I first started playing '20.
                              I'm with you, the CPU a.i. still has a long way to go in this game. But I love having to account for the other teams elite pass rushers, I don't think I've ever been nervous facing a pass rush in a game vs the CPU before 20.

                              As far as the fumbles, we've been spoiled with never really needing to utilize the protect ball mechanic. Now with the increased chance of fumble you will have to use cover ball instead of trying to put a move on around a big hitter. Maybe they could turn down the fumble frequency a little bit but since I started using the protect ball mechanic more often they've been less frequent. There's finally a risk and reward element to trying to put that extra move on a defender.

                              I do have a problem with enforcer though, they need to change it so players with this ability don't use a hit stick tackle every time. Yes players with this trait should use it more frequently and be more successful with it bit not every tackle.

                              Sent from my SM-G950U using Tapatalk

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