NBA 2K20 / NBA 2K21 - OFFICIAL TRIANGLE SYSTEM THREAD
What it do baby! Back at it again breaking down all things Triangle. We’ll look at the Triangle Offense Freelance, Playbooks, the new CREATE A SERIES feature, how to incorporate the new advanced play action options, System Proficiency, player motion, and much more. Stay tuned.
As always, this is a thread for constructive feedback of this years game. Respect each other and the Devs and Engineers that put in work to keep the most successful system in NBA history in the game. |
NBA 2K20 / NBA 2K21 - OFFICIAL TRIANGLE SYSTEM THREAD (CURRENT GEN)
User Created (Favorite Plays) Series Overview
Watch Czar break down the Offensive Settings Menu <iframe width="560" height="315" src="https://www.youtube.com/embed/Qphviv00rLo" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe> Offensive Settings Tempo: Patient or Average Offensive Focus: Various (play to your team’s strengths) Defensive Focus: Protect Paint Play Physical Limit Transition Crash Defensive Glass Freelance 1: Triangle Freelance 2: 2-Man Game These will save for your coach in the franchise modes but not the Play Now modes. I understand that most current teams have 3-2 active or 4-1 active as their default freelances but this should be different for classic teams. Hopefully we can have the opportunity to select this In the future. If needed use the 2-man game freelance to switch things up if you have a dominant big and wing. Use Point or Warriors freelance if you’re into running a lot of manual spread PNR and want optimal spacing. That “Nuggets 2018” is pretty nice too if you have the right bigs. If running one of the user created series below, set the options to static and do not repeat on success. As far a setting offensive playcalling to Auto or Manual it’s totally a personal preference. If you chose to leave it on manual, you can always use the smart play button on the Left D-pad menu. With the smart play button this year, things feel somewhat similar to 2K16. If we use it as we pass half court and we normally see a play called best suited for where the players are already stationed on the court. That’s totally SIM!!! Also, when using classic teams, make sure to change the Roll vs Pop tendencies. The bigs on the 01 Lakers, for example, aren’t able to be assigned each of the PNR plays below because their Roll vs Pop tendency is set to zero (except Shaq). Stauff and the roster heads need to update this. It’s been like this for years now. EARLY OFFENSE 03 Quick 12 - MID This can be used until the Triangle specific early offense is fixed. <iframe width="560" height="315" src="https://www.youtube.com/embed/oxtSjJe4GCE" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe> EDIT: they’re not fixing this lol In my early offense or secondary breaks I use some of the plays in the Fist series below as well. Turn tempo to Patient Offense. If you want to use the random early offense every team uses the just select it in transition by using the Left D-pad and pressing left bumper. PRESSURE RELEASES* Cut 42 Base TRI (Blind Pig) - CUT Fist 42 Base TRI (Blind Pig) - PNR Iso 32 Quick (Blind Pig Iso) - ISO Fist 14 RIP 2 Base TRI (Blind Pig PNR) - PNR Quick 1 Base TRI (single double) - 3PT Quick 2 Base TRI (single double) - 3PT Give 52 Floppy - HAND 06 Floppy 13 - MID 06 Punch 35 Floppy (single double + postup) - LOW Fist RIP - PNR Fist 25 Down - PNR Iso 2 RIP Base TRI - ISO Punch 2 RIP Base TRI - GPU Punch 4 RIP Base TRI - LOW *Calling motion (Left D-pad+Y) as soon as you reach half court will trigger one of the two freelance pressure releases if you don’t want to call them yourself. BASE OPTIONS Punch 35 Wing TRI - LOW Fist 25 Base TRI - PNR OPT Quick 35 TRI - MID CORNER SERIES Punch 25 TRI - LOW 98 Punch 25 - LOW 06 Punch 5 - LOW (corner counter) Fist 35 Rip 4 - PNR 5 SERIES (UCLA) Cut 31 UCLA TRI - CUT Punch 21 UCLA TRI - GPU High 21 UCLA TRI - HIGH Fist UCLA 35 TRI - PNR Fist 54 - PNR Fist 2 Give 12 - PNR Punch 54 RIP 1 - LOW Quick 21 Elevator - 3PT Cut 5 UCLA TRI *missing* - CUT Punch “1-4” RIP - GPU or Quick“1-4” Curl - MID (weakside spacing is off) FIST SERIES Punch 1 Fist (“Bounder”) - GPU 96 Fist 24 - PNR OPT Fist 35 Wing TRI - PNR OPT Fist 24 Top TRI - PNR OPT Fist 26 Side - PNR Fist 21 Cross - PNR 87 Punch Give 5 (Guard Dribble Series) - LOW Punch 41 Fist (Guard Dribble Series-Counter) - GPU SOLO CUT SERIES Punch 5 Quick - LOW Punch 5 Base TRI - LOW High 5 Base TRI - LOW 96 Punch 32 - GPU 96 Fist 32 CNR - PNR OPT 65 Quick 2 Punch - MID 77 Quick 52 Punch - MID Iso 2 Wing Post - ISO OPEN SET/SPREAD SERIES Give 5OUT 8 - HANDOFF Give 12 - HANDOFF Fist 15 Quick - PNR OPT Iso 1 Base TRI or Iso 2 Base TRI - ISO Iso 2 Go - ISO Fist 14 Kick - PNR 3PT Fist 15 Spread Down - PNR Iso 2 Top TRI- ISO Iso 3 Wing TRI - ISO Iso 1 Slip - ISO Fist 25 Down - PNR PINCH POST (2-MAN GAME & COUNTERS) Give 42 TRI - HANDOFF 90 51 ICE - ISO Give 51 Side - HANDOFF Iso Pinch - ISO 08 Iso 3 Fist - ISO High 24 Wing TRI - HIGH High 24 Top TRI - ISO Iso 24 Top TRI - ISO Iso 24 Base TRI - ISO Punch 42 Top TRI - ISO High 24 Base TRI - ISO Punch 3 Base TRI - GPU Punch 3 Wing TRI - GPU Punch 3 Wing TRI 2 - LOW Punch 43 Base TRI - LOW Quick Give Hammer - 3PT Punch 45 Base TRI - LOW 96 Punch 42 - GPU Fist 25 Down - PNR Quick 3 Top TRI - 3PT 90 Cut 32 Dive - CUT 98 Cut 3 Swing - CUT 90 42 Alley - CUT (use these last two since Cut 3 TRI & Cut 4 TRI were removed in 2k17) Remember: Whenever there is a breakdown in the offense you can simply move to one of these spots below and use the motion button (Left D-pad+Y) to run more action DEFENSIVE SETTINGS If you run with the classic triangle teams I would suggest the following: On-Ball defense: start with Automatic (ALL) Off-Ball defense: Moderate (ALL) Force Direction: Baseline (ALL) On-ball Screen: Ice (Go over on good shooters) Hedge: No hedge (Catch Hedge on good shooters) On-ball Screen (Center): Ice (Go over on good shooters) Hedge (Center): No hedge (Catch Hedge on good shooters) Stay Attached: No (we are go ok give up PNP 2s) Off-Ball screen: Go over on shooters Post: 3/4 Bottom (Behind or Front on elite post players. If Fronting the post, play up on entry passer) Double Teams: Auto (manually adjust or use OTFC if needed) Switch Rules Off-Ball: Switch Guards Pre-Rotate: Yes on elite drivers Screen Help Rules: No Help Drive Help Rules: Automatic Extend Pressure: No (Yes elite shooting PGs) |
NBA 2K20 - OFFICIAL TRIANGLE SYSTEM THREAD
RESERVED FOR PLAY AND FREELANCE OPTION WISHLIST
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NBA 2K20 - OFFICIAL TRIANGLE SYSTEM THREAD
CONTROLLER SETTINGS
Double Team Reaction - Manual Skip pass - Enabled Icon Passing - Full Receiver Control Receiver Control - Handoff/Pitch Pass Pass Target Direction - 65 Pass Target Distance - 34 Pass Target Openness - 1 |
Re: NBA 2K20 - OFFICIAL TRIANGLE SYSTEM THREAD
Create a series?
I know we can have our top 8 favourite plays. Are u referring to that? Sent from my iPhone using Tapatalk |
NBA 2K20 - OFFICIAL TRIANGLE SYSTEM THREAD
Quote:
Facebook gameplay blog “Last year, we introduced Series Actions, which were a big hit with the sim community. Their one request for this year was user-created series, which we heard and are bringing to NBA 2K20. Now you can turn your favorite plays into your own personal series action, and even control how that series is run (repeat on success, run through, called in order, dynamic, etc.)” This is a game changer!!!! |
NBA 2K20 - OFFICIAL TRIANGLE SYSTEM THREAD
One quick note as the demo drops today: I have no clue how MyPlayer builds or player progression In my career work but I do know that for system proficiency, player tendencies matter just as much as player skills depending on position. I’ve created Steve Kerr like shoot-first point guards with 72-overall ratings and 5-star Triangle system ratings. For bigs, touches and post tendency matter most! Wings are a mix. Regardless of position BBall IQ is paramount specifically skills like defensive consistency.
For those drafting in my league or my gm once the game drops, I like players with high Intangibles as it really just boosts overall ratings and most importantly is the only rating that doesn’t increase or depreciate as players progress or decline after their prime. You can throw them in the g-league or at the end of the bench and have them develop skills to be better in the system. |
Re: NBA 2K20 - OFFICIAL TRIANGLE SYSTEM THREAD
I wish you guys would keep these sorts of posts out of my feed. I had no real intention of buying and then I saw this post and the itch has came out. Lol
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