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-   -   NBA 2K20 / NBA 2K21 - OFFICIAL TRIANGLE SYSTEM THREAD (/forums/showthread.php?t=956985)

taildog 08-20-2019 10:36 PM

NBA 2K20 / NBA 2K21 - OFFICIAL TRIANGLE SYSTEM THREAD
 
What it do baby! Back at it again breaking down all things Triangle. We’ll look at the Triangle Offense Freelance, Playbooks, the new CREATE A SERIES feature, how to incorporate the new advanced play action options, System Proficiency, player motion, and much more. Stay tuned.

As always, this is a thread for constructive feedback of this years game. Respect each other and the Devs and Engineers that put in work to keep the most successful system in NBA history in the game.


taildog 08-20-2019 10:37 PM

NBA 2K20 / NBA 2K21 - OFFICIAL TRIANGLE SYSTEM THREAD (CURRENT GEN)
 
User Created (Favorite Plays) Series Overview

Watch Czar break down the Offensive Settings Menu

<iframe width="560" height="315" src="https://www.youtube.com/embed/Qphviv00rLo" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
Offensive Settings
Tempo: Patient or Average
Offensive Focus: Various (play to your team’s strengths)
Defensive Focus: Protect Paint
Play Physical
Limit Transition
Crash Defensive Glass

Freelance 1: Triangle
Freelance 2: 2-Man Game

These will save for your coach in the franchise modes but not the Play Now modes. I understand that most current teams have 3-2 active or 4-1 active as their default freelances but this should be different for classic teams. Hopefully we can have the opportunity to select this In the future.

If needed use the 2-man game freelance to switch things up if you have a dominant big and wing. Use Point or Warriors freelance if you’re into running a lot of manual spread PNR and want optimal spacing. That “Nuggets 2018” is pretty nice too if you have the right bigs.

If running one of the user created series below, set the options to static and do not repeat on success. As far a setting offensive playcalling to Auto or Manual it’s totally a personal preference. If you chose to leave it on manual, you can always use the smart play button on the Left D-pad menu. With the smart play button this year, things feel somewhat similar to 2K16. If we use it as we pass half court and we normally see a play called best suited for where the players are already stationed on the court. That’s totally SIM!!!

Also, when using classic teams, make sure to change the Roll vs Pop tendencies. The bigs on the 01 Lakers, for example, aren’t able to be assigned each of the PNR plays below because their Roll vs Pop tendency is set to zero (except Shaq). Stauff and the roster heads need to update this. It’s been like this for years now.


EARLY OFFENSE
03 Quick 12 - MID

This can be used until the Triangle specific early offense is fixed.

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EDIT: they’re not fixing this lol

In my early offense or secondary breaks I use some of the plays in the Fist series below as well.

Turn tempo to Patient Offense. If you want to use the random early offense every team uses the just select it in transition by using the Left D-pad and pressing left bumper.

PRESSURE RELEASES*
Cut 42 Base TRI (Blind Pig) - CUT
Fist 42 Base TRI (Blind Pig) - PNR
Iso 32 Quick (Blind Pig Iso) - ISO
Fist 14 RIP 2 Base TRI (Blind Pig PNR) - PNR
Quick 1 Base TRI (single double) - 3PT
Quick 2 Base TRI (single double) - 3PT
Give 52 Floppy - HAND
06 Floppy 13 - MID
06 Punch 35 Floppy (single double + postup) - LOW
Fist RIP - PNR
Fist 25 Down - PNR
Iso 2 RIP Base TRI - ISO
Punch 2 RIP Base TRI - GPU
Punch 4 RIP Base TRI - LOW

*Calling motion (Left D-pad+Y) as soon as you reach half court will trigger one of the two freelance pressure releases if you don’t want to call them yourself.

BASE OPTIONS
Punch 35 Wing TRI - LOW
Fist 25 Base TRI - PNR OPT
Quick 35 TRI - MID

CORNER SERIES
Punch 25 TRI - LOW
98 Punch 25 - LOW
06 Punch 5 - LOW (corner counter)
Fist 35 Rip 4 - PNR

5 SERIES (UCLA)
Cut 31 UCLA TRI - CUT
Punch 21 UCLA TRI - GPU
High 21 UCLA TRI - HIGH
Fist UCLA 35 TRI - PNR
Fist 54 - PNR
Fist 2 Give 12 - PNR
Punch 54 RIP 1 - LOW
Quick 21 Elevator - 3PT
Cut 5 UCLA TRI *missing* - CUT
Punch “1-4” RIP - GPU or Quick“1-4” Curl - MID (weakside spacing is off)

FIST SERIES
Punch 1 Fist (“Bounder”) - GPU
96 Fist 24 - PNR OPT
Fist 35 Wing TRI - PNR OPT
Fist 24 Top TRI - PNR OPT
Fist 26 Side - PNR
Fist 21 Cross - PNR
87 Punch Give 5 (Guard Dribble Series) - LOW
Punch 41 Fist (Guard Dribble Series-Counter) - GPU


SOLO CUT SERIES
Punch 5 Quick - LOW
Punch 5 Base TRI - LOW
High 5 Base TRI - LOW
96 Punch 32 - GPU
96 Fist 32 CNR - PNR OPT
65 Quick 2 Punch - MID
77 Quick 52 Punch - MID
Iso 2 Wing Post - ISO

OPEN SET/SPREAD SERIES
Give 5OUT 8 - HANDOFF
Give 12 - HANDOFF
Fist 15 Quick - PNR OPT
Iso 1 Base TRI or Iso 2 Base TRI - ISO
Iso 2 Go - ISO
Fist 14 Kick - PNR 3PT
Fist 15 Spread Down - PNR
Iso 2 Top TRI- ISO
Iso 3 Wing TRI - ISO
Iso 1 Slip - ISO
Fist 25 Down - PNR


PINCH POST (2-MAN GAME & COUNTERS)
Give 42 TRI - HANDOFF
90 51 ICE - ISO
Give 51 Side - HANDOFF
Iso Pinch - ISO
08 Iso 3 Fist - ISO
High 24 Wing TRI - HIGH
High 24 Top TRI - ISO
Iso 24 Top TRI - ISO
Iso 24 Base TRI - ISO
Punch 42 Top TRI - ISO
High 24 Base TRI - ISO
Punch 3 Base TRI - GPU
Punch 3 Wing TRI - GPU
Punch 3 Wing TRI 2 - LOW
Punch 43 Base TRI - LOW
Quick Give Hammer - 3PT
Punch 45 Base TRI - LOW
96 Punch 42 - GPU
Fist 25 Down - PNR
Quick 3 Top TRI - 3PT
90 Cut 32 Dive - CUT
98 Cut 3 Swing - CUT
90 42 Alley - CUT
(use these last two since Cut 3 TRI & Cut 4 TRI were removed in 2k17)


Remember: Whenever there is a breakdown in the offense you can simply move to one of these spots below and use the motion button (Left D-pad+Y) to run more action




DEFENSIVE SETTINGS

If you run with the classic triangle teams I would suggest the following:

On-Ball defense: start with Automatic (ALL)
Off-Ball defense: Moderate (ALL)
Force Direction: Baseline (ALL)
On-ball Screen: Ice (Go over on good shooters)
Hedge: No hedge (Catch Hedge on good shooters)
On-ball Screen (Center): Ice (Go over on good shooters)
Hedge (Center): No hedge (Catch Hedge on good shooters)
Stay Attached: No (we are go ok give up PNP 2s)
Off-Ball screen: Go over on shooters
Post: 3/4 Bottom (Behind or Front on elite post players. If Fronting the post, play up on entry passer)
Double Teams: Auto (manually adjust or use OTFC if needed)
Switch Rules Off-Ball: Switch Guards
Pre-Rotate: Yes on elite drivers
Screen Help Rules: No Help
Drive Help Rules: Automatic
Extend Pressure: No (Yes elite shooting PGs)

taildog 08-20-2019 10:38 PM

NBA 2K20 - OFFICIAL TRIANGLE SYSTEM THREAD
 
RESERVED FOR PLAY AND FREELANCE OPTION WISHLIST

taildog 08-20-2019 10:39 PM

NBA 2K20 - OFFICIAL TRIANGLE SYSTEM THREAD
 
CONTROLLER SETTINGS

Double Team Reaction - Manual
Skip pass - Enabled
Icon Passing - Full Receiver Control
Receiver Control - Handoff/Pitch Pass
Pass Target Direction - 65
Pass Target Distance - 34
Pass Target Openness - 1

JoFri 08-21-2019 01:43 AM

Re: NBA 2K20 - OFFICIAL TRIANGLE SYSTEM THREAD
 
Create a series?
I know we can have our top 8 favourite plays. Are u referring to that?


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taildog 08-21-2019 06:13 AM

NBA 2K20 - OFFICIAL TRIANGLE SYSTEM THREAD
 
Quote:

Originally Posted by JoFri (Post 2049877540)
Create a series?
I know we can have our top 8 favourite plays. Are u referring to that?


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Facebook gameplay blog

“Last year, we introduced Series Actions, which were a big hit with the sim community. Their one request for this year was user-created series, which we heard and are bringing to NBA 2K20. Now you can turn your favorite plays into your own personal series action, and even control how that series is run (repeat on success, run through, called in order, dynamic, etc.)”


This is a game changer!!!!

taildog 08-21-2019 06:37 AM

NBA 2K20 - OFFICIAL TRIANGLE SYSTEM THREAD
 
One quick note as the demo drops today: I have no clue how MyPlayer builds or player progression In my career work but I do know that for system proficiency, player tendencies matter just as much as player skills depending on position. I’ve created Steve Kerr like shoot-first point guards with 72-overall ratings and 5-star Triangle system ratings. For bigs, touches and post tendency matter most! Wings are a mix. Regardless of position BBall IQ is paramount specifically skills like defensive consistency.

For those drafting in my league or my gm once the game drops, I like players with high Intangibles as it really just boosts overall ratings and most importantly is the only rating that doesn’t increase or depreciate as players progress or decline after their prime. You can throw them in the g-league or at the end of the bench and have them develop skills to be better in the system.

xCoachDx 08-22-2019 09:01 AM

Re: NBA 2K20 - OFFICIAL TRIANGLE SYSTEM THREAD
 
I wish you guys would keep these sorts of posts out of my feed. I had no real intention of buying and then I saw this post and the itch has came out. Lol


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