I did "ok" in practice but mostly because like many I anticipated a time when spamming block and steal would be punished and so our strategy is based around staying in front of the defender and contesting:
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One issue? Too often timely contests cause your defender to stop instead of contextual animations relative to the dribbler that stop his progress/impede him. There's no reason for Green to stop below. He's defending Siakam--not that location on the court. See why contesting with R-stick AT the defender works better?
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You know what would be nice tho? More offensive fouls/losing the ball from colliding with defenders. The game still has a nasty habit of moving me out of the way when the dribbler drives right at the defense:
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I'm pretty sure I saw the Defensive Pickups in action...
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But I didn't like how you forced a Defensive Pickup (a good defensive play) and then basically had to wait for the offensive player to shoot. LET US DO MORE. Shouldn't the ball be vulnerable when he's stumbling? Where are the dotted lines? It would be nice to see tie-ups or the option to strip the ball or trigger the "Crowding" animation you see below after effective defense:
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P.S. But i'm not a fan of the defenders turning their back on the offensive player if you aren't holding Intense D. AT ALL. Historically Intense D is a pretty big stamina drain--unless this is fixed hopefully gameplay wont hammer us for trying to stay in good position. Since dribblers can largely go through every move in their arsenal without equivalent fatigue.

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