What's Improved and What Still Needs Improvement in Madden 20

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33967

    #1

    What's Improved and What Still Needs Improvement in Madden 20



    For those of us who play Madden year after year, it’s always a lot easier to...

    Written By: Kevin Scott

    Click here to view the article.
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • Lisac
    MVP
    • Aug 2013
    • 1818

    #2
    Re: What's Improved and What Still Needs Improvement in Madden 20

    Most ive enjoyed Madden in years-

    For me they just need tighten a few things up on D and OLine play
    Fix the FG meter from disappearing and turn off the dumb types of passes on screen and probably the most I will have enjoyed Madden since 17

    Comment

    • tyberious4now
      Tiger Paw
      • Nov 2004
      • 753

      #3
      Re: What's Improved and What Still Needs Improvement in Madden 20

      Originally posted by Lisac
      Most ive enjoyed Madden in years-

      For me they just need tighten a few things up on D and OLine play
      Fix the FG meter from disappearing and turn off the dumb types of passes on screen and probably the most I will have enjoyed Madden since 17
      What he said and also better CPU logic before the half they refuse to kick a fg in my territory with 3 timeouts...

      Tightened up on that and for me I'm good...This is the most fun I've had with Madden period.
      Last edited by tyberious4now; 08-27-2019, 10:20 PM.

      Comment

      • convince
        Pro
        • Jul 2005
        • 726

        #4
        Re: What's Improved and What Still Needs Improvement in Madden 20

        2k convert.. first Madden purchase in years, What sold me was the X factors and rating range increase. Really big on players playing close to their real life counterparts and being to notice when playing against elite vs. the avg starters. really been enjoying the game, I'm an offline gamer. But the one issue that's killing me is, WR control on deep passes. I've literally thrown 70% of my ints because of this. I've always user catch, I think ratings should play a factor in actually completing the catch.. ie..vs coverage.. ratings of db..etc...but my problem is on deep passes, when I switched to wr, it's like he's stuck on a predetermined route and I have zero input on playing the ball. Any attempt to go left or right doesn't compute. While I sit and the DB track the ball and pick it off most of the time, some drop ints there. the lack control is ridiculous to me.
        GT Agent August
        Xbox/Playstation

        Comment

        • Sphinx
          Emerald Archer
          • Aug 2010
          • 877

          #5
          I'm really enjoying the game but the scenario engine has been a pretty big disappointment for me at this point. I'm still expecting them to have some major things added but so far that has been just lip service when it comes to franchise receiving live updates. But still, I am having  a lot of fun with the game and plan on playing it for a long time. Which is something I can't say about Madden 19.

          Comment

          • edgevoice
            MVP
            • Sep 2008
            • 1199

            #6
            Re: What's Improved and What Still Needs Improvement in Madden 20
            • CPU still refuses to call timeouts late in games to set up winning scores.
            • Hook zone defenders are slow to attack and stay with responsibilities.
            • Zone defenders playing underneath often refuse to defend bullet passes and at times actually crouch down to get out of the way.
            • Hurry up offense is ....well too hurried up.
            • After the last update, the camera is staying pulled back for about 3 seconds after making a pre-snap adjustment.


            Clean this up and M20 will be hands down the best edition I've ever played and it's not even close.

            Comment

            • stinkubus
              MVP
              • Dec 2011
              • 1463

              #7
              Re: What's Improved and What Still Needs Improvement in Madden 20

              Make a hit stick as hard to land as a conservative tackle is now, and make a conservative tackle as easy as a hit stick is now.

              Comment

              • drugsbunny
                Rookie
                • Apr 2015
                • 320

                #8
                Re: What's Improved and What Still Needs Improvement in Madden 20

                I feel like the running game in 19 was better. The was a better feel of weight to the players that doesn't exist in 20. The game speed in 20 seems too fast and without the ability to alter game speed only makes it feel that much outdated. I'm zayn b

                p
                JusKolMeAl - Hip Hop Artist/producer
                **YouTube, Itunes, Spotify, Youtube Music**

                Comment

                • tuckermaine
                  Banned
                  • Nov 2017
                  • 922

                  #9
                  Running has not improved ..after last patch cpu running backs do not juke or spin they run straight into tacklers...

                  Comment

                  • DatsunDimer
                    Rookie
                    • Sep 2011
                    • 141

                    #10
                    Re: What's Improved and What Still Needs Improvement in Madden 20

                    Enjoying the game for the most part, this time last year I was already done playing it felt like. Two things that have me raging during gameplay involves turnovers.
                    1. I wish something could be done about the volleyball ricochets on deeper passes. I feel like there is no way the ball bounces 20 yards in the air off a pass deflection downfield. This usually results in an easy interception for the defense.
                    2. It seems like all defenders are Deion Sanders with the ball. I have had defenders break many conservative tackles on a return. I think there is greater than a 50% chance of a fumble, blocked kick, interception being returned for a TD in Madden. 2018 saw the Bears score 6 defensive touchdowns on 36 turnovers, Bengals seemed to lead the NFL with 5 scores on 18 TO.

                    Comment

                    • PhillyPhanatic14
                      MVP
                      • Jun 2015
                      • 4824

                      #11
                      Re: What's Improved and What Still Needs Improvement in Madden 20

                      Definitely a fun game, but they need to clean some things up for sure.
                      1. Less hitsticks & more penalty for mistiming a hitstick. There is currently a greater chance of getting a hitstick to land than getting a conservative tackle to land because of the suction that happens with hitsticks.
                      2. Player contract demands in CFM re-signing isn't consistent with the suggested offers. Players always want more salary than what is offered. Doesn't seem to be any wiggle room any more. If you don't hit the thresholds for salary or bonus they refuse. You can't give them extra bonus/extra years in exchange for less salary. If you don't meet their threshold there's no true negotiation.
                      3. As has been mentioned, CPU playcalling and time management towards the end of 2nd & 4th quarters is awful.
                      4. Scenario engine doesn't seem to make much difference. Who cares if my player loses 5 morale or gains +100 xp? Those are such small things that it has no effect on my franchise.
                      5. Playcalling bug that was introduced in the last patch where we have to select the play twice is really getting old.

                      Fun game for sure, but needs to be cleaned up some more.

                      Comment

                      • JKSportsGamer1984
                        MVP
                        • May 2014
                        • 1415

                        #12
                        Clean up the collision detection post play.* Too many times players will step through bodies of players , roll right through lineman's legs, etc.* This kills immersion.

                        Add referees back (at least during field goal attempts & extra points)* Another immersion killer.

                        Fix CPU play calling logic especially during the last 2 minutes of games...

                        Fix the double team pass blocking logic.* It's a mess at times.

                        Fix the wonky CPU running in the open field.* Ball carriers will unnecessarily keep switching their ball carrying hand back n forth & run twitchy at times...

                        Make elite CPU RB's more effective.* I should have to fear going against Saquon Barkley.* Make CPU runners use all the moves available to them but make it make sense so they're not over juking for no reason...

                        Tone down the over the top arcadish hit stick hits by enforcers.* *Players would be getting suspended irl for some of these hits...

                        Fix the bugs remaining in the game.* My user game options & visual settings are not saving in Play Now.* It keeps reverting back to default...

                        If EA can address these issues in a title update, we will have a good game on our hands.
                        Last edited by JKSportsGamer1984; 08-28-2019, 09:46 AM.

                        Comment

                        • stinkubus
                          MVP
                          • Dec 2011
                          • 1463

                          #13
                          Re: What's Improved and What Still Needs Improvement in Madden 20

                          Originally posted by drugsbunny
                          I feel like the running game in 19 was better. The was a better feel of weight to the players that doesn't exist in 20. The game speed in 20 seems too fast and without the ability to alter game speed only makes it feel that much outdated. I'm zayn b

                          p
                          I really liked one cut, too. The game still penalizes you if you try to cut sharply with the left stick, but if you go easy on it you can swerve your way down the field just like games of old.

                          On the other hand the run game is so much more wide open this year due to improved blocking and targeting at the point of attack. I'm successfully using power/counter/trap schemes and was able to incorporate them with minimal practice.

                          Playbooks have also improved in terms of the number of decent run concepts per formation. Not all that long ago you'd be lucky to get two decent runs out of a single formation in a team book. Now you get multiple formations with complete schemes.

                          In NYJ Singleback Y Trips ( https://www.playbook.gg/20/playbooks...leback-y-trips ) you get:

                          Power Alert X Lookie
                          Stretch Alert X Lookie
                          Zone Wk Alert Bubble
                          01 Trap

                          Is your defense ready for all that on any given snap? I don't even know if it's really possible without a huge advantage on the interior DL. What front can you play on defense for which the offense won't have a potential counter otherwise?

                          Comment

                          • edgevoice
                            MVP
                            • Sep 2008
                            • 1199

                            #14
                            Re: What's Improved and What Still Needs Improvement in Madden 20

                            Originally posted by stinkubus
                            I really liked one cut, too. The game still penalizes you if you try to cut sharply with the left stick, but if you go easy on it you can swerve your way down the field just like games of old.

                            On the other hand the run game is so much more wide open this year due to improved blocking and targeting at the point of attack. I'm successfully using power/counter/trap schemes and was able to incorporate them with minimal practice.

                            Playbooks have also improved in terms of the number of decent run concepts per formation. Not all that long ago you'd be lucky to get two decent runs out of a single formation in a team book. Now you get multiple formations with complete schemes.

                            In NYJ Singleback Y Trips ( https://www.playbook.gg/20/playbooks...leback-y-trips ) you get:

                            Power Alert X Lookie
                            Stretch Alert X Lookie
                            Zone Wk Alert Bubble
                            01 Trap

                            Is your defense ready for all that on any given snap? I don't even know if it's really possible without a huge advantage on the interior DL. What front can you play on defense for which the offense won't have a potential counter otherwise?
                            I understand I'm in the minority but I too really loved the feel of the "one cut" mechanic. It felt great to drift behind the line of scrimmage on a stretch, feathering the speed trigger and then backing off the trigger before cutting and exploding thru a hole. I do appreciate the improved blocking and the elimination of the ghost tackles in M20. I also like that counters actually work fairly well. I really like Bunch Y Counter. While I've been blown up in the backfield at times, when it all clicks, it's poetry in motion.

                            Comment

                            • stinkubus
                              MVP
                              • Dec 2011
                              • 1463

                              #15
                              Re: What's Improved and What Still Needs Improvement in Madden 20

                              It was great for 01 Traps, too. You could pause for just a split second and then take off at full speed in exactly the direction you wanted to go. Giving your OL that extra beat to get set in their blocks could make all the difference in terms of triggering disengages since Traps require you to both sprint and abruptly change direction.

                              Comment

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