Another day and another OP Badge (Defensive) as Usual

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  • splashmountain
    Pro
    • Aug 2016
    • 809

    #1

    Another day and another OP Badge (Defensive) as Usual

    NBA 2k20's two OP badges are back. One has changed its name. same results.

    Rim Protector on gold to hall of fame = OP chase down blocks even without chase down, causing offensive players to contort their bodies for no reason to give time to the shot blocker to block shots. just like last year's 2k19 :-(


    Intimidator boosted to hall of fame is OP just like the defender badge was in 2k19. same results. it causes the offensive player to go into silly weird out of context animations for no reason. It affects players even if the defender is out of position to affect the shot. it will also stop your dunk animations from even occurring quite a bit just like in 19.

    I played a few games in the Rec last night just to see. One game had 2 of them down lown. I'm a big(primary finisher/2ndary defender with decent post move bar .) I'm probably shooting 60 to 70% from the field. and then.... The defenders came out. lol. not actual people who defend well. I'm talking about defender archetypes. there's a difference between those two things which is why i hate those defender badges. They are so powerful you dont have to know how to play defense in order to make people miss shots, turn the ball over a ton and just plain get stuck in weird ball fumbling animations on a simple catch.

    Please do not reply with get better. If I put a move on you and the defender is behind me going the opposite direction because you're out of position now. the shot contest should be 0%, or at best 20%. You can't get a boost in contest just by standing on the side of people when your guy isnt even facing the offensive player. thats silly and unrealistic. in addition it rewards bad defense and puts the clamps on good to great offensive moves.

    if this is going to be the case in this 2k20. you will have all bigs being the same builds. Defender rebounders or rebounding defenders. badged out with intimidator/rim protector on gold to HOF.

    which kills a lot of the fun out of those positions. now granted i havent played with a pure post player yet. so maybe thats the other OP offensive guy in the paint. if so, i still hate it. no need to make OP builds or OP badges. Just keep them at a point where it can slightly assist people. not greatly assist where people dont have to know what they're doing to compete. SKILLS GAP. you're already giving them left stick dribble moves. good grief. how much handicapping are we doing 2k?
  • Thetruth9012
    MVP
    • Oct 2013
    • 1287

    #2
    Re: Another day and another OP Badge (Defensive) as Usual

    Another one handles for days bailout for cheesers.

    Wysłane z mojego Redmi 5 przy użyciu Tapatalka
    2k18 fixes

    Bigs can cover to much ground on defense(they are too fast)

    Late contest on laups matter too much.

    Random blocks doing pumpfakes.

    Leaning shots for guys who have catch and shoot badge should be removed.

    Comment

    • ksuttonjr76
      All Star
      • Nov 2004
      • 8662

      #3
      Re: Another day and another OP Badge (Defensive) as Usual

      Originally posted by splashmountain
      NBA 2k20's two OP badges are back. One has changed its name. same results.

      Rim Protector on gold to hall of fame = OP chase down blocks even without chase down, causing offensive players to contort their bodies for no reason to give time to the shot blocker to block shots. just like last year's 2k19 :-(


      Intimidator boosted to hall of fame is OP just like the defender badge was in 2k19. same results. it causes the offensive player to go into silly weird out of context animations for no reason. It affects players even if the defender is out of position to affect the shot. it will also stop your dunk animations from even occurring quite a bit just like in 19.

      I played a few games in the Rec last night just to see. One game had 2 of them down lown. I'm a big(primary finisher/2ndary defender with decent post move bar .) I'm probably shooting 60 to 70% from the field. and then.... The defenders came out. lol. not actual people who defend well. I'm talking about defender archetypes. there's a difference between those two things which is why i hate those defender badges. They are so powerful you dont have to know how to play defense in order to make people miss shots, turn the ball over a ton and just plain get stuck in weird ball fumbling animations on a simple catch.

      Please do not reply with get better. If I put a move on you and the defender is behind me going the opposite direction because you're out of position now. the shot contest should be 0%, or at best 20%. You can't get a boost in contest just by standing on the side of people when your guy isnt even facing the offensive player. thats silly and unrealistic. in addition it rewards bad defense and puts the clamps on good to great offensive moves.

      if this is going to be the case in this 2k20. you will have all bigs being the same builds. Defender rebounders or rebounding defenders. badged out with intimidator/rim protector on gold to HOF.

      which kills a lot of the fun out of those positions. now granted i havent played with a pure post player yet. so maybe thats the other OP offensive guy in the paint. if so, i still hate it. no need to make OP builds or OP badges. Just keep them at a point where it can slightly assist people. not greatly assist where people dont have to know what they're doing to compete. SKILLS GAP. you're already giving them left stick dribble moves. good grief. how much handicapping are we doing 2k?
      I'm sorry, but this sounds like poor contextual awareness of the defender. Like IRL, you don't keep attacking the Ben Wallaces, Shaqs, Mournings, Mutombos, Artests, KLs, MJs, etc of the NBA and not expect them not to have some type of mental impact on your game.

      You're shooting 60% to 70% from the field against "regular" players, but you don't have a problem with that; however, you play against a defensive-type player, and it's problem due them lowering the quality of your shots?

      That's on you to change your gameplan or role, so that you're not meeting the defender in their battlefield and/or having a different impact on the game.

      As many badges that awards bad offense...wow.

      Comment

      • ILLSmak
        MVP
        • Sep 2008
        • 2397

        #4
        Re: Another day and another OP Badge (Defensive) as Usual

        ^ wah, just wrote a reply and it ate it.


        Maybe without the quote.



        Basically I just said that 2k is a very meta game that is based on shooting and rebounding, fast breaking, and having bigs that can hard counter someone from the tip is bad for balance, if you want a game that has bigs that do more than spot up or score garbage buckets.



        I said Ben Wallace, Shaq, Duncan, whoever, they were all elite defenders at certain things but they weren't flawless. They had weaknesses, especially when facing scorers. It shouldn't be only one build (because that build will generally be SHOOTER haha) that can exploit them.


        Amare was able to go to the rim on Duncan, Shaq was able to house Ben Wallace, plenty of people could pick and roll, pull shots, or drive on Shaq (even tho it might lead to them get flag 1'd.) I think it makes more sense to have someone be a hard counter for one thing, like be really strong at pushing people off the block, then really/pretty good at the rest. Or be really good at space eating/stopping people when you are in position (but dudes can go around you if they get a chance), or be able to be a really skilled shot blocker but maybe be foul prone or struggle with guys who take it strong.



        It is a bit lame, assuming he gets 60-70% on shots that are not just him running at the rim and mashing dunk, that he'd see his performance affected in such a way that would render him useless or a spot up shooter just because someone else built their guy as a defender. Maybe he's exaggerating, but as he presented it, he's kind of right that it's bad balance. IMO.


        -Smak

        Comment

        • AshamanCarnage
          Rookie
          • Jul 2006
          • 1252

          #5
          Re: Another day and another OP Badge (Defensive) as Usual

          Originally posted by ILLSmak

          It is a bit lame, assuming he gets 60-70% on shots that are not just him running at the rim and mashing dunk, that he'd see his performance affected in such a way that would render him useless or a spot up shooter just because someone else built their guy as a defender. Maybe he's exaggerating, but as he presented it, he's kind of right that it's bad balance. IMO.


          -Smak
          So he goes up against all offensive builds and hits 60-70%, goes up against defensive builds (doesn’t change tactics) and has trouble scoring.

          This seems unbalanced?

          Comment

          • Hustle Westbrook
            MVP
            • Jan 2015
            • 3113

            #6
            Re: Another day and another OP Badge (Defensive) as Usual

            Hold up. You’re shooting 70 percent from the field and you think it’s the defensive badges that are OP?
            Check out my YouTube channel for NBA 2K16 MyTeam and Play Now Online gameplay videos!

            Comment

            • olajuwon34
              Pro
              • Aug 2017
              • 681

              #7
              Re: Another day and another OP Badge (Defensive) as Usual

              I saw someone say that the Intimidator badge was activating when players were taking perimeter jumpshots and they were just standing in the paint

              Comment

              • ILLSmak
                MVP
                • Sep 2008
                • 2397

                #8
                Re: Another day and another OP Badge (Defensive) as Usual

                Originally posted by AshamanCarnage
                So he goes up against all offensive builds and hits 60-70%, goes up against defensive builds (doesn’t change tactics) and has trouble scoring.

                This seems unbalanced?

                Hmm.



                Some assumptions: all offense, doesn't change strategy, but Yea it's not balanced if someone goes from being a high efficiency scorer to unable to score simply because they are facing a defender primary. The way he said it implies he believes he made proper adjustments.


                If change his strategy is spot up or "pass" yes that's imbalanced.


                They should have better tools and more margin for error but just because dude is a post up specced defending finisher, I don't believe he should be forced to be afraid to go inside. He should be aware of the d but I agree with him that auto contests thru bumps, crazy blocks, being unable to even attempt a dunk, Yea that's not balanced.



                And I'm a dude who plays d primarily. I don't even try on offense cuz it's boring. I pass to people who like stats. So someone being capable of playing good d a s being rewarded is great, but when it's automatic, that's lame.



                -Smak

                Comment

                • ksuttonjr76
                  All Star
                  • Nov 2004
                  • 8662

                  #9
                  Re: Another day and another OP Badge (Defensive) as Usual

                  Originally posted by ILLSmak
                  Hmm.



                  Some assumptions: all offense, doesn't change strategy, but Yea it's not balanced if someone goes from being a high efficiency scorer to unable to score simply because they are facing a defender primary. The way he said it implies he believes he made proper adjustments.


                  If change his strategy is spot up or "pass" yes that's imbalanced.


                  They should have better tools and more margin for error but just because dude is a post up specced defending finisher, I don't believe he should be forced to be afraid to go inside. He should be aware of the d but I agree with him that auto contests thru bumps, crazy blocks, being unable to even attempt a dunk, Yea that's not balanced.



                  And I'm a dude who plays d primarily. I don't even try on offense cuz it's boring. I pass to people who like stats. So someone being capable of playing good d a s being rewarded is great, but when it's automatic, that's lame.



                  -Smak
                  So we're assuming that he adjusted his game accordingly, but we can't assume that defender didn't merely play damn good defense against him? Don't the offensive badges unlock additional animations to score? So, how come the defensive badges are not allowed to unlock additional defensive animations?

                  And if we "nerf" the defensive badges and he's able to score above 50%, that's okay?

                  Comment

                  • ILLSmak
                    MVP
                    • Sep 2008
                    • 2397

                    #10
                    Re: Another day and another OP Badge (Defensive) as Usual

                    It's hard to know what's true, but what he said didnt really lend to any assumptions except, haha, that he might be exaggerating or misrepresenting, but that's a common possibility. Taken at absolute face value, he said he was able to get people out of position and they were still stopping him, so I'm not sure what the percentage is, even if a blanket nerf to badges or buff to percentage would be satisfactory.



                    I feel at a certain point it's your basket. If you get to a spot, could be mutumbo, it's your basket. It's like if they gave lock downs really wide contest radius that even extended behind people, that would be imbalanced.



                    Being able to bump people is good defense, even from behind. However, is there a foul risk and does it require timing/pressing a button? If it's just a guy in the paint that's not good enough, especially if he's not in position.



                    I just don't think someones archetype should reward them for doing nothing. I don't think he should have to reroll his archetype to get consistent scoring.



                    If the info as presented in op is fact or as close to fact as we can expect a person's experience to be, then that's where I stand. If he made the thread after getting locked down by good defenders then obviously that's a different story.



                    -Smak

                    Comment

                    • BasketBalla21
                      Rookie
                      • Apr 2019
                      • 273

                      #11
                      Re: Another day and another OP Badge (Defensive) as Usual

                      Originally posted by olajuwon34
                      I saw someone say that the Intimidator badge was activating when players were taking perimeter jumpshots and they were just standing in the paint
                      I've experienced that in team-up. They still made the shot tho so I doubt it actually affected the shot.

                      Comment

                      • tru11
                        MVP
                        • Aug 2010
                        • 1816

                        #12
                        Re: Another day and another OP Badge (Defensive) as Usual

                        Originally posted by splashmountain
                        NBA 2k20's two OP badges are back. One has changed its name. same results.

                        Rim Protector on gold to hall of fame = OP chase down blocks even without chase down, causing offensive players to contort their bodies for no reason to give time to the shot blocker to block shots. just like last year's 2k19 :-(


                        Intimidator boosted to hall of fame is OP just like the defender badge was in 2k19. same results. it causes the offensive player to go into silly weird out of context animations for no reason. It affects players even if the defender is out of position to affect the shot. it will also stop your dunk animations from even occurring quite a bit just like in 19.

                        I played a few games in the Rec last night just to see. One game had 2 of them down lown. I'm a big(primary finisher/2ndary defender with decent post move bar .) I'm probably shooting 60 to 70% from the field. and then.... The defenders came out. lol. not actual people who defend well. I'm talking about defender archetypes. there's a difference between those two things which is why i hate those defender badges. They are so powerful you dont have to know how to play defense in order to make people miss shots, turn the ball over a ton and just plain get stuck in weird ball fumbling animations on a simple catch.

                        Please do not reply with get better. If I put a move on you and the defender is behind me going the opposite direction because you're out of position now. the shot contest should be 0%, or at best 20%. You can't get a boost in contest just by standing on the side of people when your guy isnt even facing the offensive player. thats silly and unrealistic. in addition it rewards bad defense and puts the clamps on good to great offensive moves.

                        if this is going to be the case in this 2k20. you will have all bigs being the same builds. Defender rebounders or rebounding defenders. badged out with intimidator/rim protector on gold to HOF.

                        which kills a lot of the fun out of those positions. now granted i havent played with a pure post player yet. so maybe thats the other OP offensive guy in the paint. if so, i still hate it. no need to make OP builds or OP badges. Just keep them at a point where it can slightly assist people. not greatly assist where people dont have to know what they're doing to compete. SKILLS GAP. you're already giving them left stick dribble moves. good grief. how much handicapping are we doing 2k?
                        so what is your close shot and what offense badges do you have?

                        quite frankly they have fixed the mess from 2k19 where even open lay ups will brick.

                        Comment

                        • splashmountain
                          Pro
                          • Aug 2016
                          • 809

                          #13
                          Re: Another day and another OP Badge (Defensive) as Usual

                          Originally posted by ksuttonjr76
                          I'm sorry, but this sounds like poor contextual awareness of the defender. Like IRL, you don't keep attacking the Ben Wallaces, Shaqs, Mournings, Mutombos, Artests, KLs, MJs, etc of the NBA and not expect them not to have some type of mental impact on your game.

                          You're shooting 60% to 70% from the field against "regular" players, but you don't have a problem with that; however, you play against a defensive-type player, and it's problem due them lowering the quality of your shots?

                          That's on you to change your gameplan or role, so that you're not meeting the defender in their battlefield and/or having a different impact on the game.

                          As many badges that awards bad offense...wow.
                          I already knew this "get better" or "get smarter" post was coming. you quoted my entire post but didnt read or comprehend what i said after i said dont say ...get better.

                          Listen to the detail my friend.

                          Prime Zo or Prime Mutumbo or Prime benny wally on defense. vs...Prime Shaq, Prime Hakeem, Prime Kareem, Prime bill walton(pre injuries).

                          Do you think zo or Mt Mutumbo is stopping prime shaq, prime hakeem, prime kareem....? the answer is on Yes on occasion, but overall NO. why not? because these guys have post moves/strength/quicks that will make sure they get the defender out of good position to use their elite length/hops/strength to defend the shot attempt(dunk, layup, hook, etc.)

                          Lets spell it out.

                          I'm in the post vs a HOF initimator badge/HOF rim protector badges.

                          Back down...back down. Up fake.... Woops, mr defender goes for the fake. I spin off of him and now i'm completely free. why the hell am i losing the ball for no reason? he didnt reach to poke it loose before he got faked out of his shoes. the ball didnt touch his body on my spin. i just dropped the ball just cause he's a defender with badges. its his AURA thats bothering me, not the actual person. its 100% badge related.

                          If i make this same move on your favorite defenders and they make the mental mistake of jumping for that fake and i make the proper counter to step thru or spin off of them. I will be free in the clear to make a layup or dunk that ball. I would never drop the ball just cause they are around me. thats not realistic at all. do you guys understand this?

                          example #2. I rim run. he keeps back peddling because he's already across half court. he beats me to my spot. I spin off of him. and open up in the post on the opposite side. the ball gets correctly swung to that side. now i'm in perfect position. he's underneath the rim almost behind the backboard out of bounds. I go up to dunk or lay it up in front of the rim. It never triggers a dunk animation and my standing dunk is 95. thats problem #1. problem #2. I'll take the basic layup to the front of the rim. even the off chance that i made that shot. it says SMOTHERED coverage. wait a second....How am I smothered when the defender is underneath the basket. He can't block anything from that position. if he jumped in real life he would mess around and break his hand on the bottom of the backboard or the bottom of the rim. There's a reason that bigs know do not allow the offensive big to get you under that rim if he does its curtains no matter how great you are on defense. you cant stop anything from there. Anytime a person is that deep in the paint. the shot contest should be no more than 20% and even that's pushing it. The reason it should be this way is because the chess match starts before i even get the ball. this guy needs to know how to hold me off of doing that spin move after he took my initial post spot. some guys are great at this. most are not. and if you're not and I am. i should destroy you until you learn how to play smarter defense. thats how the game is played.

                          no, i dont want my guys offensive boosted to be op. i like it right where it is. its realistic now. If i make a bad move or you're a smarter defender i'm penalized even if you dont have a defender badge boosted to HOF. thats the way it should be vs anyone. thats the problem with these badges. they go tooooo far and it turns into too much of a helper where you dont have to do much to benefit. so once again, i'm not playing vs just the user . its me vs the user and 2k's AI.

                          Comment

                          • WarMMA
                            MVP
                            • Apr 2016
                            • 4612

                            #14
                            Re: Another day and another OP Badge (Defensive) as Usual

                            So you're saying they are stopping you when you're under the rim and they are behind it? I agree that shouldn't happen, but if you're shooting 60-70% mostly, just how much are the good defenders lowering that? Are you still scoring a decent amount against them? Im sure they aren't stopping you every single time? I personally agree with the under the rim part and also any silly animations that happen, but I think good defenders should have their impact. I have no issue with the defensive badges...especially with how many offensive badges there are
                            Last edited by WarMMA; 09-12-2019, 01:11 PM.

                            Comment

                            • splashmountain
                              Pro
                              • Aug 2016
                              • 809

                              #15
                              Re: Another day and another OP Badge (Defensive) as Usual

                              Originally posted by tru11
                              so what is your close shot and what offense badges do you have?

                              quite frankly they have fixed the mess from 2k19 where even open lay ups will brick.
                              a lot of them i should've been attempting a dunk. standing dunk is a 95. no excuses for that. but.. close shot is 80+ i do not remember off the top of my head. I'm thinking its 85 or higher. not 90s yet.

                              the issue is that they are getting that smothered coverage when they are not smothering me at all. which was the same crap they got in 2k19.

                              You are correct the blown layups are no where near as bad as they were in 2k19. they did a good job taking that out this years game. its only when you run into these defenders with these specific badges boosted to the max or close to max(gold). intimidator and rim protector and they have high interior defense. There is no debating if it's OP or not. the guy i was playing against even admitted as much. we were both laughing at it.

                              Comment

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