Amount of plays simmed CFM games?!

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  • AshTray
    Rookie
    • Aug 2012
    • 68

    #1

    Amount of plays simmed CFM games?!

    So I have an offline 32 team CFM and the simmed games in the mode are consistently giving both teams a combined total of 90-105 plays per game. I'm pretty sure that number should be more like 120-135 give or take. I have no problems getting the right amount of snaps in games I play, but this is going to definitely hurt realistic league stats over the course of the franchise.... any help?
  • Ueauvan
    MVP
    • Mar 2009
    • 1625

    #2
    Re: Amount of plays simmed CFM games?!

    i dont sim but i use 9 min qtrs with no run off, i get between 110 and 135 per game, but ill check cpu vs cpu

    Comment

    • AshTray
      Rookie
      • Aug 2012
      • 68

      #3
      Re: Amount of plays simmed CFM games?!

      I've tried messing with sliders and time settings before simming games... always seem to get average of 90-100 plays a game... wondering if everyone else is getting the same

      Comment

      • British Bronco
        Rookie
        • Jun 2009
        • 231

        #4
        Re: Amount of plays simmed CFM games?!

        I've been working on Frosty edits to improve SimStats so have had a chance to get under the hood.

        OP is right - the SimStat engine generates less plays per game then there should be - I make it around 58 plays per team, which is 4 to 5 too few.

        It is fixable in Frosty by changing the values for PlayTime - I have changed the spotball max/min times to get around 62.5 plays a game per team each.

        Not an option for non PC users though.

        Once I get my final set of edits I will be trying to contact Clint and give him my recommended settings.
        What would Blackie Lawless do?

        Comment

        • Rye
          Rookie
          • Aug 2018
          • 92

          #5
          Re: Amount of plays simmed CFM games?!

          Through some minimal testing I'm noticing 110 to be the average per simmed game. Anywhere from 105-115 usually. 50-60 plays per team.

          In a default 6 minute quarters/20 sec runoff game there was a total of 72 plays. In a 24 minute game, 72 plays is 3 plays per minute. To add to this, in just over 10 minutes of T.O.P. I had 31 plays in my test game. So 3 plays per minute seems accurate. Knowing this...

          6 minute Qtrs/24 minutes - 72 total plays/36 per team

          8 minute Qtrs/32 minutes - 96 total plays/48 per team

          9 minute Qtrs/36 minutes - 108 total plays/54 per team

          10 minute Qtrs/40 minutes - 120 total plays/60 per team

          So if the average simmed game has around 105-115 total plays, 9 minute quarters would appear to be the closest. Remember this is with a 20 second runoff.
          Last edited by Rye; 09-24-2019, 10:58 AM.

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          • stormchaserck19
            Pro
            • Nov 2009
            • 514

            #6
            Re: Amount of plays simmed CFM games?!

            Originally posted by Rye
            Through some minimal testing I'm noticing 110 to be the average per simmed game. Anywhere from 105-115 usually. 50-60 plays per team.

            In a default 6 minute quarters/20 sec runoff game there was a total of 72 plays. In a 24 minute game, 72 plays is 3 plays per minute. To add to this, in just over 10 minutes of T.O.P. I had 31 plays in my test game. So 3 plays per minute seems accurate. Knowing this...

            6 minute Qtrs/24 minutes - 72 total plays/36 per team

            8 minute Qtrs/32 minutes - 96 total plays/48 per team

            9 minute Qtrs/36 minutes - 108 total plays/54 per team

            10 minute Qtrs/40 minutes - 120 total plays/60 per team

            So if the average simmed game has around 105-115 total plays, 9 minute quarters would appear to be the closest. Remember this is with a 20 second runoff.
            Are all of these assuming there’s a 20 second acc play clock?
            Currently Playing

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            • Rye
              Rookie
              • Aug 2018
              • 92

              #7
              Re: Amount of plays simmed CFM games?!

              Originally posted by stormchaserck19
              Are all of these assuming there’s a 20 second acc play clock?
              Yes, all with a 20 second runoff

              Sent from my LG-D850 using Operation Sports mobile app

              Comment

              • British Bronco
                Rookie
                • Jun 2009
                • 231

                #8
                Re: Amount of plays simmed CFM games?!

                Originally posted by Rye
                Through some minimal testing I'm noticing 110 to be the average per simmed game. Anywhere from 105-115 usually. 50-60 plays per team.

                In a default 6 minute quarters/20 sec runoff game there was a total of 72 plays. In a 24 minute game, 72 plays is 3 plays per minute. To add to this, in just over 10 minutes of T.O.P. I had 31 plays in my test game. So 3 plays per minute seems accurate. Knowing this...

                6 minute Qtrs/24 minutes - 72 total plays/36 per team

                8 minute Qtrs/32 minutes - 96 total plays/48 per team

                9 minute Qtrs/36 minutes - 108 total plays/54 per team

                10 minute Qtrs/40 minutes - 120 total plays/60 per team

                So if the average simmed game has around 105-115 total plays, 9 minute quarters would appear to be the closest. Remember this is with a 20 second runoff.
                Were you running supersim from within a game?

                Changing the quarter length from Settings makes no difference to the season wide number of plays which are generated when running an entire season.

                I just ran another test (using SABO's latest mod v1.1) - the number of plays (pass attempts, rush attempts & sacks) added up to 30,125 plays.

                That works out at 941 a team or 58.8 a game. This is 4 plays a game too low.

                AFAIK the only way to fix this is via Frosty. Or the devs of course.
                What would Blackie Lawless do?

                Comment

                • IcedCoffee1983
                  Banned
                  • Jul 2015
                  • 836

                  #9
                  Re: Amount of plays simmed CFM games?!

                  So this few plays per team are happening in CPUvsCPU games in all CFM’s? (so not SuperSim, regularly simulated games)

                  That’s a big bummer. Between this and sim stats being as unrealistic as they are, the immersion just isn’t there this year it seems.

                  I can’t believe in the year 2019 we don’t have realistic stats or plays per game.

                  Comment

                  • Rye
                    Rookie
                    • Aug 2018
                    • 92

                    #10
                    Re: Amount of plays simmed CFM games?!

                    Originally posted by British Bronco
                    Were you running supersim from within a game?

                    Changing the quarter length from Settings makes no difference to the season wide number of plays which are generated when running an entire season.

                    I just ran another test (using SABO's latest mod v1.1) - the number of plays (pass attempts, rush attempts & sacks) added up to 30,125 plays.

                    That works out at 941 a team or 58.8 a game. This is 4 plays a game too low.

                    AFAIK the only way to fix this is via Frosty. Or the devs of course.
                    No, I know the play count doesn't change depending on quarter length. I was just showing my findings on best quarter length to be in line with the CPU. I been testing further and see anywhere from 110-125 plays per game in simulated matchups. So basing off of my testing, when using a 20 second runoff, 10 minute quarters is best to get the same amount of plays as the CPU in franchise mode so stats aren't off by the end of the year. I tested a few games including Oakland at Indy and Carolina at Houston. Both week 4 matchups. In the Indy game, I had 59 plays at halftime, so if it continued the same it'd be about 118. Well in the simulation of that matchup there was a total of 125 plays. In the Carolina game I had 55 plays at halftime, so same thing.. if continued I'd end with 110 total plays. In the simulation there was 111 plays.

                    So in my findings 10 minute quarters with a 20 second runoff gets you the closest total plays compared to the CPU in cfm.

                    Sent from my LG-D850 using Operation Sports mobile app

                    Comment

                    • stormchaserck19
                      Pro
                      • Nov 2009
                      • 514

                      #11
                      Re: Amount of plays simmed CFM games?!

                      Originally posted by Rye
                      No, I know the play count doesn't change depending on quarter length. I was just showing my findings on best quarter length to be in line with the CPU. I been testing further and see anywhere from 110-125 plays per game in simulated matchups. So basing off of my testing, when using a 20 second runoff, 10 minute quarters is best to get the same amount of plays as the CPU in franchise mode so stats aren't off by the end of the year. I tested a few games including Oakland at Indy and Carolina at Houston. Both week 4 matchups. In the Indy game, I had 59 plays at halftime, so if it continued the same it'd be about 118. Well in the simulation of that matchup there was a total of 125 plays. In the Carolina game I had 55 plays at halftime, so same thing.. if continued I'd end with 110 total plays. In the simulation there was 111 plays.

                      So in my findings 10 minute quarters with a 20 second runoff gets you the closest total plays compared to the CPU in cfm.

                      Sent from my LG-D850 using Operation Sports mobile app
                      Good findings!
                      Currently Playing

                      My Teams

                      Chicago Bulls
                      St. Louis Blues
                      St. Louis Cardinals
                      Green Bay Packers
                      Bradley University Basketball
                      University of Michigan Football

                      Comment

                      • British Bronco
                        Rookie
                        • Jun 2009
                        • 231

                        #12
                        Re: Amount of plays simmed CFM games?!

                        Originally posted by Rye
                        No, I know the play count doesn't change depending on quarter length. I was just showing my findings on best quarter length to be in line with the CPU. I been testing further and see anywhere from 110-125 plays per game in simulated matchups. So basing off of my testing, when using a 20 second runoff, 10 minute quarters is best to get the same amount of plays as the CPU in franchise mode so stats aren't off by the end of the year. I tested a few games including Oakland at Indy and Carolina at Houston. Both week 4 matchups. In the Indy game, I had 59 plays at halftime, so if it continued the same it'd be about 118. Well in the simulation of that matchup there was a total of 125 plays. In the Carolina game I had 55 plays at halftime, so same thing.. if continued I'd end with 110 total plays. In the simulation there was 111 plays.

                        So in my findings 10 minute quarters with a 20 second runoff gets you the closest total plays compared to the CPU in cfm.

                        Sent from my LG-D850 using Operation Sports mobile app
                        OK nice one, thanks for the research, useful to know.
                        What would Blackie Lawless do?

                        Comment

                        • British Bronco
                          Rookie
                          • Jun 2009
                          • 231

                          #13
                          Re: Amount of plays simmed CFM games?!
                          Originally posted by IcedCoffee1983
                          So this few plays per team are happening in CPUvsCPU games in all CFM’s? (so not SuperSim, regularly simulated games)

                          That’s a big bummer. Between this and sim stats being as unrealistic as they are, the immersion just isn’t there this year it seems.

                          I can’t believe in the year 2019 we don’t have realistic stats or plays per game.
                          The really frustrating thing is that if you get a chance to see the Simulated Stat attributes within Frosty then you realise that someone at EA at some point in the past has created a very nice sophisticated sim engine. It's incredibly deep.

                          What then sucks is that not enough effort was put into actually creating the right values to put into that engine.

                          The number of plays per game is a case in point. It takes us less than 5 minutes to get that information (https://www.pro-football-reference.com/ is my go to site for stats). Yet it seems no one at EA could be bothered to check if the number of plays generated by their sim engine matches the actual real life NFL figure. Someone probably took a look at it and went - yeah that looks vaguely correct and then walked away.

                          It also takes 5 minutes to change those values to match real life. Just a simple change to the spotball max/min times.
                          What would Blackie Lawless do?

                          Comment

                          • IcedCoffee1983
                            Banned
                            • Jul 2015
                            • 836

                            #14
                            Re: Amount of plays simmed CFM games?!

                            Originally posted by British Bronco

                            The really frustrating thing is that if you get a chance to see the Simulated Stat attributes within Frosty then you realise that someone at EA at some point in the past has created a very nice sophisticated sim engine. It's incredibly deep.

                            What then sucks is that not enough effort was put into actually creating the right values to put into that engine.

                            The number of plays per game is a case in point. It takes us less than 5 minutes to get that information (https://www.pro-football-reference.com/ is my go to site for stats). Yet it seems no one at EA could be bothered to check if the number of plays generated by their sim engine matches the actual real life NFL figure. Someone probably took a look at it and went - yeah that looks vaguely correct and then walked away.

                            It also takes 5 minutes to change those values to match real life. Just a simple change to the spotball max/min times.
                            Well it took them 3 years just to get the wind arrow to point the right direction on FG’s and XP’s.... so I’m not surprised. lol

                            I dunno man, Madden just isn’t worth it anymore. I miss football video games.

                            Comment

                            • Ueauvan
                              MVP
                              • Mar 2009
                              • 1625

                              #15
                              Re: Amount of plays simmed CFM games?!

                              i assume total plays is = total pass attempts+sacks+rush attempts+kickoffs+xpas+punts+fgs ? seems that 9 min no run off is giving me 136 or so average, calcs tell me 8 mins will give me 122 or so average gonna give that a go

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