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-   -   Momentum / inertia / flat footing defenders (/forums/showthread.php?t=959654)

iaxy 10-04-2019 09:48 AM

Momentum / inertia / flat footing defenders
 
These are all crucial elements of real hockey (well, any sport, but especially hockey).

If you are skating with momentum and receive a pass at your maximum velocity, physics suggest that you would be able to get separation from a skater who is not moving or moving in the opposite direction. It's called momentum or inertia and it is bound to leave the other skater flat footed.

But this is not very well implemented in the game. All players skate at the same speed and momentum seems to not exist.

What sliders are you tweaking to accentuate momentum and inertia?

I have reduced the acceleration slider and increase the skating speed slider, but I am not convinced of the results. I have also tried to lower the back skate speed slider, but that doesn't seem to make any difference whatsoever (even when set at 0).

Would be interested in the community's opinions on this....

Al_Tito13 10-04-2019 10:30 AM

Re: Momentum / inertia / flat footing defenders
 
To achieve what you are trying to do, starting from all default values in the Skating section, you may try increasing Puck Carrier Skating while lowering Player Acceleration and Skating Agility.

johnnydrum 10-06-2019 11:03 AM

Re: Momentum / inertia / flat footing defenders
 
Hiya AL-Toti....Thanks for all your help & work.
Could you just recap and give an example of what you are explaining to Iaxy?
I am trying to make the game much "grittier" so play on Speed 0....but at the same time want to see separation...

Al_Tito13 10-06-2019 01:16 PM

Re: Momentum / inertia / flat footing defenders
 
He wanted skating momentum to be more important and wanted to see more flat footed defensemen. So…

Player Acceleration, Skating Speed and Skating Agility affect all players on the ice. On the other hand, Puck Carrier Agility and Puck Carrier Skating are used to lower these aspects for the puck carrier only, meaning that with both these sliders at 100, players with and without the puck will be exactly the same.

What I suggested him was to lower Player Acceleration (ability to accelerate from a stand still position) and Skating Agility (ability to turn). At the same time, I suggested him to increase Puck Carrier Skating to minimize the difference between player with the puck compared to those without it.

It will eventually do what he wants, only a matter of gauging how much he wants it to be prominent. Going by 5 clicks at a time until you find the good spot for you seems like the ideal way to go.

As for grittier play, board play and checks/bumps, the two most important sliders for me are Stumble Threshold and Incidental Contact Effect. Increasing these two sliders will definitely improve the physical aspect of the game and also help breaking the kind of bubble surrounding the puck carrier, which sometimes would make him simply bounce through checks and be able to continue like nothing happened. That's something I hate and these sliders help a lot in that matter.

johnnydrum 10-06-2019 04:55 PM

Re: Momentum / inertia / flat footing defenders
 
AlTito...You are a star!
Thank you!
So want this game to work.

If I can take a little more of your time, I am still really struggling with the PASSING, and wondering if I am completely mis reading the sliders....
(Playing as the Caps, on the PP I can not (for the life of me) get the puck to Ovie for the One timer...)

[PASS INTERCEPTIONS]- "..the likelihood that a player will intercept a nearby pass..."
CPU 10
HUMAN 68
Now am I reading this right, so if I have mine @ 68, and the CPU @10, does that mean that the HUMAN @ 68 is going to be picked off /intercepted more that the CPU @10?
Or does it mean that the Human @68 is going to INTERCEPT MORE than the CPU @10???

Thanks again buddy

Al_Tito13 10-06-2019 05:06 PM

Re: Momentum / inertia / flat footing defenders
 
Human at 68 is going to intercept more than the CPU at 10.

drstriker15 02-17-2020 05:37 PM

Re: Momentum / inertia / flat footing defenders
 
Quote:

Originally Posted by Al_Tito13 (Post 2049931400)
Human at 68 is going to intercept more than the CPU at 10.

In theory that's correct but I have the cpu interceptions at 0 and human at 100 and the cpu still intercepts at will.


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