Content Update 2 - details and progress
Hello everyone. This thread will be used to keep you appraised of what will be included in the 2nd Maximum Football Content Update.
There is no schedule for release yet, but I'd expect it to be a couple of weeks (from the date of this post). This post is a living document and will be updated as things change. 3.0.60 / 1.03
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Re: Content Update 2 - details and progress
Is it possible to turn up the volume of the crowd? It's far too quiet when the home team has the ball.
Can you add a stiff arm or break tackle animation to the currently unused Y/triangle button to make running the ball more effective? With only having slow spin and juke moves, I basically just run straight into defenders with no way of breaking tackles and that detracts from any fun with the running game. Can you make it so the bands don't stop playing once a play is selected? Can they play until right before the ball is snapped? That and a louder crowd would certainly contribute to a college atmosphere. |
Re: Content Update 2 - details and progress
Thank you for this update I hope the pass rush gets worked on and the DB Issue as well otherwise I enjoy the game, You guys have a great future.
And please add in the future some more defensive plays and my Biggest request is to be able to edit players from the depth chart it would add more value to editing players. |
Re: Content Update 2 - details and progress
Any word on when the first CU will be available for Xbox one? Thanks.
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Re: Content Update 2 - details and progress
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Re: Content Update 2 - details and progress
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Re: Content Update 2 - details and progress
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Xbox has certified it. Waiting for them to push it live! Sent from my iPhone using Tapatalk |
Re: Content Update 2 - details and progress
I really like how deeply customizable the game is. Is there a way to allow 32 pro teams for American Pro mode? Or multiple seasons?
Gameplay wise, here is my input: 1)When you try to user control the reciever , it stops and jumps straight up whole trying to catch the ball. 2) Can you automate drop backs? It's a big hassle to have to control the drop back IMO. Also, it seems players often aren't the proper stature. Can you add a skinny/normal/muscular/huge sliding scale of sorts so player types can look a bit more realistic? Sent from my SM-G965U using Tapatalk |
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