Operation Sports Forums

Operation Sports Forums (/forums/index.php)
-   Madden NFL Football Sliders (/forums/forumdisplay.php?f=495)
-   -   Mike Lowe Madden 20 Sliders (/forums/showthread.php?t=960566)

Mike Lowe 10-28-2019 02:13 AM

Mike Lowe Madden 20 Sliders
 
Introduction

This is a set for folks who want to move past the placebo/hysteria that is main menu settings interacting with CFM settings.

These settings don't interact with each other, and I have confirmation from the Madden team (and from years of personal experience) that it's nothing but hyperbole; What you're experiencing is statistical variance, as the simplest explanation to not get us sidetracked.

Community feedback has helped me tremendously w the MLB The Show sliders, and I'm hoping to help folks w a slider set for Madden this year too. I'm admittedly not the best Madden player, but I'd say I'm above average or more on a good day.

You'll see some similarities to other slider sets here as I've used a few sets in the past and went from there.

Overview

*13 minutes quarters
*No-switch
*Auto-catch only
*tdawg's XP sliders
*Simulate weekly training on bronze
*I control a LB or DB
*Will work in full games as well as Play The Moments
*Evaluated and adjusted for added realism and accuracy against simulated CFM games, and hopefully the NFL

Additional Information

The goal of this set is to use data collection and analysis to work toward finding a slider set that matches the output of simulated games (and hopefully real life).

I've done beta testing for OOTP baseball since 2008, as well as testing for Grey Dog Software. I've done similar slider sets for other games here at OS, and I also do a lot of testing and design in my career.

The reason I share that brief bio is to explain my approach in being thorough in my settings and adjustments to provide a realistic and challenging set, even if that means I go 5-11 sometimes (my baseball sliders had my team within 2 games of their real life counterpart one year).

I'm not a believer in locking in a slider set and never readjusting. Instead, I look for ways to have the game fluctuate along with my gradual improvements, which are inevitable.

I'm not aiming for every game to be some sort of perfect script, and I love seeing results others get from this set as well.

League Settings

Skill Level: All-Pro

Game Style: Simulation

League Type: All (I'm using Owner)

Instant Starter: Off

Trade Deadline: On

Trade Type: Enable All

Coach Firing: On

Salary Cap: On

Superstar Abilities: On

Relocation Settings: Optional (I use a secondary Owner account to move teams if necessary)

Injury: On

Pre Existing Injury: On

Practice Squad Stealing: On

Player Progression Frequency: Weekly

Career Clock: On

Full On-Field Control: On

Minimum Roster Size: 53

In-Season Player Movement Limit: Unlimited

Player OVR Cut Restrictions: No restriction

Offseason Player Cut Limit: Unlimited

Quarter Length: 13 minutes

Accelerated Clock: On

Minimum Play Clock Time: 13 (-3)

Season Experience: Customized (all manual or user preference)

Tutorial Pop-ups: Off (or else you're forced to scout the first player on draft board)

Auto Progress Players: Off, but I only simulate weekly training on bronze since this is what they AI does

Fill Roster: Off

Team Settings

Auto Flip Defensive Play Call: Off

Defensive Ball Hawk: Off

Defensive Heat Seeker Assist: Off

Defensive Switch Assist: Off

Dynamic Play Call: Off

Play Call Style: Enhanced

Play Call Button Layout: Triangle, Square, Cross

Previous Play Information: On (simulates footage review)

On Field Visual Feedback: Off

On Field Trainer: Off

Defensive Pass Coverage Visual Assist: Off

Receiver Visual Assist: Off

Drive Goals & XP Feedback: Off

Franchise Bottom Line Ticker: Scores Only

Franchise Gameplan Boost Notification: Off

Coaching Tips: Off

Pre-Snap Menu: On

Player Names: Pre-Snap Only

Camera Toggle: On

Passing Cam: Off

Offense Camera Settings: Standard

Defense Camera Settings: Standard

Volume Control: By pressing R3 at the main screen, you can turn off the tracks you don't want and even add in JUST the orchestrated tracks which are turned off by default.

XP Sliders (tdawg final)

Quarterbacks: 95

Halfbacks: 125

Tight Ends: 150

Wide Receivers: 125

Fullbacks: 115

Tackles: 145

Guards: 135

Centers: 165

Defensive Ends: 140

Defensive Tackles: 170

Middle Linebackers: 95

Outside Linebackers: 98

Cornerbacks: 95

Free Safeties: 107

Strong Safeties: 106

Kickers: 100

Punters: 100

Player Skill

QB Accuracy: 40

Pass Blocking: 50

WR Catching: 40

Run Blocking: 40 (+31)

Fumbles: 50

Pass Defense Reaction Time: 50

Interceptions: 25

Pass Coverage: 50

Tackling: 50

CPU Skill

QB Accuracy: 47

Pass Blocking: 52

WR Catching: 50

Run Blocking: 58

Fumbles: 50

Pass Defense Reaction Time: 92

Interceptions: 25

Pass Coverage: 92

Tackling: 50

Special Teams

FG Power: 50

FG Accuracy: 40

Punt Power: 41

Punt Accuracy: 40

Kickoff Power: 53

Game Options

Injuries: 50

Fatigue: 53

Min Player Speed Threshold: 49

Penalties

Offsides: 99

False Start: 94

Holding: 65

Face Mask: 53

Defensive Pass Interface: 99

Offensive Pass Interface: On

Kick Catch Interference: On

Illegal Block In The Back: 55

Intentional Grounding: On

Roughing Passer: 50

Roughing Kicker: On

Running Into The Kicker: On

Auto-Subs (borrowed from Flazko)

Default work fine


Mike Lowe 10-28-2019 02:17 AM

Re: Mike Lowe Madden 20 Sliders
 
Reserved space

Mike Lowe 10-28-2019 02:19 AM

Re: Mike Lowe Madden 20 Sliders
 
Lions win in Week 1 on the road in Arizona.

Nice to see Kyler Murray scramble for 66 yards in this game. A kickoff return as time expired in the first half helped us pickup a win on a day when our passing game did just enough, 24-10.




capa 10-28-2019 08:54 AM

Re: Mike Lowe Madden 20 Sliders
 
Great approach I believe.

Question - did they ever remove the False Start glitch where you would get 2-3 FS in a row especially as you neared the opponents goalline? I think it may have had to to do with Fatigue settings that were over 50, but I am not sure. It almost seemed as if it was hard coded into the game.

I don't have 20...I am still using 19 and seeing it happen. Just hoping they got rid of it for 20 as I see your FS setting is 99.

C

Mike Lowe 10-28-2019 10:04 AM

Re: Mike Lowe Madden 20 Sliders
 
Quote:

Originally Posted by capa (Post 2049951606)
Great approach I believe.



Question - did they ever remove the False Start glitch where you would get 2-3 FS in a row especially as you neared the opponents goalline? I think it may have had to to do with Fatigue settings that were over 50, but I am not sure. It almost seemed as if it was hard coded into the game.



I don't have 20...I am still using 19 and seeing it happen. Just hoping they got rid of it for 20 as I see your FS setting is 99.



C

This has never happened to me. Not once.

rspencer86 10-28-2019 11:28 AM

Re: Mike Lowe Madden 20 Sliders
 
My first game with these settings, the CPU Packers had nine false starts over the course of the game. Three on the first drive of the game.

Maybe just a fluke, but something I’ll be watching over the next few games.


Sent from my iPhone using Operation Sports

capa 10-28-2019 11:45 AM

Re: Mike Lowe Madden 20 Sliders
 
Quote:

Originally Posted by Mike Lowe (Post 2049951643)
This has never happened to me. Not once.

Interesting. Maybe they tweaked it for 20...it was a big issue in 18 and 19 for sure. Was hoping they tweaked it.

I see a post above...ugh...looks like it still happens with cpu in 20 :(

C

tyler28 10-28-2019 12:36 PM

Re: Mike Lowe Madden 20 Sliders
 
Quote:

Originally Posted by capa (Post 2049951700)
Interesting. Maybe they tweaked it for 20...it was a big issue in 18 and 19 for sure. Was hoping they tweaked it.



I see a post above...ugh...looks like it still happens with cpu in 20 :(



C

I have played a ton as well. I have not seen it once on 20.


Anyway, always respect your work mike.

Sent from my SM-N960U using Tapatalk


All times are GMT -4. The time now is 12:16 AM.

Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.