Any suggestion for poor play calling by the CPU?
I’m a CPU vs CPU guy. I’m seeing a lot of instances when the CPU throws on first and second down and will run the ball on 3rd and long which results in being stopped short with lots of punts.
Tom Brady is throwing for 2 and 3 yard gains on first and second downs and many times throws short on 3rd down or they run the ball again on a draw which is stopped. I only have 1 controller. Is there a way to fix this or download a better set of CPU plays using only 1 controller? Also, I’m using That Franchise Guys roster download if that matters. |
Re: Any suggestion for poor play calling by the CPU?
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You would need to download a custom book that addresses these issues, or create your own and go through the down and distance stuff to add or delete plays...and rate them. C |
Re: Any suggestion for poor play calling by the CPU?
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The mode I'm playing is offline franchise. I'm in the preseason right now and having both teams controlled by the CPU. If I buy a second controller, do you think I would be able to assign playbooks to both teams or not? I'd be willing to buy a second controller if need be. Thanks for helping me with this. |
Re: Any suggestion for poor play calling by the CPU?
The best guy to talk to you about this is tommycoa here on OS. Send him a PM and he can walk you through what works and what does not. He creates sliders for CPU vs CPU (check out the slider forum). He knows this stuff like the back of his hand...
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Re: Any suggestion for poor play calling by the CPU?
Check out my slider set. Got it looking pretty good right now. I’m using the active ea rosters. Having a custom roster could definitely be jacking your results.
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