HOF Shooting Badges and Badge Stacking Needs to Gooooo

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  • TheFgGoatLikesHawks
    Banned
    • Jul 2019
    • 359

    #1

    HOF Shooting Badges and Badge Stacking Needs to Gooooo

    These badges are killing any realism of the game (does 2K even care about that anymore though?) and completely change how the game is played - even in the 2K League, because they are the reason for trash 5 out 'basketball'. 5 out doesn't consistently exist in the REAL NBA because in the REAL NBA you don't have GODLIKE shooters everywhere. This is why help defenders are petrified to play help defense because if you play too much help D, the 3 guy will shoot 9 for 10 on 3's. Super realistic. Even once a generation talent like Curry doesn't hit that.

    This has become a legacy issue. It's the reason we constantly see these trash squads play 5 out ('cause it's easy and God-forbid they actually have to learn any other basketball strategy) with the PG holding the ball 20 sec til he can trigger some animation. Fools these bums into thinking they have any skill, when actually it's the return of demigod shooters with this new archetype system (any player who has fast speed, elite handles, and elite shooting is overpowered), overpowered shooters, etc.

    Also who's idea was it that "Unpluckable" should be a badge. Let's keep taking the skill out of the user's hands, and all you have to do is equip a badge to cover for you. Way to increase the skill gap 2K.

    Then there's badge stacking. HOF Dimer + HOF Deadeye + HOF Catch & Shoot. Yeah that's hella realistic. When you stack these badges, it barely even matters what kind of defense is being played, contested or not. Oh wait, a defender closing out and contesting a shot is GOOD for the Deadeye Badge! What kind of azz-backwards logic is that? Only in 2K...

    Fix your game 2K! How many years in a row smh.
  • mb625
    DJ2K
    • Jan 2012
    • 5016

    #2
    Re: HOF Shooting Badges and Badge Stacking Needs to Gooooo

    The most bizarre part is that badges actually raise the overall of a player. I found this out while creating a roster, but the more badges you add, the higher the overall of the player goes. Overall, of course, means little to nothing, but this fact seems to be indicative of how vital badges are to how well a player plays rather than relying solely on ratings as in the past.
    MLB: Minnesota Twins
    NFL: Philadelphia Eagles
    NBA: Chicago Bulls, Minnesota Timberwolves
    European Football: Manchester United, Brighton & Hove Albion
    NCAA: UNI Panthers, Iowa Hawkeyes

    Twitter: @mbless625

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    • Pokes404
      MVP
      • Jun 2008
      • 1720

      #3
      Re: HOF Shooting Badges and Badge Stacking Needs to Gooooo

      Originally posted by TheFgGoatLikesHawks
      These badges are killing any realism of the game (does 2K even care about that anymore though?) and completely change how the game is played - even in the 2K League, because they are the reason for trash 5 out 'basketball'. 5 out doesn't consistently exist in the REAL NBA because in the REAL NBA you don't have GODLIKE shooters everywhere. This is why help defenders are petrified to play help defense because if you play too much help D, the 3 guy will shoot 9 for 10 on 3's. Super realistic. Even once a generation talent like Curry doesn't hit that.

      This has become a legacy issue. It's the reason we constantly see these trash squads play 5 out ('cause it's easy and God-forbid they actually have to learn any other basketball strategy) with the PG holding the ball 20 sec til he can trigger some animation. Fools these bums into thinking they have any skill, when actually it's the return of demigod shooters with this new archetype system (any player who has fast speed, elite handles, and elite shooting is overpowered), overpowered shooters, etc.

      Also who's idea was it that "Unpluckable" should be a badge. Let's keep taking the skill out of the user's hands, and all you have to do is equip a badge to cover for you. Way to increase the skill gap 2K.

      Then there's badge stacking. HOF Dimer + HOF Deadeye + HOF Catch & Shoot. Yeah that's hella realistic. When you stack these badges, it barely even matters what kind of defense is being played, contested or not. Oh wait, a defender closing out and contesting a shot is GOOD for the Deadeye Badge! What kind of azz-backwards logic is that? Only in 2K...

      Fix your game 2K! How many years in a row smh.

      I'm not a big fan of the HOF level badges either. I think they're too powerful in a lot of cases and think Gold should be the highest tier of badges. However, from my understanding, a defender closing out and contesting your shot would not mean you are more likely to make the shot. You always have a better chance of making a wide open shot. The deadeye badge just reduces the normal penalty you would suffer for shooting a contested shot (when the defender closes out late). But you're still going to suffer more of a penalty than if you took an open shot. At least, that's my understanding for how the deadeye badge works.
      Last edited by Pokes404; 12-11-2019, 11:37 AM.

      Comment

      • ksuttonjr76
        All Star
        • Nov 2004
        • 8662

        #4
        Re: HOF Shooting Badges and Badge Stacking Needs to Gooooo

        Originally posted by mb625
        The most bizarre part is that badges actually raise the overall of a player. I found this out while creating a roster, but the more badges you add, the higher the overall of the player goes. Overall, of course, means little to nothing, but this fact seems to be indicative of how vital badges are to how well a player plays rather than relying solely on ratings as in the past.
        For real? I did not know that. Was it like that last year with badges increasing the overall?

        Comment

        • ksuttonjr76
          All Star
          • Nov 2004
          • 8662

          #5
          Re: HOF Shooting Badges and Badge Stacking Needs to Gooooo

          Originally posted by Pokes404
          I'm not a big fan of the HOF level badges either. I think they're too powerful in a lot of cases and think Gold should be the highest tier of badges. However, from my understanding, a defender closing out and contesting your shot would not mean you are more likely to make the shot. You always have a better chance of making a wide open shot. The deadeye badge just reduces the normal penalty you would suffer for shooting a contested shot (when the defender closes out late). But you're still going to suffer more of a penalty than if you took an open shot. At least, that's my understanding for how the deadeye badge works.
          That is true, but the shooter's probability has already been boosted before the defender got there. It's like having a base rating of 85, then badges boosts it to 97, and your defender's closeout drops it only to 96 due to the deadeye badge. That shooter still has a high chance of making that shot without an excellent release.

          Comment

          • jeebs9
            Fear is the Unknown
            • Oct 2008
            • 47568

            #6
            Re: HOF Shooting Badges and Badge Stacking Needs to Gooooo

            Originally posted by ksuttonjr76
            For real? I did not know that. Was it like that last year with badges increasing the overall?
            I said this early on lol No one believe me lol. They probably hide the ratings and just made them badges. Making badges very very important.
            Last edited by jeebs9; 12-11-2019, 01:15 PM.
            Hands Down....Man Down - 2k9 memories
            http://www.youtube.com/watch?v=4IHP_5GUBQo

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            • BasketBalla21
              Rookie
              • Apr 2019
              • 273

              #7
              Re: HOF Shooting Badges and Badge Stacking Needs to Gooooo

              MyPlayer modes are for E-Sports not realism. That's been made pretty clear for 2 years now. It's so similar to a MOBA now with how you can specialize your player. If it didn't take so long to make builds I could make some very fun builds based on real playstyles.

              The E-Sport/MOBA feel that mode is going for values build specialization over realism so I doubt any overpowered offensive, defensive, or playmaking badges are going anywhere anytime soon.

              REC, Pro-Am, and Park is going to have to go the way of sim leagues for a realism experience. Just like how Ranked Matches back in the day were full of the "win at all costs" mindset, MyCareer online modes are all about winning by any means.

              On a lighter note, watching the pros play against each other can be hilarious. I don't know whether it's HOF deadeye or HOF steady shooter, but guys are greening contested 3s with 2 defenders(both having intimidator badges) in the area like it's nothing now. I only see the game becoming more "skill-based" like this.

              Here's the vid of the contested 3s btw.
              <iframe width="560" height="315" src="https://www.youtube.com/embed/SnyEUW3eirU" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

              Comment

              • Korrupted
                Pro
                • Nov 2015
                • 917

                #8
                Re: HOF Shooting Badges and Badge Stacking Needs to Gooooo

                This game will never be balanced imo.

                2k should just Take out badges and remove archetypes. Let's get a basic 2k game where everybody is on an "even" playing field. I'd love to see what the complaints would be about if that happened.

                Comment

                • Pokes404
                  MVP
                  • Jun 2008
                  • 1720

                  #9
                  Re: HOF Shooting Badges and Badge Stacking Needs to Gooooo

                  Originally posted by ksuttonjr76
                  That is true, but the shooter's probability has already been boosted before the defender got there. It's like having a base rating of 85, then badges boosts it to 97, and your defender's closeout drops it only to 96 due to the deadeye badge. That shooter still has a high chance of making that shot without an excellent release.

                  Well, yeah. I wasn't talking about all badges, and I already stated that I'm not a fan of HOF badges because most of them are too powerful. I was just pointing out that things like deadeye and giant slayer don't boost attributes as much as they reduce penalties. Because of that, it wouldn't be better to take a contested shot with deadeye than it would to take an open shot.

                  Comment

                  • Korrupted
                    Pro
                    • Nov 2015
                    • 917

                    #10
                    Re: HOF Shooting Badges and Badge Stacking Needs to Gooooo

                    Originally posted by Pokes404
                    Well, yeah. I wasn't talking about all badges, and I already stated that I'm not a fan of HOF badges because most of them are too powerful. I was just pointing out that things like deadeye and giant slayer don't boost attributes as much as they reduce penalties. Because of that, it wouldn't be better to take a contested shot with deadeye than it would to take an open shot.
                    This. Steady Shooter is another one. Regardless of deadeye, steady shooter etc. you're getting punished for taking a contested shot. Those badges aren't going to help you much with good defenders on you. Steady Shooter is absolutely garbage and I think Deadeye is a waste of space also. You can still green pretty easily on defenders closing out. If it's a good shot contest you're airballing or hitting the front of the rim majority of the time. I have seen some contested shots going in but not at a high rate like it was last year.

                    Comment

                    • BasketBalla21
                      Rookie
                      • Apr 2019
                      • 273

                      #11
                      Re: HOF Shooting Badges and Badge Stacking Needs to Gooooo

                      I'm pretty sure the bonuses of deadeye and steady shooter matter a lot when you consider how 2k penalizes your shot. The more contested you are the lower chance you have to green the shot right?

                      So if you remove that penalty as much as possible with HOF steady shooter and deadeye then the green window increases by a wide margin right?

                      So to a player that has a "comp" jumpshot with quickdraw that can green 100% of the shots he takes those badges are highly valuable. Even a lockdown with HOF clamps and intimidator doesn't stand a chance against that.

                      Those badges might not have mattered as much when 100% green release success didn't exist but they definitely matter now. Keeping that green window as close as possible to an open shot has these dudes hitting 90% of shots that aren't 100% smothered. Sometimes they even hit the smothered shots.

                      This is the "skill-gap" that they all wanted. If you have the "skill" to time a perfect release then the shot should go in. 2k listened to them. I blame Shookyah.

                      Comment

                      • ksuttonjr76
                        All Star
                        • Nov 2004
                        • 8662

                        #12
                        Re: HOF Shooting Badges and Badge Stacking Needs to Gooooo

                        Originally posted by BasketBalla21
                        MyPlayer modes are for E-Sports not realism. That's been made pretty clear for 2 years now. It's so similar to a MOBA now with how you can specialize your player. If it didn't take so long to make builds I could make some very fun builds based on real playstyles.

                        The E-Sport/MOBA feel that mode is going for values build specialization over realism so I doubt any overpowered offensive, defensive, or playmaking badges are going anywhere anytime soon.

                        REC, Pro-Am, and Park is going to have to go the way of sim leagues for a realism experience. Just like how Ranked Matches back in the day were full of the "win at all costs" mindset, MyCareer online modes are all about winning by any means.

                        On a lighter note, watching the pros play against each other can be hilarious. I don't know whether it's HOF deadeye or HOF steady shooter, but guys are greening contested 3s with 2 defenders(both having intimidator badges) in the area like it's nothing now. I only see the game becoming more "skill-based" like this.

                        Here's the vid of the contested 3s btw.
                        <iframe width="560" height="315" src="https://www.youtube.com/embed/SnyEUW3eirU" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                        Soooooo...the entire offense is players in the corners, one player on the wing opposite the ballhandler, and the C keeps setting screens???????

                        My God...that has to be boring playing like that all the time.

                        Comment

                        • Korrupted
                          Pro
                          • Nov 2015
                          • 917

                          #13
                          Re: HOF Shooting Badges and Badge Stacking Needs to Gooooo

                          Originally posted by BasketBalla21
                          I'm pretty sure the bonuses of deadeye and steady shooter matter a lot when you consider how 2k penalizes your shot. The more contested you are the lower chance you have to green the shot right?

                          So if you remove that penalty as much as possible with HOF steady shooter and deadeye then the green window increases by a wide margin right?

                          So to a player that has a "comp" jumpshot with quickdraw that can green 100% of the shots he takes those badges are highly valuable. Even a lockdown with HOF clamps and intimidator doesn't stand a chance against that.

                          Those badges might not have mattered as much when 100% green release success didn't exist but they definitely matter now. Keeping that green window as close as possible to an open shot has these dudes hitting 90% of shots that aren't 100% smothered. Sometimes they even hit the smothered shots.

                          This is the "skill-gap" that they all wanted. If you have the "skill" to time a perfect release then the shot should go in. 2k listened to them. I blame Shookyah.
                          What I'm saying is regardless if a player has on Steady Shooter (which 99% of the community doesn't because it's a horrible badge) or Deadeye, a good solid contest is going to cancel those badges out. I don't care what tier you have Deadeye on if you're smothered you're going to miss way more than make. Occasionally you may see a contested green here and there but it doesn't occur every single time.

                          If you actually play this game you'd know how OP intimidator is. Let's not even factor that in because you're damn sure going to have a hard time with someone contesting your shots with that badge on HOF.

                          The biggest flaw to me is the shot contest system rather than the badges. 2 years in a row it has been flawed. As for "Comp", everybody turned into cones when archetypes was introduced to the game. SMH
                          Last edited by Korrupted; 12-11-2019, 03:23 PM.

                          Comment

                          • mb625
                            DJ2K
                            • Jan 2012
                            • 5016

                            #14
                            Re: HOF Shooting Badges and Badge Stacking Needs to Gooooo

                            Originally posted by ksuttonjr76
                            For real? I did not know that. Was it like that last year with badges increasing the overall?
                            Not that I'm aware of. Next time I'm working on my fictional MyLeague roster, I'll keep a video and show it. I've seen an 87 go all the way up to a 92 from badges

                            Sent from my Pixel 3 using Tapatalk
                            Last edited by mb625; 12-11-2019, 03:50 PM.
                            MLB: Minnesota Twins
                            NFL: Philadelphia Eagles
                            NBA: Chicago Bulls, Minnesota Timberwolves
                            European Football: Manchester United, Brighton & Hove Albion
                            NCAA: UNI Panthers, Iowa Hawkeyes

                            Twitter: @mbless625

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                            • BasketBalla21
                              Rookie
                              • Apr 2019
                              • 273

                              #15
                              Re: HOF Shooting Badges and Badge Stacking Needs to Gooooo

                              Originally posted by Korrupted
                              What I'm saying is regardless if a player has on Steady Shooter (which 99% of the community doesn't because it's a horrible badge) or Deadeye, a good solid contest is going to cancel those badges out. I don't care what tier you have Deadeye on if you're smothered you're going to miss way more than make. Occasionally you may see a contested green here and there but it doesn't occur every single time.

                              If you actually play this game you'd know how OP intimidator is. Let's not even factor that in because you're damn sure going to have a hard time with someone contesting your shots with that badge on HOF.

                              The biggest flaw to me is the shot contest system rather than the badges. 2 years in a row it has been flawed. As for "Comp", everybody turned into cones when archetypes was introduced to the game. SMH
                              You have to keep up with player trends. Comp players are hitting shots consistently over badged up lockdowns now. The video I linked is proof enough. The MP community follows what these comp players do and when the game first came out they didn't like steady shooter because they hadn't found their jumpshots yet.

                              Now they have found them and you literally can't stop them consistently unless you are smothering them before they shoot. Add in tight handles and ankle breaker that move you out of position involuntarily and you have a big problem to deal with.

                              We're not talking about the average REC players here that just play for fun. We're talking about the players that follow the trend these comp players set(and the comp players themselves). You don't realize how hard it is to stop until you play against it. If you had you wouldn't be saying deadeye and steady shooter don't matter. They matter a ton.

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