This has become a legacy issue. It's the reason we constantly see these trash squads play 5 out ('cause it's easy and God-forbid they actually have to learn any other basketball strategy) with the PG holding the ball 20 sec til he can trigger some animation. Fools these bums into thinking they have any skill, when actually it's the return of demigod shooters with this new archetype system (any player who has fast speed, elite handles, and elite shooting is overpowered), overpowered shooters, etc.
Also who's idea was it that "Unpluckable" should be a badge. Let's keep taking the skill out of the user's hands, and all you have to do is equip a badge to cover for you. Way to increase the skill gap 2K.
Then there's badge stacking. HOF Dimer + HOF Deadeye + HOF Catch & Shoot. Yeah that's hella realistic. When you stack these badges, it barely even matters what kind of defense is being played, contested or not. Oh wait, a defender closing out and contesting a shot is GOOD for the Deadeye Badge! What kind of azz-backwards logic is that? Only in 2K...
Fix your game 2K! How many years in a row smh.

Comment