Re: MartialMind and UD3
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We are anywhere from 3-6 mos from release (unless its a next gen release). If the devs wanted to add a UD3 like grappling system....its been added by now. If the devs want to add more fleshed out modes....its been added by now. If they wanted to add a new sim stamina mode....its been added by now. So talking about it at this point isnt going to matter one way or another. ****, the 40 people who regularly post here have been asking EA to do this for 3 plus years to pretty much zero results. I want plenty of things from UD3 but there has to be a point where OS starts to recognize that maybe EA doesnt want to do it that way. Maybe they feel like those resources are better suited to go into other areas other than what the sim community wants. Anyway, I'm ****ing up. I've been good about staying out of these convos and letting you guys talk in circles because its seems to be therapeutic for yall. The only reason I hopped in again was because GentlemanGhost hit on one of the MAJOR issues I had with Ud3 that no one seems to care about or discuss. |
Re: MartialMind and UD3
Your "MAJOR" issue, is something that is incredibly niche. I get that there is a core group that plays these games to run universes, but that is super niche.
If your biggest complain is that when you run the computer vs the computer, they finish each other too often, that's kind of an incredibly super niche complaint. When playing couch fights with like minded friends, we had almost nothing but crazy tactical battles, that went to decisions all the time. In fact, 1 of my all time favorite UD3 memories is fighting my best friend to a draw in the most epic video game fight I've ever had. Now that being said, OBVIOUSLY a dated health system like UD3 has is not ideal. Please. I would bet money that not 1 person here thinks that. |
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Not to mention you just said; there's nothing else to talk about. So I find it weird that you complain about bringing up things that are super niche. |
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I don’t play computer v. Computer. I said it was ONE of my biggest issues not the biggest. The only comments I’ve made in this thread have been AI related so your experiences playing couch fights with your friends doesn’t apply to what I was talking about. Sent from my iPhone using Tapatalk Pro |
Re: MartialMind and UD3
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Keep in mind, my statement wasn’t directed at everyone. There are plenty of reasonable people like you who have identified the aspects of UD3 they love and explained why they think it’s should be added. There are others when have just outright demanded that EA duplicate UD3. Anyone can find them with a simple search. Anyway, people can have at it. Like i said, if this discussion makes people feel better who am I to get in the way of that. But if people are expecting a discussion today to affect ufc4, they are bound to be disappointed. Sent from my iPhone using Tapatalk Pro |
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I’m not going to waste my time in addressing your “we are the majority” bull**** when you know this site and the people you poll aren’t the majority. If you were the majority, ea would be listening to you. You know that. Sent from my iPhone using Tapatalk Pro |
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I was responding. |
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https://www.reddit.com/r/EASportsUFC...ments_view_all This is why we need more than just the gc program (dev play days) because we have a select few representing the masses they cant possibly engage with one on one and get the full scoop. You guys do your part (romero martial and zhunter mainly even though indont always agree with him) but for this style of game the program isnt as effective as its uncharted territory. Ud3 metacritic score https://www.metacritic.com/game/play...c-undisputed-3 Ea sports ufc 3 metacritic score https://www.metacritic.com/game/play...a-sports-ufc-3 Undisputed 3 is rated at least 3 times higher lmao and ea ufc 3 has a 3.8 score for user reviews. And we all know those are the ones that matter the most. Noone goes in Amazon and buys a product because a company said too. Ez |
Re: MartialMind and UD3
EA’s ground game needs to be deeper. More positions, more scrambles that trigger from different actions, more options for the bottom defender such as Ground Sways and wrist control.
If I remember UD3 correctly, they allowed for pre-emptive transition blocks right? EA should adopt a hybrid of that and reactionary blocks. For example, if I’m on bottom side control, I should be able to hold a transition block to Mount. While holding, my fighter will bring his leg/knee up to prevent it. This will force the top fighter to work for mount access, either by landing strikes to break my block(similar to ea block breaks for standup). Or by baiting me into defending other transition directions - like side saddle, Crucifix or North South attempts. As the bottom fighter, my pre-block is also a strategic option. By blocking I could bait my opponent into an easily reversed transition by steering him toward a North/South transition. This is how BJJ works in many ways, you set traps by presenting a path to your opponent only to capitalize on it when they go down it. |
Re: MartialMind and UD3
Right now, with EA’s ground game, it’s all reactionary, there is no setting traps or bait. The deepest thing they have is transition fakes. Which should remain, but with only allowing reactionary blocks, the fakes become too easy to pull off.
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MartialMind and UD3
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Correct. Reddit isn’t the majority and neither is meta critic. The devs are aware of OS. They are aware of these threads. They have been aware of them before you even came here. Nothing has happened. There hasn’t been much movement to the UD3 related suggestions you’ve made. It’s about time you get a clue and recognize that it probably isn’t happening. It has nothing to do with the gcs. EA plans the direction of this series and Ea doesn’t seem to be moving in the direction you want it. Sent from my iPhone using Tapatalk Pro |
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EA’s ground game is more like checkers at this point. I’ve said it before, but if they can incorporate some version of transition based submissions, it makes something like wrist control become a major chess piece within the overall ground game. Right now you just slap on an arm bar from bottom guard and leap immediately into the mini game. With a TBS system, a minor transition to get to stage 1 of an arm bar could be wrist control. Within stage 1 wrist control, the attacker could opt to strike from bottom with the other arm and just maintain wris control, they could continue to stage 2 of the submission with a 2nd minor transition (legs up from guard to high on the shoulder), or look to sweep from bottom guard to a top position. But it’s the wrist control position that presents a new set of options within guard. Closer to Chess. The defender in this case, could strike out of wrist control by striking the sub attacker with the other arm, they could put up a pre-block to prevent stage 2’s transition, or try to transition out of stage 1 themselves with a minor or even major transition. You can incorporate wrist control as Stage 1 of pretty much all Arm lock submissions, and as a result , all different positions that have an option for an arm lock get a whole new layer of options. It’s also another bait/trap tactic. If I want to get to mount from top side control position, maybe the bottom fighter is Pre-Blocking my path to Mount, I can Transition to stage 1 wrist control for a Kimura submission and get the defender thinking about defending stage 2, but instead I use that to transition to Mount position. |
Re: MartialMind and UD3
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Im not having the majority argument with you again. Use the search function if you want to relive that discussion. I’m saying that the past 8 years have shown that they aren’t interested in making the game better....in the way YOU think would make the game better. For example, some people want a system that is different than both systems. Some want them to build on top of the current grappling system and make it deeper. Others want a exact replica of the UD3 system. ****, I’ve seen people want a simpler system than both of those. Just because you like one system doesn’t mean it’s the only way to improve the game. But you struggle with accepting anything but the way you want so it not surprised you are struggling with this. Sent from my iPhone using Tapatalk Pro |
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As GGG says "Big drama show" :popcorn:
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I'm not selling anything. I'm doing the same as everyone else here: Coming up with cool ideas and hoping the devs notice and make the game better. Free of charge. I've also previously stated I will most likely NOT be buying UFC4. Or at the very least I will wait for the reviews, gameplays, and patches to come out to see if they've fixed grappling, CAFs, and a more open "season" mode You questioning my neutrality is a dirt cheap debate tactic. Let's be better than that. |
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Re: MartialMind and UD3
Welp, this thread has imploded. Not like I didn't see it coming or anything though.
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Can you identify a single sentence in my post where I “put words in your mouth”? Thanks. Sent from my iPhone using Tapatalk Pro |
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Re: MartialMind and UD3
Regarding metacritic reviews, the takes of people here are so wrong its hilarious.
Like I've heard people behind the scenes mention reviews and metacritic scores but its never the "We want UD3" reviews that seem to worry them. Its the people who say "we want the game to be simpler and fun" reviews that I've heard devs get concerned about. Anyway, people like 1212 can continue to post until they are blue in the face but he isnt likely to get what he wants. There are plenty of OS threads that get discussed behind the scenes (we were just talking about a few of them this week) but the UD3 ones dont seem to carry much weight with the devs. Maybe the new Geoff will take the game in the direction you want it....or maybe he will never post here like 99% of the devs because of the posting style of certain people on this forum. |
Re: MartialMind and UD3
I understand you guys are fraustrated, but let's keep in mind that the MAIN thing is we all want to better the EA UFC series. We all come with our idea's on here and whether good or bad, it's always cuz we feel they can better the game. Arguing on here really does nothing to help better the game and if anything, runs the devs away from the thread. This thread turned into a UD3 vs EA UFC thread when it shouldn't be about that. It should be all about the things UD3 did well and what EA UFC could potentially add to their own game, with their own twist...that's it. Cuz usually once the UD3 vs EA UFC convo starts, it leads to things getting personal and threads blowing up like this. Won't help the game at all or bring the devs around to chat...just saying.
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Re: MartialMind and UD3
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1: I personally believe the devs have read those feedbacks.. multiple times... years back. They know. 2: UFC4 is so close to completion that these are things they won't even have time to get in that game. Even if they had changed their minds. 3: It's reaching spam level amount, making this fun board of cool people repetitive af. 4: It's hindering more fruitful conversations like: Hey, how do we get UD3 on PS4/PS5 if we love it so much? or: what can we expect from this new dev that I don't even know the name of cause all we ****ing talk about is UD3. |
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No need to “believe” it. It’s a fact. They have seen the threads. They have seen them for the past 6 years. They know what people here want. Some things like more positions and animations are things they are willing to do. There are other things that it appears they aren’t willing to do. Also as you said and I’ve said, it’s too ****ing late anyway. When it comes to major changes, what’s in the game is already in the game at this point. If you want UD3 grappling, nothing you say at this point will change whether it’s in or not at this point. So posting about UD3 is useless if you are posting for it to affect ufc4. Sent from my iPhone using Tapatalk Pro |
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We actually can. The mods could lock this thread. I mean the Geoff leaving thread somehow turned into a ud3 thread too. Sent from my iPhone using Tapatalk Pro |
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