UFC 4 major mma components never implemented in a game before
Glancing strikes:
In a real fight, 70% or more of strikes don't land clean, they either glance off or are avoided with micro movements. Somehow this should be implemented within the game. Perhaps it can be a stat based, but having these animations and functionality would add a lot of realism that hasn't been seen in any MMA title before. I understand it may have to be disabled for online play because the "competitive" players would be upset, but frankly there are 100's of fighting games. Maybe this one be about MMA. Gravity: Balance, and gravity could play a bigger role. Fatigued fighters might slip or find themselves off balance when attempting a roundhouse late in the fight which ends up being one of the above mentioned glancing strikes. Balance and gravity play a large role in MMA, it would be interesting if it could somehow be modeled in the game. I know most may say, these have never been added to a mma game before because this is a game, and that's not fun. However those are major factors in mma, and if things in these games never quite has the feel of "real mma", maybe that is partially why... |
Re: UFC 4 major mma components never implemented in a game before
Glancing blows could be affected through the Accuracy stat
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Re: UFC 4 major mma components never implemented in a game before
A balance stat would do the trick for gravity.
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Re: UFC 4 major mma components never implemented in a game before
I would like to see submissions have more use besides actually just trying to submit your opponent like using then to transition or using them to threaten. I think the biggest problem with subs in this game is they're easy to defend and easy to escape and they dont give the aspect of rolling
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Re: UFC 4 major mma components never implemented in a game before
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Re: UFC 4 major mma components never implemented in a game before
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We can shoulder roll already which is similar but only Carla Esparza has it. I would like to see the roll replace the major side lunges so we can roll with strikes. |
Re: UFC 4 major mma components never implemented in a game before
Call me crazy but the hit detection of UFC 2 felt like it sometimes. Because the punches didnt
always have laser accuracy on the target. That was good and close enough to glancing shots. |
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