IMO one of the biggest advances the next gen hardware can make is moving away from a paradigm where offensive animations displace defenders to allow drives to the basket. Implementing accurate physics are probably the hardest part of game design, but it would improve the game by leaps and bounds.
Elite offensive players regularly do THIS [emoji1541] while defensive players slide backwards:
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The failed Drive to Key that doesnt go around the defender is more blatant contact that should have a 50% Charge Outcome:
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Are collisions part of basketball? SURE. But they simply MUST HAVE more negative outcomes. 2K17 had a great balance where turboing into defenders ran the risk of Charges. Offensive players have to run the risk of Offensive Fouls (and defenders should get in position to draw them) Dribble Pickups and Losing the ball when they drive straight into defenders. We should also see defenders hold their ground rather than sliding back like we see currently:
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More of this, please:
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In addition, defending must be more user-friendly. I've advocated for years for a balanced contest that triggers when you point the right stick as the offensive player shoots. This would improve gameplay and do away with the head-scratching instances where our defenders stop their momentum on contests.
We should see contextual contests when we have good timing on defense--our players are defending the shot attempt, not a spot on the floor like below:
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Balance would also reward savvy offensive players. I get faked out of my shoes here--and I should. Bad timing on contests should have the defender contest in that direction--and cause you to lose defensive position:
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Here's another Up/Under that fooled me that should probably result in a foul 90% of the time even tho i'm contesting:
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Hands Up should affect shot % the least but it should be a great defensive counter for moves like the Up/Under:
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In the end, eliminating Single Outcomes and lessening the effectiveness of simply triggering animations can only make the game better.

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