When the news of the Scenario Engine came out last year, I was cautiously optimistic. How couldn't I be, with the way the Madden Dev team was selling it to us in its Gridiron Notes blog, and this article on Game Informer?
I've pasted a few quotes from that article below... and it's hard to re-read these without feeling a complete sense of betrayal from the Madden development team. We were sold a function that would add dynamism and storylines into our franchise mode, which would breath life into what has become such a stale environment.
Instead we got a glorified mechanism for stad-padding toward increased development and abilities. By Year 3 or 4 in a CFM, a user team's offense lights up like a Christmas tree given how easy it is to dev offensive skill players up to Superstar. Roster building is devalued, as drafting a player with Plus development means less when you can simply target that Normal receiver all game for one game and boost him up. And the CPU quickly falls behind, as they simply don't receive these breakout scenarios.
Instead of incorporating more variables throughout the year that would make the function more interesting, EA seemingly just made breakout scenarios more common, and included new scenarios to pad players up from SS to SS-X. Oh yes, I've heard that 5th-year options were added via a patch! But how would I know when my league plays as Owners, and it's only available to Coaches? And even so, apparently this is also not available for CPU-controlled teams.
In retrospect, I'm more offended by what was promised to us and not delivered on in Madden 20, than the lack of any new information today. At least EA was transparent today in it's complete disregard for it's Franchise base this morning.

 
		
	 
		
	 
		
	 
		
	 
		
	 
		
	 
		
	 
		
	
Comment