Suggestions on taking emphasis off of combos
The striking in UFC 3 is good. It’s relatively balanced. However it’s not great, as it’s kind of plagued by body knees and those silly spinning jumping kicks (which people will tell you are easily countered but that’s not exactly true).
Anyway, I think the biggest problem with the striking is that there is too much emphasis on combinations. I think the largest problem with combinations is that they get benefits like increased speed and damage without any real downsides. If you miss the first shot (because the opponent evades) it’s all sunshine and rainbows because the next one will track their head and hit them anyway, unless they evade again. My point is that all shots in the combination should be aimed in the same area so that combinations don’t have this huge advantage over single shots. Although I wouldn’t know what should happen in the scenario where someone throws a jab uppercut and the jab is ducked but the uppercut is there to meet. I guess the uppercut should glance off the forehead or something rather than hit the jaw as it’s aimed higher (where the jab was aimed). The person certainly shouldn’t SLIDE ACROSS the floor when the uppercut is thrown in the event that the jab was in range and the uppercut wasn’t. I’m also a huge advocate for the idea that if you input a combo super fast the shots come out faster with less damage and if you put the shots in slowly they come out slower and with more damage. |
Re: Suggestions on taking emphasis off of combos
Idea I've had for a while is to make strikes that hit a block cost more stamina than strikes that land flush. In a realism sense I see it as strikes hitting a fighter that is "rolling with the punches" and perhaps even doing "mini parries" which would take a bit more out of you than hitting a target clean. From a gameplay perspective, it would make combo spam less appealing to break through block due to taxing your stamina. I'd also suggest lowering block strength slightly though, so that it would still be possible to break blocks, just at the cost of more stamina.
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Re: Suggestions on taking emphasis off of combos
As someone stated here previously in another thread , the problem with combos is that each shot is delivered with the same speed and power .
Perhaps that maybe true or false but I believe combos should stay but a power modifier or button sensitivity could help coupled with better stamina mechanisms . If I tap the button light and hard on the third strike . That would add variation on the 1-2 . Left too me I would remove all unrealistic combos , especially the ones to the body but it wouldn't be much would it . Single strikes are effective too , dealing with the jab can very troublesome in this game for most people myself included . Sent from my Infinix X604 using Operation Sports mobile app |
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I think the biggest problem with combos is the tracking and the sliding across the floor when firing a combo, but yes, I agree with the suggestion you mention. |
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Not everyone should be able to do it, and the window should be as small as a block counter. |
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