My League Player Progression

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Throne_Taker93
    Rookie
    • Oct 2013
    • 10

    #1

    My League Player Progression

    Is there anyway to slow down the progression of players in My league? I've tried everything with the sliders it just seems like every player ends up becoming an 85+ overall and the league is just saturated with 90+ overalls after 4 - 5 seasons.
  • fnz21
    Pro
    • Aug 2007
    • 563

    #2
    Re: My League Player Progression

    Have you tried lowering all the player potentials?

    I'd also suggesting lowering everyone's overall, too.

    It might take some time, but I think it'll help.

    Comment

    • Throne_Taker93
      Rookie
      • Oct 2013
      • 10

      #3
      Re: My League Player Progression

      Originally posted by fnz21
      Have you tried lowering all the player potentials?

      I'd also suggesting lowering everyone's overall, too.

      It might take some time, but I think it'll help.
      Might start doing it.... just sucks that thats what we gotta resort to

      Comment

      • darsin
        Rookie
        • Sep 2011
        • 20

        #4
        Re: My League Player Progression

        put player progression to 30's and player regression to 70's and reduce training effects.

        Comment

        • dwayne12345
          MVP
          • Dec 2010
          • 1407

          #5
          Re: My League Player Progression

          What I found more realistic and helpful is upping injury frequency and effects. Most of the reasons players don't reach their potential IRL is injuries stunting their growth.


          I'm in 2030 and I can attest that it certainly makes things unpredictable.

          Comment

          • XxVal_MarXx
            Pro
            • Dec 2019
            • 1514

            #6
            Re: My League Player Progression

            Originally posted by dwayne12345
            What I found more realistic and helpful is upping injury frequency and effects. Most of the reasons players don't reach their potential IRL is injuries stunting their growth.


            I'm in 2030 and I can attest that it certainly makes things unpredictable.
            What are your values?
            I was also wondering if you have injuries in your team, in my league my team has not received an injury so far

            Sent from my HMA-L29 using Operation Sports mobile app
            Writing here helps me distract myself from real life.
            Houston Rockets basketball dynasty

            Comment

            • vetmin
              Pro
              • Sep 2019
              • 955

              #7
              Re: My League Player Progression

              Originally posted by XxVal_MarXx
              What are your values?
              I was also wondering if you have injuries in your team, in my league my team has not received an injury so far

              Sent from my HMA-L29 using Operation Sports mobile app


              In-game injuries are notoriously elusive, so if you’re not simming any games you wont see much. One approach I like is simming each game without saving (or in a separate Save As), taking note of any injuries so I can apply them manually, then doing so and playing the game as normal

              Comment

              • XxVal_MarXx
                Pro
                • Dec 2019
                • 1514

                #8
                Re: My League Player Progression

                Originally posted by vetmin
                In-game injuries are notoriously elusive, so if you’re not simming any games you wont see much. One approach I like is simming each game without saving (or in a separate Save As), taking note of any injuries so I can apply them manually, then doing so and playing the game as normal
                So you simulate a mylegue at the same time and if your team has injuries you apply them in your main mylegue
                Quite right?

                Sent from my HMA-L29 using Operation Sports mobile app
                Writing here helps me distract myself from real life.
                Houston Rockets basketball dynasty

                Comment

                • vetmin
                  Pro
                  • Sep 2019
                  • 955

                  #9
                  Re: My League Player Progression

                  Originally posted by XxVal_MarXx
                  So you simulate a mylegue at the same time and if your team has injuries you apply them in your main mylegue
                  Quite right?

                  Sent from my HMA-L29 using Operation Sports mobile app


                  Yeah a parallel ‘sim’ version of your league would work. If thats confusing though (for instance if you might accidentally get them mixed up), you could always just save before a game, then Save As (so it becomes a separate file), sim, note any injuries, exit, delete your duplicate/simmed file, then load your main MyLeague and apply injuries/play. Sounds like a lot but it takes like a minute once you get used to it.

                  Personally, I stopped using Autosave, so I dont need a separate sim file, I just sim and note any injuries, then quit without saving. Then I reopen, apply the injuries, and play the game. I guess technically I should apply them after playing the game but who cares, the point is just to randomly generate some injuries.

                  Comment

                  • dwayne12345
                    MVP
                    • Dec 2010
                    • 1407

                    #10
                    Re: My League Player Progression

                    Originally posted by XxVal_MarXx
                    What are your values?
                    I was also wondering if you have injuries in your team, in my league my team has not received an injury so far

                    Sent from my HMA-L29 using Operation Sports mobile app

                    It's a mix of a couple things. Feel free to use as you want.



                    My progression rate is 65
                    Regression 88
                    That's aggressive but it allows for better league flow. Meaning when players get a couple of serious injuries they stop growing.


                    So for example Golden State had a rookie who came into the league as an 81 with 90 potential. He had a serious ankle injury in year 1 and another in year 2. He never grew past 81 overall and by his year 5 was rated a 79.


                    I also set up growth, peak, and decline phase progression to make it so IQ stats can continue to grow in the decline phase and physical stats stop after growth phase.


                    I don't remember what I set my injury setting to but play with it. It's better to set it too high and bring it back down.

                    Comment

                    • jk31
                      MVP
                      • Sep 2014
                      • 2667

                      #11
                      Re: My League Player Progression

                      Originally posted by dwayne12345
                      What I found more realistic and helpful is upping injury frequency and effects. Most of the reasons players don't reach their potential IRL is injuries stunting their growth.


                      I'm in 2030 and I can attest that it certainly makes things unpredictable.
                      Problem is if you use 30 Team control (which is a must if you want some what of a decent experience), then it is really tedious if you have Lots of injuries. ok Standard settings There are around 5-6 injuries per week. everytime an injury happens you have to adjust the rotation of the team.

                      Comment

                      • Mortiis
                        Rookie
                        • Oct 2014
                        • 441

                        #12
                        Re: My League Player Progression

                        Originally posted by vetmin
                        In-game injuries are notoriously elusive, so if you’re not simming any games you wont see much. One approach I like is simming each game without saving (or in a separate Save As), taking note of any injuries so I can apply them manually, then doing so and playing the game as normal

                        i do the same thing cuz since the first patch i didnt see a single injury in the game!!!
                        and i am very pissed about it...

                        Comment

                        • XxVal_MarXx
                          Pro
                          • Dec 2019
                          • 1514

                          #13
                          Re: My League Player Progression

                          In fact I don't see any injury for my team in my league playing every game, that of simulating a league apart only for any injuries on my team and a great idea, I will save a file and transfer any injuries to my team

                          Sent from my HMA-L29 using Operation Sports mobile app
                          Writing here helps me distract myself from real life.
                          Houston Rockets basketball dynasty

                          Comment

                          • dwayne12345
                            MVP
                            • Dec 2010
                            • 1407

                            #14
                            Re: My League Player Progression

                            Originally posted by jk31
                            Problem is if you use 30 Team control (which is a must if you want some what of a decent experience), then it is really tedious if you have Lots of injuries. ok Standard settings There are around 5-6 injuries per week. everytime an injury happens you have to adjust the rotation of the team.

                            If you want realism then yes every team would adjust there rotation more or less weekly. If you find it tedious then set lineups to auto.

                            Comment

                            • Gramps91
                              MVP
                              • Sep 2010
                              • 2116

                              #15
                              Re: My League Player Progression

                              I know this is supposed to be about 2k but I want to bring up NBA Live 2004 and how much I still love the ratings and progression system on that game. I still run complete dynasties on that game from time to time and I've even concocted a system in as to how to handle contracts signing based on ratings

                              Anyhow, the game was ahead of it's time in terms of generated draft classes. Each year a draft class is rated from Very Poor to Excellent. A very poor draft class very rarely has any all stars emerge while excellent draft classes might have several. I'm struggling to remember if each player has a 'potential' rating but each player seems to progress differently.

                              On a recent playthrough I moved from the Lakers to the Raptors after about 5 seasons because they were struggling and they had the 3rd draft pick. I ended up drafting a point guard with that pick and his starting rating was a 69. He never really progressed and actually slightly regressed each season. By the fifth season his overall was like 65 and he more or less felt the same to play with as he did his first season but my point is that sometimes rookies don't really progress all that much. The game has these moments that make it seem more realistic compared to some of the more recent games where all players seem to become of all-star potential. I also want to add there are players that you draft who do progress normally I drafted a SG with the 5th pick a couple seasons later. He started out at like a 73 but had progressed into and 81 by his 4th season or so.

                              The ratings system runs from 0-99 BUT you see a lot more players ranked in the 50's and below than what you see on current games and I honestly think it makes it feel more realistic. Players ranked in the 50s are very mediocre, players ranked in the 70s are potential all-stars, and players ranked in the 90s are your MVP candidates and are found few and far between. Players in the 90s in a dynasty are also usually at their peak. Each offseason there's a period where you can re-sign players from 1-7 years if both parties can agree.

                              Here's the contract system I've had worked out I'm been using for a long time

                              90s-7 yr
                              80s- 6yr
                              70s- 5yr
                              60s- 4yr
                              50s- 3 yr
                              40s- 2yr
                              30s- 1yr
                              29 or below- don't re-sign

                              Of course this isn't always possible. Sometimes players that are still rather good may retire sooner rather than later. Sometimes bad players want longer contracts.

                              I don't know how the algorithms of the game were designed but I still think it's a lot of fun just to simulate through seasons and I even still like the gameplay to be honest.

                              It isn't a perfect game. There is actually a pretty big glitch in terms of free agency that one can easily exploit and build an amazing team in just a few short seasons. At the beginning of each season there is usually at least one all-star caliber player and oftentimes more that will sign with your team for a 1yr minimum contract and those players will usually re-sign for a longer contract in the following offseason. It can actually be fun to exploit and build an all great team at one franchise and then move to a struggling franchise and do the same to try to topple your old one.

                              Lots of great hours put into Live 2004. I've played that game more than any other video game ever.
                              Last edited by Gramps91; 07-21-2020, 12:24 PM.
                              NCAA: Kentucky Wildcats
                              MLB: Atlanta Braves
                              NBA: San Antonio Spurs

                              Comment

                              Working...