My League Player Progression
Collapse
Recommended Videos
Collapse
X
-
My League Player Progression
Is there anyway to slow down the progression of players in My league? I've tried everything with the sliders it just seems like every player ends up becoming an 85+ overall and the league is just saturated with 90+ overalls after 4 - 5 seasons.Tags: None -
Comment
-
Re: My League Player Progression
What I found more realistic and helpful is upping injury frequency and effects. Most of the reasons players don't reach their potential IRL is injuries stunting their growth.
I'm in 2030 and I can attest that it certainly makes things unpredictable.Comment
-
Re: My League Player Progression
What are your values?
I was also wondering if you have injuries in your team, in my league my team has not received an injury so far
Sent from my HMA-L29 using Operation Sports mobile appWriting here helps me distract myself from real life.
Houston Rockets basketball dynastyComment
-
Re: My League Player Progression
What are your values?
I was also wondering if you have injuries in your team, in my league my team has not received an injury so far
Sent from my HMA-L29 using Operation Sports mobile app
In-game injuries are notoriously elusive, so if you’re not simming any games you wont see much. One approach I like is simming each game without saving (or in a separate Save As), taking note of any injuries so I can apply them manually, then doing so and playing the game as normalComment
-
Re: My League Player Progression
So you simulate a mylegue at the same time and if your team has injuries you apply them in your main mylegueIn-game injuries are notoriously elusive, so if you’re not simming any games you wont see much. One approach I like is simming each game without saving (or in a separate Save As), taking note of any injuries so I can apply them manually, then doing so and playing the game as normal
Quite right?
Sent from my HMA-L29 using Operation Sports mobile appWriting here helps me distract myself from real life.
Houston Rockets basketball dynastyComment
-
Re: My League Player Progression
So you simulate a mylegue at the same time and if your team has injuries you apply them in your main mylegue
Quite right?
Sent from my HMA-L29 using Operation Sports mobile app
Yeah a parallel ‘sim’ version of your league would work. If thats confusing though (for instance if you might accidentally get them mixed up), you could always just save before a game, then Save As (so it becomes a separate file), sim, note any injuries, exit, delete your duplicate/simmed file, then load your main MyLeague and apply injuries/play. Sounds like a lot but it takes like a minute once you get used to it.
Personally, I stopped using Autosave, so I dont need a separate sim file, I just sim and note any injuries, then quit without saving. Then I reopen, apply the injuries, and play the game. I guess technically I should apply them after playing the game but who cares, the point is just to randomly generate some injuries.Comment
-
Re: My League Player Progression
What are your values?
I was also wondering if you have injuries in your team, in my league my team has not received an injury so far
Sent from my HMA-L29 using Operation Sports mobile app
It's a mix of a couple things. Feel free to use as you want.
My progression rate is 65
Regression 88
That's aggressive but it allows for better league flow. Meaning when players get a couple of serious injuries they stop growing.
So for example Golden State had a rookie who came into the league as an 81 with 90 potential. He had a serious ankle injury in year 1 and another in year 2. He never grew past 81 overall and by his year 5 was rated a 79.
I also set up growth, peak, and decline phase progression to make it so IQ stats can continue to grow in the decline phase and physical stats stop after growth phase.
I don't remember what I set my injury setting to but play with it. It's better to set it too high and bring it back down.Comment
-
Re: My League Player Progression
Problem is if you use 30 Team control (which is a must if you want some what of a decent experience), then it is really tedious if you have Lots of injuries. ok Standard settings There are around 5-6 injuries per week. everytime an injury happens you have to adjust the rotation of the team.Comment
-
Re: My League Player Progression
In-game injuries are notoriously elusive, so if you’re not simming any games you wont see much. One approach I like is simming each game without saving (or in a separate Save As), taking note of any injuries so I can apply them manually, then doing so and playing the game as normal
i do the same thing cuz since the first patch i didnt see a single injury in the game!!!
and i am very pissed about it...Comment
-
Re: My League Player Progression
In fact I don't see any injury for my team in my league playing every game, that of simulating a league apart only for any injuries on my team and a great idea, I will save a file and transfer any injuries to my team
Sent from my HMA-L29 using Operation Sports mobile appWriting here helps me distract myself from real life.
Houston Rockets basketball dynastyComment
-
Re: My League Player Progression
Problem is if you use 30 Team control (which is a must if you want some what of a decent experience), then it is really tedious if you have Lots of injuries. ok Standard settings There are around 5-6 injuries per week. everytime an injury happens you have to adjust the rotation of the team.
If you want realism then yes every team would adjust there rotation more or less weekly. If you find it tedious then set lineups to auto.Comment
-
Re: My League Player Progression
I know this is supposed to be about 2k but I want to bring up NBA Live 2004 and how much I still love the ratings and progression system on that game. I still run complete dynasties on that game from time to time and I've even concocted a system in as to how to handle contracts signing based on ratings
Anyhow, the game was ahead of it's time in terms of generated draft classes. Each year a draft class is rated from Very Poor to Excellent. A very poor draft class very rarely has any all stars emerge while excellent draft classes might have several. I'm struggling to remember if each player has a 'potential' rating but each player seems to progress differently.
On a recent playthrough I moved from the Lakers to the Raptors after about 5 seasons because they were struggling and they had the 3rd draft pick. I ended up drafting a point guard with that pick and his starting rating was a 69. He never really progressed and actually slightly regressed each season. By the fifth season his overall was like 65 and he more or less felt the same to play with as he did his first season but my point is that sometimes rookies don't really progress all that much. The game has these moments that make it seem more realistic compared to some of the more recent games where all players seem to become of all-star potential. I also want to add there are players that you draft who do progress normally I drafted a SG with the 5th pick a couple seasons later. He started out at like a 73 but had progressed into and 81 by his 4th season or so.
The ratings system runs from 0-99 BUT you see a lot more players ranked in the 50's and below than what you see on current games and I honestly think it makes it feel more realistic. Players ranked in the 50s are very mediocre, players ranked in the 70s are potential all-stars, and players ranked in the 90s are your MVP candidates and are found few and far between. Players in the 90s in a dynasty are also usually at their peak. Each offseason there's a period where you can re-sign players from 1-7 years if both parties can agree.
Here's the contract system I've had worked out I'm been using for a long time
90s-7 yr
80s- 6yr
70s- 5yr
60s- 4yr
50s- 3 yr
40s- 2yr
30s- 1yr
29 or below- don't re-sign
Of course this isn't always possible. Sometimes players that are still rather good may retire sooner rather than later. Sometimes bad players want longer contracts.
I don't know how the algorithms of the game were designed but I still think it's a lot of fun just to simulate through seasons and I even still like the gameplay to be honest.
It isn't a perfect game. There is actually a pretty big glitch in terms of free agency that one can easily exploit and build an amazing team in just a few short seasons. At the beginning of each season there is usually at least one all-star caliber player and oftentimes more that will sign with your team for a 1yr minimum contract and those players will usually re-sign for a longer contract in the following offseason. It can actually be fun to exploit and build an all great team at one franchise and then move to a struggling franchise and do the same to try to topple your old one.
Lots of great hours put into Live 2004. I've played that game more than any other video game ever.Last edited by Gramps91; 07-21-2020, 12:24 PM.NCAA: Kentucky Wildcats
MLB: Atlanta Braves
NBA: San Antonio SpursComment

Comment