It’s totally possible I’m missing something - I don’t fully understand how to navigate the clinch yet. I’m still learning. But here’s what I’ve gathered on the backpack position thus far:
1. When DOM attains backpack position, the SUB fighter’s stamina rapidly drains to zero within 3-4 seconds. This is without doing anything - just standing still in the backpack position.
2. DOM’s stamina drains as well in this position, but nowhere near as quickly as the SUB fighter.
3. The SUB fighter is essentially ****ed as a result of this stamina drain. It’s simply GG. Reason being, there is no worse position in the game to be at a stamina deficit. DOM can attempt the RNC directly from backpack - or they can fall backwards and end up in back sitting (where multiple sub threats exist). Whatever they choose to do - the SUB fighter is ****ed without stamina.
4. There appears to be some way, as the sub fighter, to minimize stamina loss from standing backpack position. This is by walking towards the fence - which results in an animation where you lean your back (and thus DOM) against the fence to bare some of the weight. The stamina drain is still constant and persists until zero - but at least it stays in pace with DOM fighter. Problem is, even if you use this tactic to avoid a stamina deficit... as soon as the SUB fighter escapes backpack RNC, the DOM fighter’s stamina instantly regenerates to 100% (definitely a bug), whereas the SUB fighter’s stamina continues draining for an additional second, leaving them at a complete stamina disadvantage. Thus leaving them a sitting duck to auto TDs, or other tactics.
Bottom line, the backpack position - as awesome as it is (I really love the positional options both defensively and offensively) - is completely broken as a result of the stamina logic.
Please, if any DEV reads this, tune the stamina logic from backpack position for the SUB fighter. Recognize that an utter drain to zero stamina within 4 seconds is not just OP - it’s GG. It sorta ruins the fun of the position - which again, has so much potential for fun scrambles and battles.

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