XP SLIDERS INTRODUCTION
These sliders are designed to give you realistic progression while limiting the number of 97+ overalls you get, to make the game a bit more realistic. These sliders will allow you the luxury of being able to develop your players, while adding a bit of strategy because not just every average joe will be able to progress to a 90 overall without you focus training them for at least a few years and having them go out and produce on the field!
PERSONAL INTRODUCTION
I am a second year law school student that has played football nearly all my life and I am an absolute lifelong football junkie. Ever since I was a kid I was constantly trying to adjust rosters and employ "house rules" to make the game feel more like the game we see on Sundays. I have absolutely no other purpose to be here than to help you finally realize your dream of playing a game that plays as true to life as possible.
VERSION 1- (9/2)
After recording the data for fourteen 10 year sims, this is what I have come up with. I will continue to refine! Just a little something so you can get your franchise started up! Any changes after this should be pretty minor.

THE SLIDERS
QB- 77
HB- 111
TE- 117
WR- 89
FB- 114
OT- 120
OG- 120
C- 122
DE- 102
DT- 105
MLB- 80
OLB- 81
CB- 115
FS- 120
SS- 120
K- 124
P- 124
MY SLIDER SET (ALL-MADDEN)
USER
QB ACC- 42
PASS BL- 48
WR CATCH- 50
RUN BL- 50
FUM-50
PDRT- 57
INT- 30
PASS COV- 50
TACK- 47
CPU
QB ACC- 28
PASS BL- 50
WR CATCH- 45
RUN BL- 48
FUM- 50
PDRT- 50
INT- 25
PASS COV- 50
TACK- 46
THE RESEARCH
Here is how the top 7 of each position average after 10 year sims. Creates a very nice disparity between the top 3-5 guys at a position and the rest. Really makes superstars feel and play like superstars!:
QB- (98-88)
HB- (95-88)
FB- (84-77)
WR- (97-91)
TE- (95-84)
OT- (95- 84)
OG- (95-83)
C- (91-83)
DE- (98-87)
DT- (95-87)
MLB- (94-85)
OLB- (94-83)
CB- (95-88)
FS- (92-85)
SS- (92-84)
K- (85-79)
P- (86-81)
MY CUSTOM ROSTERS
P.S. PM me if you would like to try out my custom rosters! Once again, they stress creating realistic tiers of players through the use of a higher disparity between players (think 2k). Or here's a link if you would like to see for yourself how I go about the creative process for them: https://forums.operationsports.com/f...dden-21-a.html
ENJOY!


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