CPU sacks

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  • MrGDubbs
    Rookie
    • Sep 2011
    • 32

    #1

    CPU sacks

    In typical Madden fashion I think they overcorrected the QB tucking the ball on sacks too much in '20. In this years game (almost no matter how low I put the user pass block sliders), I almost never give up sacks.

    Don't get me wrong, I can have it where I get hit plenty. But way too often my QB will get off a wild last second pass, and the result is almost never a sack.

    I simply want my QB to actually take some sacks. I didn't think this was a major problem last year, even though I heard some complaints. Either way, I think they did a terrible job "fixing" it.

    I think I have a pretty good slider set for realistic stats, but this user sack issue is throwing it all off.

    Let me know if any of u guys that play against CPU are noticing the same thing.
  • cch99
    MVP
    • May 2003
    • 1553

    #2
    Re: CPU sacks

    I am for sure. I think in the last 4 games I’ve played I’ve taken 1 sack. They aren’t really getting much pressure on me and I have my pass block at 40. This is with different teams as I have 32 team league where I get a random team every game and play 6 minute quarters.


    Sent from my iPhone using Operation Sports

    Comment

    • tg88forHOF
      Pro
      • Jun 2018
      • 591

      #3
      Re: CPU sacks

      I'm not noticing any issues. Into my 3rd year (sample size) of an AP franchise, default sliders, mix of played and simmed games.

      Sacks seem to be pretty normal at both the game/team and league/season level. Individual games, whether played or simmed, will vary in sacks, with a mean of roughly 2-4 per game for and against...games ranging as low as zero or as high as 6 are not shockingly rare, but are infrequent. League leaders finish the year in the low to mid teens...nobody's challenged for the record yet.

      FWIW, the fact that you use sliders to normalize individual stats at more of a micro level, and the fact that this is the only stat that's continuing to trip you up, makes this sound like you maybe overadjusted somewhere (possibly in response to a smallish sample size stat event), and the sack thing is an unexpected downstream impact of that. That's not a critique....it's easy to do...just trying to identify where the problem cropped up.

      It sounds like you're happy with all of the rest of your slider results...if it were me, I might consider just living with the sack results for a while, and see if it normalizes out over time (a couple seasons). If the one stat is really a warstopper for you, you might fix it faster by going back to default and making slow, incremental changes (write down the ones you've got now first, obviously).

      Edit: the fact that you're only seeing it against you....not anywhere else in the league...raises the possibility that there's something in the way you play that impacts it. In my experience, human influence has more impact than any slider.

      Are you seeing this in played games? Simmed games? If played, do you drop back unusually far, or immediately roll out of clean pockets? Are you emphasizing a short, quick, high-percentage passing game? Have you customized your line's stats or traits at all?
      Last edited by tg88forHOF; 09-19-2020, 03:09 PM.

      Comment

      • norticans125
        Rookie
        • Jun 2012
        • 31

        #4
        Re: CPU sacks

        In the online franchise we've been playing, it seems like even elite rushers aren't getting a ton of pressure in general without being usered.

        Comment

        • stinkubus
          MVP
          • Dec 2011
          • 1463

          #5
          Re: CPU sacks

          TJ Watt does just fine for me on All-Madden default.

          Comment

          • Jagsfan24
            MVP
            • Mar 2016
            • 1864

            #6
            Re: CPU sacks

            Depending who i am playing on the cpu or who i have on my o-line i think it's just right. We all complained last year about the issue of our user o lineman stinking up the joint..but this year i think it is a bit better. I still get pressure in my face, especially if its a x factor guy

            Only thing that might be overpowered though is the throw out of sack for the qbs. I do think they can tone that down

            Comment

            • MrGDubbs
              Rookie
              • Sep 2011
              • 32

              #7
              Re: CPU sacks

              Originally posted by tg88forHOF
              I'm not noticing any issues. Into my 3rd year (sample size) of an AP franchise, default sliders, mix of played and simmed games.

              Sacks seem to be pretty normal at both the game/team and league/season level. Individual games, whether played or simmed, will vary in sacks, with a mean of roughly 2-4 per game for and against...games ranging as low as zero or as high as 6 are not shockingly rare, but are infrequent. League leaders finish the year in the low to mid teens...nobody's challenged for the record yet.

              FWIW, the fact that you use sliders to normalize individual stats at more of a micro level, and the fact that this is the only stat that's continuing to trip you up, makes this sound like you maybe overadjusted somewhere (possibly in response to a smallish sample size stat event), and the sack thing is an unexpected downstream impact of that. That's not a critique....it's easy to do...just trying to identify where the problem cropped up.

              It sounds like you're happy with all of the rest of your slider results...if it were me, I might consider just living with the sack results for a while, and see if it normalizes out over time (a couple seasons). If the one stat is really a warstopper for you, you might fix it faster by going back to default and making slow, incremental changes (write down the ones you've got now first, obviously).

              Edit: the fact that you're only seeing it against you....not anywhere else in the league...raises the possibility that there's something in the way you play that impacts it. In my experience, human influence has more impact than any slider.

              Are you seeing this in played games? Simmed games? If played, do you drop back unusually far, or immediately roll out of clean pockets? Are you emphasizing a short, quick, high-percentage passing game? Have you customized your line's stats or traits at all?
              The problem is my sliders work for all other facets besides the balance between user passing and getting sacked. You average just over 7 yards per pass and just over 4 yards per run. The balance comes from the combined risk of higher chance of turover on passes combined with the chance of getting sacked.

              I have my pass accuracy around 21 and my user blocking at 15 (or lower). I have the blocking so poor that the defense has little trouble beating my oline. And those are the only 2 pass sliders I touch besides interceptions.

              The issue stems from what the person above me mentioned. The very high frequency of the pass out of sack animation. I have found it impossible to actually give up around 2.5 sacks per game.

              In order to do this I would need to lower the pass block sliders to an absurd level. This would result in a ridiculous increase in throws while being hit. The pass out of sack frequency is the issue. I'll finish a game where that animation happens 5-10 times and still manage to not give up any sacks. The most I have given up is 2 in many games.

              So I really don't see any way to fix it regardless if I like the rest of my sliders. You need to give up sacks to create balance.

              I was able to do this in Madden 20, even though that game was far from perfect.

              *And FYI, I always stay in the pocket. And the low accuracy punishes you if you run back too far.
              Last edited by MrGDubbs; 09-20-2020, 04:22 AM.

              Comment

              • tg88forHOF
                Pro
                • Jun 2018
                • 591

                #8
                Re: CPU sacks

                Originally posted by MrGDubbs
                The problem is my sliders work for all other facets besides the balance between user passing and getting sacked. You average just over 7 yards per pass and just over 4 yards per run. The balance comes from the combined risk of higher chance of turover on passes combined with the chance of getting sacked.

                I have my pass accuracy around 21 and my user blocking at 15 (or lower). I have the blocking so poor that the defense has little trouble beating my oline. And those are the only 2 pass sliders I touch besides interceptions.

                The issue stems from what the person above me mentioned. The very high frequency of the pass out of sack animation. I have found it impossible to actually give up around 2.5 sacks per game.

                In order to do this I would need to lower the pass block sliders to an absurd level. This would result in a ridiculous increase in throws while being hit. The pass out of sack frequency is the issue. I'll finish a game where that animation happens 5-10 times and still manage to not give up any sacks. The most I have given up is 2 in many games.

                So I really don't see any way to fix it regardless if I like the rest of my sliders. You need to give up sacks to create balance.

                I was able to do this in Madden 20, even though that game was far from perfect.

                *And FYI, I always stay in the pocket. And the low accuracy punishes you if you run back too far.
                Ok, we're talking past each other a bit.

                You'd originally asked if other people were seeing the same thing. As I indicated, at default sliders, I'm not.

                It feels like the next logical question would be what's different...what's causing some people to experience what you're describing, and others not. The first answer that pops up is "other slider settings". That's not the only possible answer, just the first most likely one to investigate.

                Whether what you're observing is animation-driven or not feels like it's beside the point....the issue isn't that the throw out of sack animation exists, the issue is that you're seeing it successfully avoid a sack at a higher rate than other people.

                If the animation itself were just fundamentally broken, we'd all be seeing the behavior you describe. We're not. You're not even seeing it consistently....you're only really seeing it when the CPU rushes you as a user.

                That speaks to something more localized to your setup, playstyle....something.

                Shrug. Good luck tracking it down.
                Last edited by tg88forHOF; 09-20-2020, 01:37 PM.

                Comment

                • YoungRice880
                  Rookie
                  • Sep 2020
                  • 167

                  #9
                  Re: CPU sacks

                  Originally posted by MrGDubbs
                  The problem is my sliders work for all other facets besides the balance between user passing and getting sacked. You average just over 7 yards per pass and just over 4 yards per run. The balance comes from the combined risk of higher chance of turover on passes combined with the chance of getting sacked.

                  I have my pass accuracy around 21 and my user blocking at 15 (or lower). I have the blocking so poor that the defense has little trouble beating my oline. And those are the only 2 pass sliders I touch besides interceptions.

                  The issue stems from what the person above me mentioned. The very high frequency of the pass out of sack animation. I have found it impossible to actually give up around 2.5 sacks per game.

                  In order to do this I would need to lower the pass block sliders to an absurd level. This would result in a ridiculous increase in throws while being hit. The pass out of sack frequency is the issue. I'll finish a game where that animation happens 5-10 times and still manage to not give up any sacks. The most I have given up is 2 in many games.

                  So I really don't see any way to fix it regardless if I like the rest of my sliders. You need to give up sacks to create balance.

                  I was able to do this in Madden 20, even though that game was far from perfect.

                  *And FYI, I always stay in the pocket. And the low accuracy punishes you if you run back too far.
                  On my Pro set I'm giving up 1-4 sacks a game with Brady. I usually get the ball out quick though and I have great receivers. I'm not seeing anything like the 5-10 throws while getting hit. I did two last game and got really lucky I didn't throw an INT.

                  If i had to say anything, it would be that the CPU QB does such a great job of throwing it before contact I'm having trouble getting sacks with the Bucs. I have not seen a single play so far where the CPU statues until sacked.

                  Comment

                  • MrGDubbs
                    Rookie
                    • Sep 2011
                    • 32

                    #10
                    Re: CPU sacks

                    Originally posted by tg88forHOF
                    Ok, we're talking past each other a bit.

                    You'd originally asked if other people were seeing the same thing. As I indicated, at default sliders, I'm not.

                    It feels like the next logical question would be what's different...what's causing some people to experience what you're describing, and others not. The first answer that pops up is "other slider settings". That's not the only possible answer, just the first most likely one to investigate.

                    Whether what you're observing is animation-driven or not feels like it's beside the point....the issue isn't that the throw out of sack animation exists, the issue is that you're seeing it successfully avoid a sack at a higher rate than other people.

                    If the animation itself were just fundamentally broken, we'd all be seeing the behavior you describe. We're not. You're not even seeing it consistently....you're only really seeing it when the CPU rushes you as a user.

                    That speaks to something more localized to your setup, playstyle....something.

                    Shrug. Good luck tracking it down.
                    Look I actually appreciate your response. I ask these questions to see if anyone is experiencing the same thing. If they are, maybe they can help. You clearly are not. I swear I have the most vanilla, stay in pocket, no deep drop pass style you can have. If no one else is experiencing this, I'm obviously doing something different. But I play exactly the same way I did in Madden 20, where I got sacked plenty with a raised user pass block slider.

                    But you say this is only an issue regarding the cpu rush against me and I agree. I only play against CPU on franchise, so I've never played another person. And you can't compare how the CPU and user play. The AI could be less willing to try to pass when facing pressure and is programmed to just take the sack. It simply operates on code. The fact that iI'm experiencing a one sided problem doesn't really mean much here.

                    I've realized I'm exaggerating when I say it happens 5-10 times a game. But I am personally seeing it WAY too much for whatever reason. I simply don't understand how I can lower user pass block to 15 and avoid ever getting more than 2 sacks (on All Madden). I'm not that good. If I had even kept the user pass block slider at 50 in Madden 20, I would probably have experienced a double digit sack game by now.

                    But even if we have a disagreement, don't think I am unappreciative of your input. I've actually taken your advice and am going to look back at how it plays on default All Madden and work from there.

                    For anyone that says they are getting sacked by the CPU, let me know your exact settings and I'll try them out.
                    Last edited by MrGDubbs; 09-22-2020, 07:54 AM.

                    Comment

                    • JoshC1977
                      All Star
                      • Dec 2010
                      • 11564

                      #11
                      Re: CPU sacks

                      Originally posted by MrGDubbs
                      Look I actually appreciate your response. I ask these questions to see if anyone is experiencing the same thing. If they are, maybe they can help. You clearly are not. I swear I have the most vanilla, stay in pocket, no deep drop pass style you can have. If no one else is experiencing this, I'm obviously doing something different. But I play exactly the same way I did in Madden 20, where I got sacked plenty with a raised user pass block slider.

                      I've realized I'm exaggerating when I say it happens 5-10 times a game. But I am personally seeing it WAY too much for whatever reason. I simply don't understand how I can lower user pass block to 15 and avoid ever getting more than 2 sacks (on All Madden). I'm not that good. If I had even kept the user pass block slider at 50 in Madden 20, I would probably have experienced a double digit sack game by now.

                      But even if we have a disagreement, don't think I am unappreciative of your input. I've actually taken your advice and am going to look back at how it plays on default All Madden and work from there.

                      For anyone that says they are getting sacked by the CPU, let me know your exact settings and I'll try them out.
                      I scanned through the thread and didn't see where you said it. But what team are you using?

                      I used the Saints for a bit this year and with those two tackles; I barely got touched - and like you, I'm very much a step UP in the pocket guy. Using other teams with much weaker O-lines; it was considerably worse.

                      As an aside...the league average sack percentage last year is 6.7%. So, for a game with 50 dropbacks, you could expect to be sacked 3 times on average (the Rams lead the league with HALF that number).

                      The pass rush is not as constantly good right now, I agree. But...I think past Maddens have our thinking skewed a little about what is a "realistic" number.
                      Play the games you love, not the games you want to love.

                      Comment

                      • MrGDubbs
                        Rookie
                        • Sep 2011
                        • 32

                        #12
                        Re: CPU sacks

                        Originally posted by JoshC1977
                        I scanned through the thread and didn't see where you said it. But what team are you using?

                        I used the Saints for a bit this year and with those two tackles; I barely got touched - and like you, I'm very much a step UP in the pocket guy. Using other teams with much weaker O-lines; it was considerably worse.

                        As an aside...the league average sack percentage last year is 6.7%. So, for a game with 50 dropbacks, you could expect to be sacked 3 times on average (the Rams lead the league with HALF that number).

                        The pass rush is not as constantly good right now, I agree. But...I think past Maddens have our thinking skewed a little about what is a "realistic" number.
                        lol. I use the Dolphins. I'm in year 3, but our O-lone still is not good to say the least.

                        And I'm a stats junkie. I know the exact league averages for most basic stats. That's why I'm so OCD about recreating those numbers in the game. I get a lot of other people are just having fun, but I have trouble playing any sports game if I can't at least come very close to replicating actual in game stats.

                        But that's a personal problem

                        Thank u for ur input

                        Comment

                        • Rmiok222
                          MVP
                          • Nov 2015
                          • 3129

                          #13
                          Re: CPU sacks

                          Adjustments.JPG


                          Sent from my iPhone using Operation Sports

                          Comment

                          • tg88forHOF
                            Pro
                            • Jun 2018
                            • 591

                            #14
                            Re: CPU sacks

                            Originally posted by MrGDubbs
                            But even if we have a disagreement, don't think I am unappreciative of your input.
                            We're cool. My "good luck" was sincere

                            Comment

                            • ParaAut
                              Rookie
                              • Aug 2016
                              • 166

                              #15
                              Re: CPU sacks

                              We are experiencing just the same in our 32 man cfm leagues. Last year was horrible with the top guys collecting 30/40+ sacks per season, this year just the opposite.



                              There's no pressure at all, we are seeing maybe 1-2 sacks per game due to really long time in the pocket. Without user control DL just don't use any pass rush moves, this was already confirmed by EA - so of course they don't get any pressure except the rare block shed after a few seconds. Usering DL gets pressure though... Even sending 6 man pressure doesn't help as OL does such a good job this year to pick them all up.


                              For me sacks itself aren't the issue, we don't want back to 40 sacks seasons by top guys - what we need is some pressure which causes bad throws, checkdowns and sometimes sacks of course.



                              Pass blocking slider doesn't work too as we tried already at 0. Expectation should be that there is no blocking at all, but that's not the case

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