G's Madden 21 Sliders (Gameplay & XP) User VS CPU

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  • guff
    Rookie
    • Aug 2011
    • 164

    #1

    G's Madden 21 Sliders (Gameplay & XP) User VS CPU

    These sliders have been developed to ensure the same rates of occurances are occuring at the same average rate as in the nfl (drop %, run stuff %, YAC, YBC, QB adjusted accurancy, injuries per game, penalties, int rate, and many more)

    I can elborate further on how the data is collected as the thread grows.

    The sliders were built tracking stats and monitoring game play to ensure the user has a challenge on offense, passing lanes are tight as well as coverage but achievable and more rewarding. The CPU qb will be more willing to take shots deep. The run game will not be automatic and lanes will close quickly, you will notice when you play a genuinely good d line. On defense the run game must be schemed against, know your opponent and how to attack the run lanes, can you stop the run only rushing 4? If not user must consider run blitz. Pass d is challenging as well, well called plays based on the situation and coverage adjustments are crucial to stopping good qbs.

    The following house rules are for ensuring fair team building between CPU and users, use them if you choose, ive found following these ensures competitive games through many seasons.

    1. TRAINING

    All training must be simmed, and not changed from default choices. However user may change the 3 players that are given extra XP each week.

    2. CONTRACTS

    When signing or resigning players, the user can only adjust the total length of the "fair offer" contract by +/- 1 year. Therefore if the initial contract negotion default "fair offer" is only for 2 years, the player can change to 1 or 3 or keep it at 2 years. This is to prevent user from signing young high ceiling players to long term cheap contracts as they are unproven players, its not realistic and would present a major advantage for the user over CPU.

    3. TRADES (updated 1/25)

    A) Only use the trade block to acquire players and trade away your own (must not trade a player on the first year of his contract)

    B) Only use manual trade to move up in the draft and may only use draft picks to do so, no manual trades involving your players for plcks.

    4. GAMEPLAY GUIDELINES / HOUSE RULES

    These are in place to ensure the user doesn't have an advantage over the cpu by not using features the cpu does not utilize.

    A) No hot routes, however user can use motion

    B) Audibles are allowed

    C) Only coaching adjustments allowed: tackling, ball in the air, ball carrier, no cb assignment changes.

    D) Coverage adjustments, d line shift, and lb shifts are allowed but the only player specific adjustments to assignments allowed are to change a single players assignment to qb spy.

    E) Auto-subs must be default, use formation subs for diversity of snaps amoung players



    CFM LEAGUE SETTINGS (that differ from default)

    Updated 3/5 (* denotes recent change)

    *leave main menu settings defult*
    **Adjust the following settings in CFM**

    Game Style: Simulation

    Quarter Length: 12 min*

    Accelerared Clock: On, 19 sec*
    (These time settings ensure the User games finish with the same average snaps as the simmed games, which unfortunately is slightly about 5/6 of real nfl games)

    Superstar Abilities: Off (the goal of these settings/sliders is to make ratings matter enough that the elite players stand out without this arcade feature)

    Break Out Scenerios: Off

    Development Trait Regression: On

    Desired X Factor Dev Players: 50

    Desired Superstar Dev Players: 100

    Desired Star Dev Players: 500

    XP Sliders: Updated 1/29 (* Denotes most recent change)
    QB 100*
    HB 130
    FB 175*
    WR 110*
    TE 175*
    OT 220*
    OG 200*
    OC 200*
    DE 130*
    DT 130*
    MLB 140*
    OLB 120*
    CB 150*
    FS 175*
    SS 175*
    P 150*
    K 150*

    ****ALL MADDEN AND ALL PRO SET AVAILABLE******
    I suggest starting with the all madden set, if its too difficult move to the all pro set until you can adjust to the speed.

    Difficulty : ALL MADDEN

    UPDATED 3/26 (* denotes recently changed)

    USER / CPU.

    QB Acc: 44* / 7
    Pass Block: 6* / 15*
    WR Catch: 64* / 42*
    Run Block: 31* / 45*
    Fumble: 37 / 12
    Pass D React: 100 / 0
    INT: 35* / 10*
    Pass Coverage: 100 / 0
    Tackle: 24* / 4*



    Difficulty : ALL PRO

    UPDATED 1/5 (* denotes recently changed)

    USER / CPU.

    QB Acc: 5 / 14 *
    Pass Block: 0 / 10
    WR Catch: 50 / 50 *
    Run Block: 0 / 81 *
    Fumble: 35 / 51 *
    Pass D React: 40 / 100 *
    INT: 37 / 39 *
    Pass Coverage: 0 / 100
    Tackle: 0 / 75 *


    *I personally sim all special teams, as the kicking meter is too easy to master in short time that gives a large advantage to user IMO, like the house rules this is optional, but why i have not touched the ST sliders*

    Kick Power: 50
    Kick Accuracy: 50
    Punt Power: 50
    Punt Accuracy: 50

    Penalties:

    UPDATED 3/25 (* denotes recently changed)

    Offside: 99
    False Start: 30*
    Holding: 99
    Facemask: 99
    Def PI: 99*
    Block In Back: 51* (have this occuring more often than NFL averages, but rather to match the NFL rate for all illegal blocks)
    Roughing Passer: 49
    Offensive PI: ON
    Illegal Contact: ON
    Running into Kicker: ON
    Roughing Kicker: ON
    Kick Catch Interference: ON
    Intentional Grounding: OFF

    Gameplay: (updated 3/5)

    Threshold: 100*
    Injury: 50
    Fatigue: 45*


    Enjoy
    Last edited by guff; 03-26-2021, 08:13 PM.
  • guff
    Rookie
    • Aug 2011
    • 164

    #2
    Re: G's Madden 21 Sliders (Gameplay & XP) User VS CPU

    Reserved for future content

    Comment

    • TopSide83
      MVP
      • Sep 2016
      • 1403

      #3
      Re: G's Madden 21 Sliders (Gameplay & XP) User VS CPU

      What cameras do you use for your sliders?

      Comment

      • guff
        Rookie
        • Aug 2011
        • 164

        #4
        Re: G's Madden 21 Sliders (Gameplay & XP) User VS CPU

        Originally posted by TopSide83
        What cameras do you use for your sliders?
        Standard on both sides, which is default

        Comment

        • Funkycorm
          Cleveland Baseball Guru
          • Nov 2016
          • 3159

          #5
          Re: G's Madden 21 Sliders (Gameplay & XP) User VS CPU

          One quick correction I would make is that the cpu does get varied medals on training. It has been this way for a couple of years now.

          A quick test of this is to go into week one of preseason of a new franchise. When you add another coach and check training it will sometimes be bronze, silver, or gold.

          This doesn't have any long term effect since you are recommending simming training but I just wanted to let you know.
          Funkycorm

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          • Clintonkobe24
            Rookie
            • Aug 2018
            • 8

            #6
            Re: G's Madden 21 Sliders (Gameplay & XP) User VS CPU

            Great Sliders! I used these on All-Madden and had my best game yet.

            Comment

            • guff
              Rookie
              • Aug 2011
              • 164

              #7
              Re: G's Madden 21 Sliders (Gameplay & XP) User VS CPU

              Originally posted by Clintonkobe24
              Great Sliders! I used these on All-Madden and had my best game yet.

              Glad to hear they worked for AM.


              Im fine tuning this set for all pro and will begin working on a separate set for all madden over the next week.

              Comment

              • Rmiok222
                MVP
                • Nov 2015
                • 3129

                #8
                Re: G's Madden 21 Sliders (Gameplay & XP) User VS CPU

                I know you have these paired with 99 threshold but how do you think they’d work on default threshold?


                Sent from my iPhone using Operation Sports

                Comment

                • guff
                  Rookie
                  • Aug 2011
                  • 164

                  #9
                  Re: G's Madden 21 Sliders (Gameplay & XP) User VS CPU

                  Originally posted by Rmiok222
                  I know you have these paired with 99 threshold but how do you think they’d work on default threshold?


                  Sent from my iPhone using Operation Sports
                  I would expect them to work fine, the reason i bump the threshold is because I want the pass rush getting to the qb faster and the development of routes to be slower. I dont have skill players getting chased down by slow players, and the game feels more authentic.

                  Comment

                  • Rmiok222
                    MVP
                    • Nov 2015
                    • 3129

                    #10
                    Re: G's Madden 21 Sliders (Gameplay & XP) User VS CPU

                    I have one last question lol.

                    User pass coverage sliders are at 100 and 0. What’s different from that opposed to having them at 50/50?


                    Sent from my iPhone using Operation Sports

                    Comment

                    • guff
                      Rookie
                      • Aug 2011
                      • 164

                      #11
                      Re: G's Madden 21 Sliders (Gameplay & XP) User VS CPU

                      Originally posted by Rmiok222
                      I have one last question lol.

                      User pass coverage sliders are at 100 and 0. What’s different from that opposed to having them at 50/50?


                      Sent from my iPhone using Operation Sports
                      The goal is to encourage the CPU to throw into more contested catches. Having the coverage at 0 makes the CPU receivers "appear" open to the CPU QB, the high USER pass reaction time helps to allow the USER defenders close the separation quickly after the CPU QB has released the throw.

                      Comment

                      • guff
                        Rookie
                        • Aug 2011
                        • 164

                        #12
                        Re: G's Madden 21 Sliders (Gameplay & XP) User VS CPU

                        All Madden set now available

                        Comment

                        • JoedicyMichael
                          Rookie
                          • May 2012
                          • 232

                          #13
                          Re: G's Madden 21 Sliders (Gameplay & XP) User VS CPU

                          Gonna try these on All Madden
                          Hook EM

                          Comment

                          • guff
                            Rookie
                            • Aug 2011
                            • 164

                            #14
                            Re: G's Madden 21 Sliders (Gameplay & XP) User VS CPU

                            Originally posted by JoedicyMichael
                            Gonna try these on All Madden
                            Ill have some more tweaks to the all madden sliders shortly. Thats my main focus going forward, i couldnt make the all pro sliders difficult enough for myself while maintaining the integrity of the stats and overall gameplay.

                            The all madden set has resulted in great games for me, CPU stays in the game and offers a challenge that requires you to scout the opposing team for weakness/strength and game plan. Just another layer it adds to the game that keeps it interesting week to week.
                            Last edited by guff; 10-04-2020, 09:07 AM.

                            Comment

                            • hoop xyience
                              Rookie
                              • Sep 2010
                              • 174

                              #15
                              Re: G's Madden 21 Sliders (Gameplay & XP) User VS CPU

                              My mannnnn!!!! You are a genius!!!! All Pro set is dang near perfect! The sim stats and and box score outcomes mixed with the dynamic gameplay!!!!

                              I’ve seen new animations + more realistic 2 man animations!

                              The cpu ran a kick return back on me and it looked soooo organic the way he bounced off a few and hit a lane the the house!

                              Currently using all your house rules + I don’t control the RB. I let their stats determine who get the carries.

                              I feel like I’m playing a user at times. The cpu mix it up alot on offense. They hit me with a reverse on the 1st play of the game fir about 70!!! Lol

                              I also use wide camera for offense and broadcast for defense

                              Dline no switch

                              I’ll be back for more after my CFM game

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